| addPlayer(const Player &player, pge_network::PgeINetwork &network) override | proofps_dd::DeathMatchMode | virtual |
| clientReceiveAndUpdateWinningConditions(pge_network::PgeINetwork &network, bool bGameSessionWon) override | proofps_dd::DeathMatchMode | virtual |
| clientUpdateTimeRemainingMillisecs(const unsigned int &nRemMillisecs, pge_network::PgeINetwork &network) | proofps_dd::DeathMatchMode | |
| comparePlayers(int p1frags, int p2frags, int p1deaths, int p2deaths) | proofps_dd::DeathMatchMode | privatestatic |
| createGameMode(GameModeType gm) | proofps_dd::GameMode | static |
| DeathMatchMode() | proofps_dd::DeathMatchMode | |
| DeathMatchMode(const DeathMatchMode &)=delete | proofps_dd::DeathMatchMode | |
| DeathMatchMode(DeathMatchMode &&)=delete | proofps_dd::DeathMatchMode | |
| fetchConfig(PGEcfgProfiles &cfgProfiles, pge_network::PgeINetwork &network) override | proofps_dd::DeathMatchMode | virtual |
| GameMode(GameModeType gm) | proofps_dd::GameMode | protected |
| GameMode(const GameMode &)=delete | proofps_dd::GameMode | protected |
| GameMode(GameMode &&)=delete | proofps_dd::GameMode | protected |
| getConsole() const | proofps_dd::GameMode | |
| getFragLimit() const | proofps_dd::DeathMatchMode | |
| getFragTable() const | proofps_dd::GameMode | |
| getGameModeType() const | proofps_dd::GameMode | |
| getLoggerModuleName() | proofps_dd::GameMode | static |
| getResetTime() const | proofps_dd::GameMode | |
| getTimeLimitSecs() const | proofps_dd::DeathMatchMode | |
| getTimeRemainingMillisecs() const | proofps_dd::DeathMatchMode | |
| getWinTime() const | proofps_dd::GameMode | |
| isGameWon() const | proofps_dd::GameMode | |
| m_bWon | proofps_dd::GameMode | protected |
| m_gameModeType | proofps_dd::GameMode | private |
| m_nFragLimit | proofps_dd::DeathMatchMode | private |
| m_nTimeLimitSecs | proofps_dd::DeathMatchMode | private |
| m_players | proofps_dd::GameMode | protected |
| m_timeReset | proofps_dd::GameMode | protected |
| m_timeWin | proofps_dd::GameMode | protected |
| nSvDmFragLimitDef | proofps_dd::GameMode | static |
| nSvDmFragLimitMax | proofps_dd::GameMode | static |
| nSvDmFragLimitMin | proofps_dd::GameMode | static |
| nSvDmTimeLimitSecsDef | proofps_dd::GameMode | static |
| nSvDmTimeLimitSecsMax | proofps_dd::GameMode | static |
| nSvDmTimeLimitSecsMin | proofps_dd::GameMode | static |
| operator=(const DeathMatchMode &)=delete | proofps_dd::DeathMatchMode | |
| operator=(DeathMatchMode &&)=delete | proofps_dd::DeathMatchMode | |
| proofps_dd::GameMode::operator=(const GameMode &)=delete | proofps_dd::GameMode | protected |
| proofps_dd::GameMode::operator=(GameMode &&)=delete | proofps_dd::GameMode | protected |
| removePlayer(const Player &player) override | proofps_dd::DeathMatchMode | virtual |
| renamePlayer(const std::string &sOldName, const std::string &sNewName) | proofps_dd::GameMode | |
| restart(pge_network::PgeINetwork &network) | proofps_dd::GameMode | virtual |
| restartWithoutRemovingPlayers(pge_network::PgeINetwork &network) | proofps_dd::GameMode | virtual |
| serverCheckAndUpdateWinningConditions(pge_network::PgeINetwork &network) override | proofps_dd::DeathMatchMode | virtual |
| serverSendGameSessionStateToClient(pge_network::PgeINetwork &network, const pge_network::PgeNetworkConnectionHandle &connHandle) | proofps_dd::GameMode | protected |
| serverSendGameSessionStateToClients(pge_network::PgeINetwork &network) | proofps_dd::GameMode | protected |
| setFragLimit(unsigned int limit) | proofps_dd::DeathMatchMode | |
| setTimeLimitSecs(unsigned int secs) | proofps_dd::DeathMatchMode | |
| szCvarSvDmFragLimit | proofps_dd::GameMode | static |
| szCvarSvDmTimeLimit | proofps_dd::GameMode | static |
| text(PR00FsUltimateRenderingEngine &pure, const std::string &s, int x, int y) const | proofps_dd::GameMode | |
| updatePlayer(const Player &player, pge_network::PgeINetwork &network) override | proofps_dd::DeathMatchMode | virtual |
| ~DeathMatchMode() | proofps_dd::DeathMatchMode | virtual |
| ~GameMode() | proofps_dd::GameMode | virtual |