PGE API 0.4
PR00F's Game Engine full documentation
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WeaponManager Member List

This is the complete list of members for WeaponManager, including all inherited members.

Clear()WeaponManager
getBullets()WeaponManager
getConsole() constWeaponManager
getCurrentWeapon() constWeaponManager
getCurrentWeapon()WeaponManager
getDefaultAvailableWeaponFilename() constWeaponManager
getKeypressToWeaponMap()WeaponManagerstatic
getLoggerModuleName()WeaponManagerstatic
getNextAvailableWeapon(unsigned char &cTargetWeapon)WeaponManager
getNextAvailableWeapon(unsigned char &cTargetWeapon) constWeaponManager
getNextBestAvailableWeapon(unsigned char &cTargetWeapon, bool bMustHaveMagBullet)WeaponManager
getNextBestAvailableWeapon(unsigned char &cTargetWeapon, bool bMustHaveMagBullet) constWeaponManager
getPrevAvailableWeapon(unsigned char &cTargetWeapon)WeaponManager
getPrevAvailableWeapon(unsigned char &cTargetWeapon) constWeaponManager
getTimeLastWeaponSwitch() constWeaponManager
getWeaponByFilename(const std::string &wpnName)WeaponManager
getWeaponByFilename(const std::string &wpnName) constWeaponManager
getWeaponById(const WeaponId &id)WeaponManager
getWeaponById(const WeaponId &id) constWeaponManager
getWeapons() constWeaponManager
KeypressToWeaponMap typedefWeaponManager
load(const char *fname, pge_network::PgeNetworkConnectionHandle connHandle)WeaponManager
m_audioWeaponManagerprivate
m_bulletsWeaponManagerprivate
m_cfgProfilesWeaponManagerprivate
m_gfxWeaponManagerprivate
m_mapKeypressToWeaponWeaponManagerprivatestatic
m_pCurrentWpnWeaponManagerprivate
m_sDefaultAvailableWeaponWeaponManagerprivate
m_timeLastWeaponSwitchWeaponManagerprivate
m_weaponsWeaponManagerprivate
operator=(const WeaponManager &)WeaponManagerinlineprotected
setCurrentWeapon(Weapon *wpn, bool bRecordSwitchTime, bool bServer)WeaponManager
setDefaultAvailableWeaponByFilename(const std::string &sFilename)WeaponManager
WeaponManager(pge_audio::PgeAudio &audio, PGEcfgProfiles &cfgProfiles, PR00FsUltimateRenderingEngine &gfx, PgeObjectPool< PooledBullet > &bullets)WeaponManager
WeaponManager(const WeaponManager &)WeaponManagerinlineprotected
WeaponManager()WeaponManagerprivate
~WeaponManager()WeaponManagervirtual