PGE API
0.4
PR00F's Game Engine full documentation
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WeaponManager Member List
This is the complete list of members for
WeaponManager
, including all inherited members.
Clear
()
WeaponManager
getBullets
()
WeaponManager
getConsole
() const
WeaponManager
getCurrentWeapon
() const
WeaponManager
getCurrentWeapon
()
WeaponManager
getDefaultAvailableWeaponFilename
() const
WeaponManager
getKeypressToWeaponMap
()
WeaponManager
static
getLoggerModuleName
()
WeaponManager
static
getNextAvailableWeapon
(unsigned char &cTargetWeapon)
WeaponManager
getNextAvailableWeapon
(unsigned char &cTargetWeapon) const
WeaponManager
getNextBestAvailableWeapon
(unsigned char &cTargetWeapon, bool bMustHaveMagBullet)
WeaponManager
getNextBestAvailableWeapon
(unsigned char &cTargetWeapon, bool bMustHaveMagBullet) const
WeaponManager
getPrevAvailableWeapon
(unsigned char &cTargetWeapon)
WeaponManager
getPrevAvailableWeapon
(unsigned char &cTargetWeapon) const
WeaponManager
getTimeLastWeaponSwitch
() const
WeaponManager
getWeaponByFilename
(const std::string &wpnName)
WeaponManager
getWeaponByFilename
(const std::string &wpnName) const
WeaponManager
getWeaponById
(const WeaponId &id)
WeaponManager
getWeaponById
(const WeaponId &id) const
WeaponManager
getWeapons
() const
WeaponManager
KeypressToWeaponMap
typedef
WeaponManager
load
(const char *fname, pge_network::PgeNetworkConnectionHandle connHandle)
WeaponManager
m_audio
WeaponManager
private
m_bullets
WeaponManager
private
m_cfgProfiles
WeaponManager
private
m_gfx
WeaponManager
private
m_mapKeypressToWeapon
WeaponManager
private
static
m_pCurrentWpn
WeaponManager
private
m_sDefaultAvailableWeapon
WeaponManager
private
m_timeLastWeaponSwitch
WeaponManager
private
m_weapons
WeaponManager
private
operator=
(const WeaponManager &)
WeaponManager
inline
protected
setCurrentWeapon
(Weapon *wpn, bool bRecordSwitchTime, bool bServer)
WeaponManager
setDefaultAvailableWeaponByFilename
(const std::string &sFilename)
WeaponManager
WeaponManager
(pge_audio::PgeAudio &audio, PGEcfgProfiles &cfgProfiles, PR00FsUltimateRenderingEngine &gfx, PgeObjectPool< PooledBullet > &bullets)
WeaponManager
WeaponManager
(const WeaponManager &)
WeaponManager
inline
protected
WeaponManager
()
WeaponManager
private
~WeaponManager
()
WeaponManager
virtual
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