PGE API 0.4
PR00F's Game Engine full documentation
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Bullet Member List

This is the complete list of members for Bullet, including all inherited members.

build3dObject()Bulletprivate
Bullet(const WeaponId &wpnId, PR00FsUltimateRenderingEngine &gfx, pge_network::PgeNetworkConnectionHandle connHandle, TPureFloat wpn_px, TPureFloat wpn_py, TPureFloat wpn_pz, TPureFloat wpn_ax, TPureFloat wpn_ay, TPureFloat wpn_az, bool visible, TPureFloat sx, TPureFloat sy, TPureFloat sz, TPureFloat speed, TPureFloat gravity, TPureFloat drag, TPureBool fragile, TPureFloat fDistMax, const ParticleType &particleType, int nDamageAp, int nDamageHp, TPureFloat fDamageAreaSize, const DamageAreaEffect &eDamageAreaEffect, TPureFloat fDamageAreaPulse)Bullet
Bullet(const WeaponId &wpnId, PR00FsUltimateRenderingEngine &gfx, TPureFloat wpn_px, TPureFloat wpn_py, TPureFloat wpn_pz, TPureFloat wpn_ax, TPureFloat wpn_ay, TPureFloat wpn_az, bool visible, TPureFloat sx, TPureFloat sy, TPureFloat sz, TPureFloat speed, TPureFloat gravity, TPureFloat drag, const ParticleType &particleType, int nDamageHp, const TPureFloat &fDamageAreaSize, const DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse)Bullet
Bullet(const Bullet &)=deleteBullet
Bullet(Bullet &&)=deleteBullet
BulletId typedefBullet
Constant enum valueBullet
DamageAreaEffect enum nameBullet
destroyReferenceObject()Bulletstatic
getAreaDamageEffect() constBullet
getAreaDamagePulse() constBullet
getAreaDamageSize() constBullet
getConsole() constBullet
getDamageAp() constBullet
getDamageHp() constBullet
getDrag() constBullet
getGlobalBulletId()Bulletstatic
getGravity() constBullet
getId() constBullet
getLoggerModuleName()Bulletstatic
getObject3D()Bullet
getObject3D() constBullet
getOwner() constBullet
getParticleEmitPerNthPhysicsIterationCntr()Bullet
getParticleEmitPerNthPhysicsIterationCntr() constBullet
getParticlesEmittedTotal()Bullet
getParticlesEmittedTotal() constBullet
getParticleType() constBullet
getPut() constBullet
getSpeed() constBullet
getTravelDistanceMax() constBullet
getTravelledDistance() constBullet
getWeaponId() constBullet
init(const WeaponId &wpnId, PR00FsUltimateRenderingEngine &gfx, pge_network::PgeNetworkConnectionHandle connHandle, TPureFloat wpn_px, TPureFloat wpn_py, TPureFloat wpn_pz, TPureFloat wpn_ax, TPureFloat wpn_ay, TPureFloat wpn_az, bool visible, TPureFloat sx, TPureFloat sy, TPureFloat sz, TPureFloat speed, TPureFloat gravity, TPureFloat drag, TPureBool fragile, TPureFloat fDistMax, const ParticleType &particleType, int nDamageAp, int nDamageHp, TPureFloat fDamageAreaSize, const DamageAreaEffect &eDamageAreaEffect, TPureFloat fDamageAreaPulse)Bullet
init(const BulletId &id, const WeaponId &wpnId, PR00FsUltimateRenderingEngine &gfx, TPureFloat wpn_px, TPureFloat wpn_py, TPureFloat wpn_pz, TPureFloat wpn_ax, TPureFloat wpn_ay, TPureFloat wpn_az, bool visible, TPureFloat sx, TPureFloat sy, TPureFloat sz, TPureFloat speed, TPureFloat gravity, TPureFloat drag, const ParticleType &particleType, int nDamageHp, TPureFloat fDamageAreaSize, const DamageAreaEffect &eDamageAreaEffect, TPureFloat fDamageAreaPulse)Bullet
isCreateSentToClients()Bullet
isFragile() constBullet
Linear enum valueBullet
m_bCreateSentToClientsBulletprivate
m_connHandleBulletprivate
m_dragBulletprivate
m_eDamageAreaEffectBulletprivate
m_fDamageAreaPulseBulletprivate
m_fDamageAreaSizeBulletprivate
m_fDistMaxBulletprivate
m_fDistTravelledBulletprivate
m_fragileBulletprivate
m_gfxBulletprivate
m_globalBulletIdBulletprivatestatic
m_gravityBulletprivate
m_idBulletprivate
m_nDamageApBulletprivate
m_nDamageHpBulletprivate
m_nParticleEmitPerNthPhysicsIterCntrBulletprivate
m_nParticlesEmittedCurrentBulletprivate
m_objBulletprivate
m_particleTypeBulletprivate
m_pObjRefBulletprivatestatic
m_putBulletprivate
m_speedBulletprivate
m_wpnIdBulletprivate
None enum valueBullet
operator=(const Bullet &)=deleteBullet
operator=(Bullet &&)=deleteBullet
ParticleType enum nameBullet
resetGlobalBulletId()Bulletstatic
Smoke enum valueBullet
Update(const unsigned int &nFactor)Bullet
~Bullet()Bulletvirtual