PGE API 0.4
PR00F's Game Engine full documentation
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This page lists the 3rd party libraries used primarily by PGE, excluding those used by PURE.
3rd party libraries used primarily by PURE are listed in PURE's own documentation.
When choosing a 3rd party library to be used in my project, there are some general requirements that must be satisfied by the lib:
So, for example, if there is a nice image loading library, working fine but not updated since 2004, then sorry but it is a no-go for me.
Vincenzo Barbato's blIteratorAPI is used to easily add STD-style iterators to my custom containers like PgeObjectPool
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Note that I cannot enable all functionality due to the compiler warnings with recent VC++ compiler, in the future I need to look into this.
The selected 3rd party library is elaborated on this sub-page.
The selected 3rd party library is elaborated on this sub-page.