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PGE API 0.4
PR00F's Game Engine full documentation
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This is the complete list of members for PooledBullet, including all inherited members.
| build3dObject() | Bullet | private |
| Bullet(const WeaponId &wpnId, PR00FsUltimateRenderingEngine &gfx, pge_network::PgeNetworkConnectionHandle connHandle, TPureFloat wpn_px, TPureFloat wpn_py, TPureFloat wpn_pz, TPureFloat wpn_ax, TPureFloat wpn_ay, TPureFloat wpn_az, bool visible, TPureFloat sx, TPureFloat sy, TPureFloat sz, TPureFloat speed, TPureFloat gravity, TPureFloat drag, TPureBool fragile, TPureFloat fDistMax, const ParticleType &particleType, int nDamageAp, int nDamageHp, TPureFloat fDamageAreaSize, const DamageAreaEffect &eDamageAreaEffect, TPureFloat fDamageAreaPulse) | Bullet | |
| Bullet(const WeaponId &wpnId, PR00FsUltimateRenderingEngine &gfx, TPureFloat wpn_px, TPureFloat wpn_py, TPureFloat wpn_pz, TPureFloat wpn_ax, TPureFloat wpn_ay, TPureFloat wpn_az, bool visible, TPureFloat sx, TPureFloat sy, TPureFloat sz, TPureFloat speed, TPureFloat gravity, TPureFloat drag, const ParticleType &particleType, int nDamageHp, const TPureFloat &fDamageAreaSize, const DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse) | Bullet | |
| Bullet(const Bullet &)=delete | Bullet | |
| Bullet(Bullet &&)=delete | Bullet | |
| BulletId typedef | Bullet | |
| Constant enum value | Bullet | |
| DamageAreaEffect enum name | Bullet | |
| destroyReferenceObject() | Bullet | static |
| getAreaDamageEffect() const | Bullet | |
| getAreaDamagePulse() const | Bullet | |
| getAreaDamageSize() const | Bullet | |
| getConsole() const | Bullet | |
| getDamageAp() const | Bullet | |
| getDamageHp() const | Bullet | |
| getDrag() const | Bullet | |
| getGlobalBulletId() | Bullet | static |
| getGravity() const | Bullet | |
| getId() const | Bullet | |
| getLoggerModuleName() | Bullet | static |
| getObject3D() | Bullet | |
| getObject3D() const | Bullet | |
| getOwner() const | Bullet | |
| getParentPool() | PgePooledObject | inline |
| getParentPool() const | PgePooledObject | inline |
| getParticleEmitPerNthPhysicsIterationCntr() | Bullet | |
| getParticleEmitPerNthPhysicsIterationCntr() const | Bullet | |
| getParticlesEmittedTotal() | Bullet | |
| getParticlesEmittedTotal() const | Bullet | |
| getParticleType() const | Bullet | |
| getPut() const | Bullet | |
| getSpeed() const | Bullet | |
| getTravelDistanceMax() const | Bullet | |
| getTravelledDistance() const | Bullet | |
| getWeaponId() const | Bullet | |
| init(const WeaponId &wpnId, PR00FsUltimateRenderingEngine &gfx, pge_network::PgeNetworkConnectionHandle connHandle, TPureFloat wpn_px, TPureFloat wpn_py, TPureFloat wpn_pz, TPureFloat wpn_ax, TPureFloat wpn_ay, TPureFloat wpn_az, bool visible, TPureFloat sx, TPureFloat sy, TPureFloat sz, TPureFloat speed, TPureFloat gravity, TPureFloat drag, TPureBool fragile, TPureFloat fDistMax, const ParticleType &particleType, int nDamageAp, int nDamageHp, TPureFloat fDamageAreaSize, const DamageAreaEffect &eDamageAreaEffect, TPureFloat fDamageAreaPulse) | Bullet | |
| init(const BulletId &id, const WeaponId &wpnId, PR00FsUltimateRenderingEngine &gfx, TPureFloat wpn_px, TPureFloat wpn_py, TPureFloat wpn_pz, TPureFloat wpn_ax, TPureFloat wpn_ay, TPureFloat wpn_az, bool visible, TPureFloat sx, TPureFloat sy, TPureFloat sz, TPureFloat speed, TPureFloat gravity, TPureFloat drag, const ParticleType &particleType, int nDamageHp, TPureFloat fDamageAreaSize, const DamageAreaEffect &eDamageAreaEffect, TPureFloat fDamageAreaPulse) | Bullet | |
| isCreateSentToClients() | Bullet | |
| isFragile() const | Bullet | |
| Linear enum value | Bullet | |
| m_bCreateSentToClients | Bullet | private |
| m_connHandle | Bullet | private |
| m_drag | Bullet | private |
| m_eDamageAreaEffect | Bullet | private |
| m_fDamageAreaPulse | Bullet | private |
| m_fDamageAreaSize | Bullet | private |
| m_fDistMax | Bullet | private |
| m_fDistTravelled | Bullet | private |
| m_fragile | Bullet | private |
| m_gfx | Bullet | private |
| m_globalBulletId | Bullet | privatestatic |
| m_gravity | Bullet | private |
| m_id | Bullet | private |
| m_isUsed | PgePooledObject | private |
| m_nDamageAp | Bullet | private |
| m_nDamageHp | Bullet | private |
| m_nParticleEmitPerNthPhysicsIterCntr | Bullet | private |
| m_nParticlesEmittedCurrent | Bullet | private |
| m_obj | Bullet | private |
| m_parentPool | PgePooledObject | private |
| m_particleType | Bullet | private |
| m_pNext | PgePooledObject | private |
| m_pObjRef | Bullet | privatestatic |
| m_put | Bullet | private |
| m_speed | Bullet | private |
| m_wpnId | Bullet | private |
| next() const | PgePooledObject | inline |
| next() | PgePooledObject | inline |
| None enum value | Bullet | |
| onSetUsed() override | PooledBullet | inlinevirtual |
| operator=(const PooledBullet &)=delete | PooledBullet | |
| operator=(PooledBullet &&)=delete | PooledBullet | |
| Bullet::operator=(const Bullet &)=delete | Bullet | |
| Bullet::operator=(Bullet &&)=delete | Bullet | |
| PgePooledObject::operator=(const PgePooledObject &)=default | PgePooledObject | |
| PgePooledObject::operator=(PgePooledObject &&)=default | PgePooledObject | |
| ParticleType enum name | Bullet | |
| PgePooledObject(const PgePooledObject &)=default | PgePooledObject | |
| PgePooledObject(PgePooledObject &&)=default | PgePooledObject | |
| PgePooledObject(PgeObjectPoolBase &parentPool) | PgePooledObject | inlineprotected |
| PooledBullet(PgeObjectPoolBase &parentPool, PR00FsUltimateRenderingEngine &gfx) | PooledBullet | inline |
| PooledBullet(const PooledBullet &)=delete | PooledBullet | |
| PooledBullet(PooledBullet &&)=delete | PooledBullet | |
| remove() | PgePooledObject | inline |
| resetGlobalBulletId() | Bullet | static |
| setNext(PgePooledObject *ptr) | PgePooledObject | inlineprivate |
| setUsed(const bool &state) | PgePooledObject | inlineprivate |
| Smoke enum value | Bullet | |
| Update(const unsigned int &nFactor) | Bullet | |
| used() const | PgePooledObject | inline |
| ~Bullet() | Bullet | virtual |
| ~PgePooledObject()=default | PgePooledObject | virtual |
| ~PooledBullet()=default | PooledBullet |