addPlayer(const Player &player, pge_network::PgeINetwork &network) override | proofps_dd::DeathMatchMode | virtual |
clientReceiveAndUpdateWinningConditions(pge_network::PgeINetwork &network, bool bGameSessionWon) override | proofps_dd::DeathMatchMode | virtual |
clientUpdateTimeRemainingMillisecs(const unsigned int &nRemMillisecs, pge_network::PgeINetwork &network) | proofps_dd::DeathMatchMode | |
comparePlayers(int p1frags, int p2frags, int p1deaths, int p2deaths) | proofps_dd::DeathMatchMode | privatestatic |
createGameMode(GameModeType gm) | proofps_dd::GameMode | static |
DeathMatchMode() | proofps_dd::DeathMatchMode | |
DeathMatchMode(const DeathMatchMode &)=delete | proofps_dd::DeathMatchMode | |
DeathMatchMode(DeathMatchMode &&)=delete | proofps_dd::DeathMatchMode | |
fetchConfig(PGEcfgProfiles &cfgProfiles, pge_network::PgeINetwork &network) override | proofps_dd::DeathMatchMode | virtual |
GameMode(GameModeType gm) | proofps_dd::GameMode | protected |
GameMode(const GameMode &)=delete | proofps_dd::GameMode | protected |
GameMode(GameMode &&)=delete | proofps_dd::GameMode | protected |
getConsole() const | proofps_dd::GameMode | |
getFragLimit() const | proofps_dd::DeathMatchMode | |
getFragTable() const | proofps_dd::GameMode | |
getGameModeType() const | proofps_dd::GameMode | |
getLoggerModuleName() | proofps_dd::GameMode | static |
getResetTime() const | proofps_dd::GameMode | |
getTimeLimitSecs() const | proofps_dd::DeathMatchMode | |
getTimeRemainingMillisecs() const | proofps_dd::DeathMatchMode | |
getWinTime() const | proofps_dd::GameMode | |
isGameWon() const | proofps_dd::GameMode | |
m_bWon | proofps_dd::GameMode | protected |
m_gameModeType | proofps_dd::GameMode | private |
m_nFragLimit | proofps_dd::DeathMatchMode | private |
m_nTimeLimitSecs | proofps_dd::DeathMatchMode | private |
m_players | proofps_dd::GameMode | protected |
m_timeReset | proofps_dd::GameMode | protected |
m_timeWin | proofps_dd::GameMode | protected |
nSvDmFragLimitDef | proofps_dd::GameMode | static |
nSvDmFragLimitMax | proofps_dd::GameMode | static |
nSvDmFragLimitMin | proofps_dd::GameMode | static |
nSvDmTimeLimitSecsDef | proofps_dd::GameMode | static |
nSvDmTimeLimitSecsMax | proofps_dd::GameMode | static |
nSvDmTimeLimitSecsMin | proofps_dd::GameMode | static |
operator=(const DeathMatchMode &)=delete | proofps_dd::DeathMatchMode | |
operator=(DeathMatchMode &&)=delete | proofps_dd::DeathMatchMode | |
proofps_dd::GameMode::operator=(const GameMode &)=delete | proofps_dd::GameMode | protected |
proofps_dd::GameMode::operator=(GameMode &&)=delete | proofps_dd::GameMode | protected |
removePlayer(const Player &player) override | proofps_dd::DeathMatchMode | virtual |
renamePlayer(const std::string &sOldName, const std::string &sNewName) | proofps_dd::GameMode | |
restart(pge_network::PgeINetwork &network) | proofps_dd::GameMode | virtual |
restartWithoutRemovingPlayers(pge_network::PgeINetwork &network) | proofps_dd::GameMode | virtual |
serverCheckAndUpdateWinningConditions(pge_network::PgeINetwork &network) override | proofps_dd::DeathMatchMode | virtual |
serverSendGameSessionStateToClient(pge_network::PgeINetwork &network, const pge_network::PgeNetworkConnectionHandle &connHandle) | proofps_dd::GameMode | protected |
serverSendGameSessionStateToClients(pge_network::PgeINetwork &network) | proofps_dd::GameMode | protected |
setFragLimit(unsigned int limit) | proofps_dd::DeathMatchMode | |
setTimeLimitSecs(unsigned int secs) | proofps_dd::DeathMatchMode | |
szCvarSvDmFragLimit | proofps_dd::GameMode | static |
szCvarSvDmTimeLimit | proofps_dd::GameMode | static |
text(PR00FsUltimateRenderingEngine &pure, const std::string &s, int x, int y) const | proofps_dd::GameMode | |
updatePlayer(const Player &player, pge_network::PgeINetwork &network) override | proofps_dd::DeathMatchMode | virtual |
~DeathMatchMode() | proofps_dd::DeathMatchMode | virtual |
~GameMode() | proofps_dd::GameMode | virtual |