![]() |
PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
|
This is the complete list of members for proofps_dd::Physics, including all inherited members.
allowListAppMessages() | proofps_dd::Networking | protected |
colliding(const PureObject3D &a, const PureObject3D &b) | proofps_dd::Physics | static |
colliding2(float o1px, float o1py, float o1pz, float o1sx, float o1sy, float o1sz, float o2px, float o2py, float o2pz, float o2sx, float o2sy, float o2sz) | proofps_dd::Physics | static |
colliding2_NoZ(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py, float o2sx, float o2sy) | proofps_dd::Physics | static |
colliding3(const PureVector &vecPosMin, const PureVector &vecPosMax, const PureVector &vecObjPos, const PureVector &vecObjSize) | proofps_dd::Physics | static |
colliding_NoZ(const PureObject3D &a, const PureObject3D &b) | proofps_dd::Physics | static |
distance_NoZ(float o1px, float o1py, float o2px, float o2py) | proofps_dd::Physics | static |
distance_NoZ(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py) | proofps_dd::Physics | static |
distance_NoZ_with_distancePerAxis(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py, PureVector &vDirPerAxis, PureVector &vDistancePerAxis) | proofps_dd::Physics | static |
getConsole() const | proofps_dd::Physics | |
getLoggerModuleName() | proofps_dd::Physics | static |
getMyServerSideConnectionHandle() const | proofps_dd::Networking | protected |
handleDeathNotificationFromServer(pge_network::PgeNetworkConnectionHandle nDeadConnHandleServerSide, const proofps_dd::MsgDeathNotificationFromServer &msg) | proofps_dd::PlayerHandling | protected |
handlePlayerDied(Player &player, XHair &xhair, const pge_network::PgeNetworkConnectionHandle &nKillerConnHandleServerSide, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
handlePlayerEventFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgPlayerEventFromServer &msg) | proofps_dd::PlayerHandling | protected |
handlePlayerRespawned(Player &player, XHair &xhair) | proofps_dd::PlayerHandling | protected |
handleUserConnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserConnectedServerSelf &msg, PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, proofps_dd::GameMode &gameMode, std::function< void(int)> &cbDisplayMapLoadingProgressUpdate) | proofps_dd::PlayerHandling | protected |
handleUserDisconnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserDisconnectedFromServer &msg, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
handleUserNameChange(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserNameChangeAndBootupDone &msg, proofps_dd::Config &config, proofps_dd::GameMode &gameMode, PGEcfgProfiles &cfgProfiles) | proofps_dd::PlayerHandling | protected |
handleUserUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserUpdateFromServer &msg, XHair &xhair, const proofps_dd::Config &config, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
isMyConnection(const pge_network::PgeNetworkConnectionHandle &connHandleServerSide) const | proofps_dd::Networking | protected |
isServer() const | proofps_dd::Networking | protected |
m_bAllowStrafeMidAir | proofps_dd::Physics | private |
m_bAllowStrafeMidAirFull | proofps_dd::Physics | private |
m_durations | proofps_dd::Physics | private |
m_gui | proofps_dd::PlayerHandling | private |
m_mapPlayers | proofps_dd::Physics | private |
m_maps | proofps_dd::Physics | private |
m_nFallDamageMultiplier | proofps_dd::Physics | private |
m_nSendClientUpdatesCntr | proofps_dd::PlayerHandling | private |
m_nSendClientUpdatesInEveryNthTick | proofps_dd::PlayerHandling | private |
m_nServerSideConnectionHandle | proofps_dd::Networking | protected |
m_pge | proofps_dd::Physics | private |
m_sounds | proofps_dd::Physics | private |
Networking(PGE &pge, proofps_dd::Durations &durations) | proofps_dd::Networking | protected |
Networking(const Networking &)=delete | proofps_dd::Networking | protected |
Networking(Networking &&)=delete | proofps_dd::Networking | protected |
operator=(const Physics &)=delete | proofps_dd::Physics | |
operator=(Physics &&)=delete | proofps_dd::Physics | |
proofps_dd::PlayerHandling::operator=(const PlayerHandling &)=delete | proofps_dd::PlayerHandling | protected |
proofps_dd::PlayerHandling::operator=(PlayerHandling &&)=delete | proofps_dd::PlayerHandling | protected |
proofps_dd::Networking::operator=(const Networking &)=delete | proofps_dd::Networking | protected |
proofps_dd::Networking::operator=(Networking &&)=delete | proofps_dd::Networking | protected |
Physics(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds) | proofps_dd::Physics | |
Physics(const Physics &)=delete | proofps_dd::Physics | |
Physics(Physics &&)=delete | proofps_dd::Physics | |
PlayerHandling(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds) | proofps_dd::PlayerHandling | protected |
PlayerHandling(const PlayerHandling &)=delete | proofps_dd::PlayerHandling | protected |
PlayerHandling(PlayerHandling &&)=delete | proofps_dd::PlayerHandling | protected |
reinitializeNetworking() | proofps_dd::Networking | protected |
resetSendClientUpdatesCounter(proofps_dd::Config &config) | proofps_dd::PlayerHandling | protected |
serverGravity(XHair &xhair, const unsigned int &nPhysicsRate, proofps_dd::GameMode &gameMode) | proofps_dd::Physics | protected |
serverPlayerCollisionWithWalls(const unsigned int &nPhysicsRate, XHair &xhair, proofps_dd::GameMode &gameMode) | proofps_dd::Physics | protected |
serverPlayerCollisionWithWalls_LoopKernelVertical(Player &player, const PureObject3D *obj, const int &iJumppad, const float &fPlayerHalfHeight, const float &fPlayerOPos1XMinusHalf, const float &fPlayerOPos1XPlusHalf, const float &fPlayerPos1YMinusHalf, const float &fPlayerPos1YPlusHalf, const float &fBlockSizeXhalf, const float &fBlockSizeYhalf, XHair &xhair, proofps_dd::GameMode &gameMode) | proofps_dd::Physics | protected |
serverRespawnPlayer(Player &player, bool restartGame, const proofps_dd::Config &config) | proofps_dd::PlayerHandling | protected |
serverSendUserUpdates(PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, proofps_dd::Durations &durations, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
serverSetAllowStrafeMidAir(bool bAllow) | proofps_dd::Physics | protected |
serverSetAllowStrafeMidAirFull(bool bAllow) | proofps_dd::Physics | protected |
serverSetFallDamageMultiplier(int n) | proofps_dd::Physics | protected |
serverUpdateRespawnTimers(const proofps_dd::Config &config, proofps_dd::GameMode &gameMode, proofps_dd::Durations &durations) | proofps_dd::PlayerHandling | protected |
szCVarClServerIp | proofps_dd::Networking | protectedstatic |
updatePlayersOldValues() | proofps_dd::PlayerHandling | protected |
updatePlayersVisuals(const proofps_dd::Config &config, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
writePlayerList() | proofps_dd::PlayerHandling | protected |