PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
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proofps_dd::Physics Member List

This is the complete list of members for proofps_dd::Physics, including all inherited members.

allowListAppMessages()proofps_dd::Networkingprotected
colliding(const PureObject3D &a, const PureObject3D &b)proofps_dd::Physicsstatic
colliding2(float o1px, float o1py, float o1pz, float o1sx, float o1sy, float o1sz, float o2px, float o2py, float o2pz, float o2sx, float o2sy, float o2sz)proofps_dd::Physicsstatic
colliding2_NoZ(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py, float o2sx, float o2sy)proofps_dd::Physicsstatic
colliding3(const PureVector &vecPosMin, const PureVector &vecPosMax, const PureVector &vecObjPos, const PureVector &vecObjSize)proofps_dd::Physicsstatic
colliding_NoZ(const PureObject3D &a, const PureObject3D &b)proofps_dd::Physicsstatic
distance_NoZ(float o1px, float o1py, float o2px, float o2py)proofps_dd::Physicsstatic
distance_NoZ(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py)proofps_dd::Physicsstatic
distance_NoZ_with_distancePerAxis(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py, PureVector &vDirPerAxis, PureVector &vDistancePerAxis)proofps_dd::Physicsstatic
getConsole() constproofps_dd::Physics
getLoggerModuleName()proofps_dd::Physicsstatic
getMyServerSideConnectionHandle() constproofps_dd::Networkingprotected
handleDeathNotificationFromServer(pge_network::PgeNetworkConnectionHandle nDeadConnHandleServerSide, const proofps_dd::MsgDeathNotificationFromServer &msg, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
handleExplosionMultiKill(int nPlayersDiedByExplosion)proofps_dd::PlayerHandlingprotected
handlePlayerDied(Player &player, XHair &xhair, const pge_network::PgeNetworkConnectionHandle &nKillerConnHandleServerSide)proofps_dd::PlayerHandlingprotected
handlePlayerEventFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgPlayerEventFromServer &msg, PureVector &vecCamShakeForce, const proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles)proofps_dd::PlayerHandlingprotected
handlePlayerRespawned(Player &player, XHair &xhair)proofps_dd::PlayerHandlingprotected
handlePlayerTeamIdChangedOrToggledSpectatorMode(Player &player, const unsigned int &iTeamId, const bool &bToggledSpectatorMode, const proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles)proofps_dd::PlayerHandlingprotected
handleUserConnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserConnectedServerSelf &msg, PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, std::function< void(int)> &cbDisplayMapLoadingProgressUpdate)proofps_dd::PlayerHandlingprotected
handleUserDisconnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserDisconnectedFromServer &msg, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
handleUserNameChange(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserNameChangeAndBootupDone &msg, proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles)proofps_dd::PlayerHandlingprotected
handleUserUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserUpdateFromServer &msg, XHair &xhair, const proofps_dd::Config &config, proofps_dd::GameMode &gameMode, PgeObjectPool< proofps_dd::Smoke > &smokes)proofps_dd::PlayerHandlingprotected
hasPlayerBootedUp(const pge_network::PgeNetworkConnectionHandle &connHandle) constproofps_dd::PlayerHandlingprotected
isMyConnection(const pge_network::PgeNetworkConnectionHandle &connHandleServerSide) constproofps_dd::Networkingprotected
isServer() constproofps_dd::Networkingprotected
m_bAllowStrafeMidAirproofps_dd::Physicsprivate
m_bAllowStrafeMidAirFullproofps_dd::Physicsprivate
m_bCollisionModeBvhproofps_dd::Physicsprivate
m_cameraproofps_dd::PlayerHandlingprivate
m_durationsproofps_dd::Physicsprivate
m_guiproofps_dd::PlayerHandlingprivate
m_mapPlayersproofps_dd::Physicsprivate
m_mapsproofps_dd::Physicsprivate
m_nFallDamageMultiplierproofps_dd::Physicsprivate
m_nSendClientUpdatesCntrproofps_dd::PlayerHandlingprivate
m_nSendClientUpdatesInEveryNthTickproofps_dd::PlayerHandlingprivate
m_nServerSideConnectionHandleproofps_dd::Networkingprotected
m_pgeproofps_dd::Physicsprivate
m_soundsproofps_dd::Physicsprivate
Networking(PGE &pge, proofps_dd::Durations &durations)proofps_dd::Networkingprotected
Networking(const Networking &)=deleteproofps_dd::Networkingprotected
Networking(Networking &&)=deleteproofps_dd::Networkingprotected
operator=(const Physics &)=deleteproofps_dd::Physics
operator=(Physics &&)=deleteproofps_dd::Physics
proofps_dd::PlayerHandling::operator=(const PlayerHandling &)=deleteproofps_dd::PlayerHandlingprotected
proofps_dd::PlayerHandling::operator=(PlayerHandling &&)=deleteproofps_dd::PlayerHandlingprotected
proofps_dd::Networking::operator=(const Networking &)=deleteproofps_dd::Networkingprotected
proofps_dd::Networking::operator=(Networking &&)=deleteproofps_dd::Networkingprotected
Physics(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds, proofps_dd::CameraHandling &camera)proofps_dd::Physics
Physics(const Physics &)=deleteproofps_dd::Physics
Physics(Physics &&)=deleteproofps_dd::Physics
PlayerHandling(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds, proofps_dd::CameraHandling &camera)proofps_dd::PlayerHandlingprotected
PlayerHandling(const PlayerHandling &)=deleteproofps_dd::PlayerHandlingprotected
PlayerHandling(PlayerHandling &&)=deleteproofps_dd::PlayerHandlingprotected
reinitializeNetworking()proofps_dd::Networkingprotected
resetSendClientUpdatesCounter(proofps_dd::Config &config)proofps_dd::PlayerHandlingprotected
serverGravity(XHair &xhair, const unsigned int &nPhysicsRate, proofps_dd::GameMode &gameMode)proofps_dd::Physicsprotected
serverHandleUserInGameMenuCmd(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserInGameMenuCmd &msg, const proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles)proofps_dd::PlayerHandlingprotected
serverPlayerCollisionWithWalls(const unsigned int &nPhysicsRate, XHair &xhair, proofps_dd::GameMode &gameMode, PureVector &vecCamShakeForce)proofps_dd::Physicsprotected
serverPlayerCollisionWithWalls_bvh(const unsigned int &nPhysicsRate, XHair &xhair, proofps_dd::GameMode &gameMode, PureVector &vecCamShakeForce)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_bvh_horizontal(Player &player, const float &fPlayerHalfHeight, const PureVector &vecPlayerScaledSize)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_bvh_LoopKernelVertical(Player &player, const PureObject3D *obj, const int &iJumppad, const float &fPlayerHalfHeight, const float &fBlockSizeYhalf, XHair &xhair, PureVector &vecCamShakeForce)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_bvh_vertical(const unsigned int &nPhysicsRate, Player &player, const float &fPlayerHalfHeight, const PureVector &vecPlayerScaledSize, XHair &xhair, PureVector &vecCamShakeForce)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_bvh_vertical_checkForSoonPossibleVerticalCollisionWithinLooseJumpAllowDistance(Player &player, const float &fVecPlayerScaledSizeX, const float &fVecPlayerScaledSizeY, const float &fVecPlayerScaledSizeZ, const float &fCurrentFallHeight, const float &fThresholdVerticalDistanceForLooseAllowJump)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_bvh_vertical_handleStandup(Player &player)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_common_horizontal_handleCollisionOccurred(bool isBvh, Player &player, const PureObject3D &wallObj, const PureVector &vecWallObjPos, const float fRealBlockSizeYhalf, const float fPlayerPos1YMinusHalf_2, const float &fPlayerHalfHeight, const PureVector &vecPlayerScaledSize)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_common_LoopKernelVertical_actualCollHandler(Player &player, const PureObject3D *obj, const int &iJumppad, const float &fPlayerHalfHeight, const float &fBlockSizeYhalf, XHair &xhair, PureVector &vecCamShakeForce)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_common_strafe(XHair &xhair, const unsigned int &nPhysicsRate, Player &player, PureVector vecOriginalJumpForceBeforeVerticalCollisionHandled)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_common_updatePlayerAfterCollisionHandling(Player &player, bool bHorizontalCollisionOccured)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_common_verticalCollisionAlreadyHandled(bool bVerticalCollisionOccured, Player &player, const float &fCurrentFallHeight, bool bWillCollideVerticallyWithinLooseJumpAllowDistance)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_legacy(const unsigned int &nPhysicsRate, XHair &xhair, proofps_dd::GameMode &gameMode, PureVector &vecCamShakeForce)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_legacy_horizontal(Player &player, const float &fPlayerHalfHeight, const PureVector &vecPlayerScaledSize)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_legacy_LoopKernelVertical(Player &player, const PureObject3D *obj, const int &iJumppad, const float &fPlayerHalfHeight, const float &fPlayerOPos1XMinusHalf, const float &fPlayerOPos1XPlusHalf, const float &fPlayerPos1YMinusHalf, const float &fPlayerPos1YPlusHalf, const float &fBlockSizeXhalf, const float &fBlockSizeYhalf, XHair &xhair, PureVector &vecCamShakeForce)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_legacy_vertical(const unsigned int &nPhysicsRate, Player &player, const float &fPlayerHalfHeight, const PureVector &vecPlayerScaledSize, XHair &xhair, PureVector &vecCamShakeForce)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_legacy_vertical_checkForSoonPossibleVerticalCollisionWithinLooseJumpAllowDistance(const float &fPlayerOPos1XMinusHalf, const float &fPlayerOPos1XPlusHalf, const float &fPlayerPosY, const float &fVecPlayerScaledSizeY, const float &fCurrentFallHeight, const float &fThresholdVerticalDistanceForLooseAllowJump)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_legacy_vertical_handleStandup(Player &player, const float &fPlayerOPos1XMinusHalf, const float &fPlayerOPos1XPlusHalf)proofps_dd::Physicsprivate
serverResettlePlayer(Player &player, const proofps_dd::Config &config)proofps_dd::PlayerHandlingprotected
serverRespawnPlayer(Player &player, const proofps_dd::GameRestartType_KeepPlayers &eRestartType, const proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles)proofps_dd::PlayerHandlingprotected
serverSendUserUpdates(PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, proofps_dd::Durations &durations, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
serverSetAllowStrafeMidAir(bool bAllow)proofps_dd::Physicsprotected
serverSetAllowStrafeMidAirFull(bool bAllow)proofps_dd::Physicsprotected
serverSetCollisionModeBvh(bool state)proofps_dd::Physicsprotected
serverSetFallDamageMultiplier(int n)proofps_dd::Physicsprotected
serverUpdatePlayersOldValues(proofps_dd::Config &config, PgeObjectPool< proofps_dd::Smoke > &smokes)proofps_dd::PlayerHandlingprotected
serverUpdateRespawnTimers(const proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles, proofps_dd::GameMode &gameMode, proofps_dd::Durations &durations)proofps_dd::PlayerHandlingprotected
szCVarClServerIpproofps_dd::Networkingprotectedstatic
updatePlayersVisuals(const proofps_dd::Config &config, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
writePlayerList()proofps_dd::PlayerHandlingprotected