PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
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SpecialGameMode Member List

This is the complete list of members for SpecialGameMode, including all inherited members.

addPlayer(const proofps_dd::Player &player, pge_network::PgeINetwork &) overrideSpecialGameModeinlinevirtual
clientReceiveAndUpdateWinningConditions(pge_network::PgeINetwork &network, bool bGameSessionWon)proofps_dd::GameMode
clientTickUpdateWinningConditions(pge_network::PgeINetwork &network)proofps_dd::GameModevirtual
clientUpdateTimeRemainingMillisecs(const unsigned int &nRemMillisecs, pge_network::PgeINetwork &network)proofps_dd::GameMode
createGameMode(GameModeType gm, const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers)proofps_dd::GameModestatic
fetchConfig(PGEcfgProfiles &cfgProfiles, pge_network::PgeINetwork &network)proofps_dd::GameModevirtual
GameMode(GameModeType gm, const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers)proofps_dd::GameModeprotected
GameMode(const GameMode &)=deleteproofps_dd::GameModeprotected
GameMode(GameMode &&)=deleteproofps_dd::GameModeprotected
getConsole() constproofps_dd::GameMode
getExternalPlayersContainer() constproofps_dd::GameMode
getGameMode()proofps_dd::GameModestatic
getGameModeType() constproofps_dd::GameMode
getGameModeTypeFromConfig(PGEcfgProfiles &cfgProfiles)proofps_dd::GameModestatic
getGameModeTypeName(GameModeType gm)proofps_dd::GameModestatic
getGameModeTypeName() constproofps_dd::GameMode
getLoggerModuleName()proofps_dd::GameModestatic
getPlayersTable() constproofps_dd::GameMode
getRank(const PlayersTableRow &row)proofps_dd::GameModestatic
getResetTime() constproofps_dd::GameMode
getSpectatorModePlayersCount() constproofps_dd::GameMode
getTimeLimitSecs() constproofps_dd::GameMode
getTimeRemainingMillisecs() constproofps_dd::GameMode
getWinTime() constproofps_dd::GameMode
handleEventGameWon(pge_network::PgeINetwork &network)proofps_dd::GameModeprotected
hasJustBeenWonThisTick() constproofps_dd::GameMode
isGameWon() constproofps_dd::GameMode
isPlayerAllowedForGameplay(const proofps_dd::Player &) const overrideSpecialGameModeinlinevirtual
isPlayerMovementAllowed() constproofps_dd::GameModevirtual
isRespawnAllowedAfterDie() const overrideSpecialGameModeinlinevirtual
isRoundBased() const overrideSpecialGameModeinlinevirtual
proofps_dd::GameMode::isRoundBased(GameModeType gm)proofps_dd::GameModestatic
isTeamBasedGame() const overrideSpecialGameModeinlinevirtual
proofps_dd::GameMode::isTeamBasedGame(GameModeType gm)proofps_dd::GameModestatic
m_bWonproofps_dd::GameModeprotected
m_bWonPreviousproofps_dd::GameModeprotected
m_gamemodeproofps_dd::GameModeprivatestatic
m_gameModeTypeproofps_dd::GameModeprotected
m_mapPlayersExternalproofps_dd::GameModeprotected
m_nTimeLimitSecsproofps_dd::GameModeprivate
m_playersproofps_dd::GameModeprotected
m_timeResetproofps_dd::GameModeprivate
m_timeWinproofps_dd::GameModeprotected
nSvDmFragLimitDefproofps_dd::GameModestatic
nSvDmFragLimitMaxproofps_dd::GameModestatic
nSvDmFragLimitMinproofps_dd::GameModestatic
nSvGmTimeLimitSecsDefproofps_dd::GameModestatic
nSvGmTimeLimitSecsMaxproofps_dd::GameModestatic
nSvGmTimeLimitSecsMinproofps_dd::GameModestatic
nSvRgmRoundWinLimitDefproofps_dd::GameModestatic
nSvRgmRoundWinLimitMaxproofps_dd::GameModestatic
nSvRgmRoundWinLimitMinproofps_dd::GameModestatic
operator=(const SpecialGameMode &)=deleteSpecialGameMode
operator=(SpecialGameMode &&)=deleteSpecialGameMode
proofps_dd::GameMode::operator=(const GameMode &)=deleteproofps_dd::GameModeprotected
proofps_dd::GameMode::operator=(GameMode &&)=deleteproofps_dd::GameModeprotected
removePlayer(const proofps_dd::Player &, pge_network::PgeINetwork &) overrideSpecialGameModeinlinevirtual
renamePlayer(const std::string &sOldName, const std::string &sNewName)proofps_dd::GameMode
restart(pge_network::PgeINetwork &network)proofps_dd::GameModevirtual
restartWithoutRemovingPlayers(pge_network::PgeINetwork &network, const proofps_dd::GameRestartType_KeepPlayers &eRestartType)proofps_dd::GameModevirtual
serverCheckAndUpdateWinningConditions(pge_network::PgeINetwork &network)proofps_dd::GameModevirtual
serverSendGameSessionStateToClient(pge_network::PgeINetwork &network, const pge_network::PgeNetworkConnectionHandle &connHandle)proofps_dd::GameModeprotectedvirtual
serverSendGameSessionStateToClients(pge_network::PgeINetwork &network, const proofps_dd::GameRestartType_KeepPlayers &eRestartType)proofps_dd::GameModeprotectedvirtual
serverTickUpdateWinningConditions(pge_network::PgeINetwork &network)proofps_dd::GameModevirtual
setTimeLimitSecs(unsigned int secs)proofps_dd::GameMode
SpecialGameMode(const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &m_mapPlayers)SpecialGameModeinline
SpecialGameMode(const SpecialGameMode &)=deleteSpecialGameMode
SpecialGameMode(SpecialGameMode &&)=deleteSpecialGameMode
szCvarSvDmFragLimitproofps_dd::GameModestatic
szCvarSvGamemodeproofps_dd::GameModestatic
szCvarSvGmTimeLimitproofps_dd::GameModestatic
szCvarSvRgmRoundWinLimitproofps_dd::GameModestatic
text(PR00FsUltimateRenderingEngine &pure, const std::string &s, int x, int y) constproofps_dd::GameMode
updatePlayer(const proofps_dd::Player &, pge_network::PgeINetwork &) overrideSpecialGameModeinlinevirtual
wasGameWonAlreadyInPreviousTick() constproofps_dd::GameMode
~GameMode()proofps_dd::GameModevirtual