PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
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proofps_dd::DeathMatchMode Member List

This is the complete list of members for proofps_dd::DeathMatchMode, including all inherited members.

addPlayer(const Player &player, pge_network::PgeINetwork &network) overrideproofps_dd::DeathMatchModevirtual
clientReceiveAndUpdateWinningConditions(pge_network::PgeINetwork &network, bool bGameSessionWon) overrideproofps_dd::DeathMatchModevirtual
clientUpdateTimeRemainingMillisecs(const unsigned int &nRemMillisecs, pge_network::PgeINetwork &network)proofps_dd::DeathMatchMode
comparePlayers(int p1frags, int p2frags, int p1deaths, int p2deaths)proofps_dd::DeathMatchModeprivatestatic
createGameMode(GameModeType gm)proofps_dd::GameModestatic
DeathMatchMode()proofps_dd::DeathMatchMode
DeathMatchMode(const DeathMatchMode &)=deleteproofps_dd::DeathMatchMode
DeathMatchMode(DeathMatchMode &&)=deleteproofps_dd::DeathMatchMode
fetchConfig(PGEcfgProfiles &cfgProfiles, pge_network::PgeINetwork &network) overrideproofps_dd::DeathMatchModevirtual
GameMode(GameModeType gm)proofps_dd::GameModeprotected
GameMode(const GameMode &)=deleteproofps_dd::GameModeprotected
GameMode(GameMode &&)=deleteproofps_dd::GameModeprotected
getConsole() constproofps_dd::GameMode
getFragLimit() constproofps_dd::DeathMatchMode
getFragTable() constproofps_dd::GameMode
getGameModeType() constproofps_dd::GameMode
getLoggerModuleName()proofps_dd::GameModestatic
getResetTime() constproofps_dd::GameMode
getTimeLimitSecs() constproofps_dd::DeathMatchMode
getTimeRemainingMillisecs() constproofps_dd::DeathMatchMode
getWinTime() constproofps_dd::GameMode
isGameWon() constproofps_dd::GameMode
m_bWonproofps_dd::GameModeprotected
m_gameModeTypeproofps_dd::GameModeprivate
m_nFragLimitproofps_dd::DeathMatchModeprivate
m_nTimeLimitSecsproofps_dd::DeathMatchModeprivate
m_playersproofps_dd::GameModeprotected
m_timeResetproofps_dd::GameModeprotected
m_timeWinproofps_dd::GameModeprotected
nSvDmFragLimitDefproofps_dd::GameModestatic
nSvDmFragLimitMaxproofps_dd::GameModestatic
nSvDmFragLimitMinproofps_dd::GameModestatic
nSvDmTimeLimitSecsDefproofps_dd::GameModestatic
nSvDmTimeLimitSecsMaxproofps_dd::GameModestatic
nSvDmTimeLimitSecsMinproofps_dd::GameModestatic
operator=(const DeathMatchMode &)=deleteproofps_dd::DeathMatchMode
operator=(DeathMatchMode &&)=deleteproofps_dd::DeathMatchMode
proofps_dd::GameMode::operator=(const GameMode &)=deleteproofps_dd::GameModeprotected
proofps_dd::GameMode::operator=(GameMode &&)=deleteproofps_dd::GameModeprotected
removePlayer(const Player &player) overrideproofps_dd::DeathMatchModevirtual
renamePlayer(const std::string &sOldName, const std::string &sNewName)proofps_dd::GameMode
restart(pge_network::PgeINetwork &network)proofps_dd::GameModevirtual
restartWithoutRemovingPlayers(pge_network::PgeINetwork &network)proofps_dd::GameModevirtual
serverCheckAndUpdateWinningConditions(pge_network::PgeINetwork &network) overrideproofps_dd::DeathMatchModevirtual
serverSendGameSessionStateToClient(pge_network::PgeINetwork &network, const pge_network::PgeNetworkConnectionHandle &connHandle)proofps_dd::GameModeprotected
serverSendGameSessionStateToClients(pge_network::PgeINetwork &network)proofps_dd::GameModeprotected
setFragLimit(unsigned int limit)proofps_dd::DeathMatchMode
setTimeLimitSecs(unsigned int secs)proofps_dd::DeathMatchMode
szCvarSvDmFragLimitproofps_dd::GameModestatic
szCvarSvDmTimeLimitproofps_dd::GameModestatic
text(PR00FsUltimateRenderingEngine &pure, const std::string &s, int x, int y) constproofps_dd::GameMode
updatePlayer(const Player &player, pge_network::PgeINetwork &network) overrideproofps_dd::DeathMatchModevirtual
~DeathMatchMode()proofps_dd::DeathMatchModevirtual
~GameMode()proofps_dd::GameModevirtual