PGE API 0.4
PR00F's Game Engine full documentation
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pge_audio::PgeAudio Member List

This is the complete list of members for pge_audio::PgeAudio, including all inherited members.

CVAR_SFX_ENABLEDpge_audio::PgeAudiostatic
getAudioEngineCore()pge_audio::PgeAudio
getConsole() constpge_audio::PgeAudio
getLoggerModuleName()pge_audio::PgeAudiostatic
initialize()pge_audio::PgeAudio
isInitialized() constpge_audio::PgeAudio
loadSound(SoLoud::Wav &snd, const std::string &sFname)pge_audio::PgeAudio
m_bInitializedpge_audio::PgeAudioprivate
m_cfgProfilespge_audio::PgeAudioprivate
m_SoLoudCorepge_audio::PgeAudioprivate
operator=(const PgeAudio &)=deletepge_audio::PgeAudio
operator=(PgeAudio &&)=deletepge_audio::PgeAudio
PgeAudio(PGEcfgProfiles &cfgProfiles)pge_audio::PgeAudio
PgeAudio(const PgeAudio &)=deletepge_audio::PgeAudio
PgeAudio(PgeAudio &&)=deletepge_audio::PgeAudio
play3dSound(SoLoud::Wav &snd, const float &posX, const float &posY, const float &posZ)pge_audio::PgeAudio
play3dSound(SoLoud::Wav &snd, const PureVector &pos)pge_audio::PgeAudio
play3dSound(SoLoud::Wav &snd, const TXYZ &pos)pge_audio::PgeAudio
playSound(SoLoud::Wav &snd)pge_audio::PgeAudio
shutdown()pge_audio::PgeAudio
stopSoundInstance(const SoLoud::handle &sndHandle)pge_audio::PgeAudio