PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
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proofps_dd::GameMode Member List

This is the complete list of members for proofps_dd::GameMode, including all inherited members.

addPlayer(const Player &player, pge_network::PgeINetwork &network)=0proofps_dd::GameModepure virtual
clientReceiveAndUpdateWinningConditions(pge_network::PgeINetwork &network, bool bGameSessionWon)=0proofps_dd::GameModepure virtual
createGameMode(GameModeType gm)proofps_dd::GameModestatic
fetchConfig(PGEcfgProfiles &cfgProfiles, pge_network::PgeINetwork &network)=0proofps_dd::GameModepure virtual
GameMode(GameModeType gm)proofps_dd::GameModeprotected
GameMode(const GameMode &)=deleteproofps_dd::GameModeprotected
GameMode(GameMode &&)=deleteproofps_dd::GameModeprotected
getConsole() constproofps_dd::GameMode
getFragTable() constproofps_dd::GameMode
getGameModeType() constproofps_dd::GameMode
getLoggerModuleName()proofps_dd::GameModestatic
getResetTime() constproofps_dd::GameMode
getWinTime() constproofps_dd::GameMode
isGameWon() constproofps_dd::GameMode
m_bWonproofps_dd::GameModeprotected
m_gameModeTypeproofps_dd::GameModeprivate
m_playersproofps_dd::GameModeprotected
m_timeResetproofps_dd::GameModeprotected
m_timeWinproofps_dd::GameModeprotected
nSvDmFragLimitDefproofps_dd::GameModestatic
nSvDmFragLimitMaxproofps_dd::GameModestatic
nSvDmFragLimitMinproofps_dd::GameModestatic
nSvDmTimeLimitSecsDefproofps_dd::GameModestatic
nSvDmTimeLimitSecsMaxproofps_dd::GameModestatic
nSvDmTimeLimitSecsMinproofps_dd::GameModestatic
operator=(const GameMode &)=deleteproofps_dd::GameModeprotected
operator=(GameMode &&)=deleteproofps_dd::GameModeprotected
removePlayer(const Player &player)=0proofps_dd::GameModepure virtual
renamePlayer(const std::string &sOldName, const std::string &sNewName)proofps_dd::GameMode
restart(pge_network::PgeINetwork &network)proofps_dd::GameModevirtual
restartWithoutRemovingPlayers(pge_network::PgeINetwork &network)proofps_dd::GameModevirtual
serverCheckAndUpdateWinningConditions(pge_network::PgeINetwork &network)=0proofps_dd::GameModepure virtual
serverSendGameSessionStateToClient(pge_network::PgeINetwork &network, const pge_network::PgeNetworkConnectionHandle &connHandle)proofps_dd::GameModeprotected
serverSendGameSessionStateToClients(pge_network::PgeINetwork &network)proofps_dd::GameModeprotected
szCvarSvDmFragLimitproofps_dd::GameModestatic
szCvarSvDmTimeLimitproofps_dd::GameModestatic
text(PR00FsUltimateRenderingEngine &pure, const std::string &s, int x, int y) constproofps_dd::GameMode
updatePlayer(const Player &player, pge_network::PgeINetwork &network)=0proofps_dd::GameModepure virtual
~GameMode()proofps_dd::GameModevirtual