PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
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proofps_dd::Player Member List

This is the complete list of members for proofps_dd::Player, including all inherited members.

attack()proofps_dd::Player
BuildPlayerObject(bool blend)proofps_dd::Playerprivate
cancelWillWallJump()proofps_dd::Player
canFall() constproofps_dd::Player
canTakeItem(const MapItem &item) constproofps_dd::Player
clearNetDirty()proofps_dd::Player
die(bool bMe, bool bServer)proofps_dd::Player
doCrouchServer()proofps_dd::Player
doCrouchShared()proofps_dd::Player
doDamage(int dmgAP, int dmgHP)proofps_dd::Player
doStandupServer()proofps_dd::Player
doStandupShared()proofps_dd::Player
emitParticles(const proofps_dd::Config &config, PgeObjectPool< Smoke > &smokes, const bool &bHighPowerThrust)proofps_dd::Playerprivate
fBaseSpeedCrouchproofps_dd::Playerstatic
fBaseSpeedRunproofps_dd::Playerstatic
fBaseSpeedWalkproofps_dd::Playerstatic
fHeightLastJumpWhenPlayerIsOnGroundproofps_dd::Playerstatic
fJumpGravityStartFromCrouchingproofps_dd::Playerstatic
fJumpGravityStartFromStandingproofps_dd::Playerstatic
fObjHeightCrouchScalingproofps_dd::Playerstatic
fObjHeightStandingproofps_dd::Playerstatic
fObjWidthproofps_dd::Playerstatic
forceDeactivateCurrentInventoryItem()proofps_dd::Player
fSomersaultGroundImpactForceXproofps_dd::Playerstatic
fSomersaultMidAirJumpForceMultiplierDefproofps_dd::Playerstatic
fSomersaultMidAirJumpForceMultiplierMaxproofps_dd::Playerstatic
fSomersaultMidAirJumpForceMultiplierMinproofps_dd::Playerstatic
genUniqueUserName(char szNewUserName[proofps_dd::MsgUserNameChangeAndBootupDone::nUserNameBufferLength], const std::string &sNameFromConfig, const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &m_mapPlayers)proofps_dd::Playerstatic
getActuallyRunningOnGround() constproofps_dd::Player
getActuallyRunningOnGround()proofps_dd::Player
getAngleY()proofps_dd::Player
getAngleY() constproofps_dd::Player
getAngleZ()proofps_dd::Player
getAngleZ() constproofps_dd::Player
getAntiGravityForce()proofps_dd::Player
getArmor() constproofps_dd::Player
getArmor()proofps_dd::Playerprivate
getAttack()proofps_dd::Player
getConsole() constproofps_dd::Player
getCrouchInput()proofps_dd::Player
getCrouchStateCurrent()proofps_dd::Player
getCrouchStateCurrent() constproofps_dd::Player
getCurrentInventoryItemPower() constproofps_dd::Player
getDeaths()proofps_dd::Player
getDeaths() constproofps_dd::Player
getDescentInput()proofps_dd::Player
getFiringAccuracy()proofps_dd::Player
getFiringAccuracy() constproofps_dd::Player
getFrags()proofps_dd::Player
getFrags() constproofps_dd::Player
getGravity() constproofps_dd::Player
getHasJustStartedFallingAfterJumpingStoppedInThisTick() constproofps_dd::Player
getHasJustStartedFallingNaturallyInThisTick() constproofps_dd::Player
getHasJustStoppedJumpingInThisTick()proofps_dd::Player
getHealth() constproofps_dd::Player
getHealth()proofps_dd::Playerprivate
getHeightJumpInitiated() constproofps_dd::Player
getHeightStartedFalling() constproofps_dd::Player
getImpactForce()proofps_dd::Player
getInvulnerability() constproofps_dd::Player
getInvulnerabilityDurationSeconds() constproofps_dd::Player
getIpAddress() constproofps_dd::Player
getJumpForce()proofps_dd::Player
getJumpInput()proofps_dd::Player
getLoggerModuleName()proofps_dd::Playerstatic
getName() constproofps_dd::Player
getObject3D() constproofps_dd::Player
getParticleEmitPerNthPhysicsIterationCntr()proofps_dd::Playerprivate
getParticleEmitPerNthPhysicsIterationCntr() constproofps_dd::Playerprivate
getPos()proofps_dd::Player
getPos() constproofps_dd::Player
getPreviousActualStrafe() constproofps_dd::Player
getProposedNewPosYforStandup() constproofps_dd::Player
getResettlingFlag()proofps_dd::Player
getRespawnFlag()proofps_dd::Player
getServerSideConnectionHandle() constproofps_dd::Player
getShotsFiredCount()proofps_dd::Player
getShotsFiredCount() constproofps_dd::Player
getShotsHitTarget()proofps_dd::Player
getShotsHitTarget() constproofps_dd::Player
getSomersaultAngle() constproofps_dd::Player
getStrafe() constproofps_dd::Player
getStrafeSpeed()proofps_dd::Player
getSuicides()proofps_dd::Player
getSuicides() constproofps_dd::Player
getTeamId()proofps_dd::Player
getTeamId() constproofps_dd::Player
getTicksSinceLastHorizontalCollision()proofps_dd::Player
getTimeBootedUp() constproofps_dd::Player
getTimeConstructed() constproofps_dd::Player
getTimeDied() constproofps_dd::Player
getTimeInvulnerabilityStarted() constproofps_dd::Player
getTimeLastActualStrafe() constproofps_dd::Player
getTimeLastSetWillJump() constproofps_dd::Player
getTimeLastToggleRun() constproofps_dd::Player
getTimeLastToggleUseItem() constproofps_dd::Player
getTimeStartedFalling() constproofps_dd::Player
getWantToStandup()proofps_dd::Player
getWeaponAngle()proofps_dd::Player
getWeaponInstanceByMapItemType(const MapItemType &mapItemType) constproofps_dd::Player
getWeaponInstanceByMapItemType(const MapItemType &mapItemType)proofps_dd::Player
getWeaponManager()proofps_dd::Player
getWeaponManager() constproofps_dd::Player
getWeaponMomentaryAccuracy() constproofps_dd::Player
getWeaponMomentaryAccuracy()proofps_dd::Playerprivate
getWillJumpXInNextTick() constproofps_dd::Player
getWillJumpYInNextTick() constproofps_dd::Player
getWillSomersaultInNextTick() constproofps_dd::Player
getWillWallJumpInNextTick() constproofps_dd::Player
handleActuallyRunningOnGround()proofps_dd::Player
handleFallingFromHigh(int iServerScream)proofps_dd::Player
handleJumppadActivated()proofps_dd::Player
handleLanded(const float &fFallHeight, bool bDamageTaken, bool bDied, PureVector &vecCamShakeForce, const bool &bMe)proofps_dd::Player
handleTakeNonWeaponItem(const proofps_dd::MapItemType &eMapItemType, const bool &bMe)proofps_dd::Player
handleTakeWeaponItem(const proofps_dd::MapItemType &eMapItemType, const Weapon &wpnTaken, const bool &bJustBecameAvailable, const int &nAmmoIncrease)proofps_dd::Player
handleTeamIdChanged(const unsigned int &iTeamId)proofps_dd::Player
handleToggleInventoryItem(const proofps_dd::MapItemType &eMapItemType, const bool &bSyncHistory)proofps_dd::Player
handleToggleSpectatorMode()proofps_dd::Player
handleUntakeInventoryItem(const proofps_dd::MapItemType &eMapItemType)proofps_dd::Player
hasAntiGravityActive() constproofps_dd::Player
hasBootedUp() constproofps_dd::Player
hasJetLax() constproofps_dd::Player
hide()proofps_dd::Player
isDirty() constproofps_dd::Player
isExpectingAfterBootUpDelayedUpdate() constproofps_dd::Player
isFalling() constproofps_dd::Player
isFallingAfterJumpingStopped() constproofps_dd::Player
isFallingNaturally() constproofps_dd::Player
isForcedSpectating() constproofps_dd::Player
isInAir() constproofps_dd::Player
isInSpectatorMode()proofps_dd::Player
isInSpectatorMode() constproofps_dd::Player
isJumping() constproofps_dd::Player
isJumpingInitiatedFromCrouching() constproofps_dd::Player
isJumpInitiatedByJumppad() constproofps_dd::Player
isJustCreatedAndExpectingStartPos() constproofps_dd::Player
isMoving() constproofps_dd::Player
isNetDirty() constproofps_dd::Player
isRunning() constproofps_dd::Player
isSomersaulting() constproofps_dd::Player
isVisible() constproofps_dd::Player
jump(const float &fRunSpeedPerTickForJumppadHorizontalForce=0.f)proofps_dd::Player
jumpAllowed() constproofps_dd::Player
m_angleSavedForWallJumpproofps_dd::Playerprivate
m_audioproofps_dd::Playerprivate
m_bAllowJumpproofps_dd::Playerprivate
m_bAttackproofps_dd::Playerprivate
m_bCanFallproofps_dd::Playerprivate
m_bCrouchingStateCurrentproofps_dd::Playerprivate
m_bCrouchingWasActiveWhenInitiatedJumpproofps_dd::Playerprivate
m_bExpectingAfterBootUpDelayedUpdateproofps_dd::Playerprivate
m_bFallingproofps_dd::Playerprivate
m_bFallingAfterJumpingStoppedproofps_dd::Playerprivate
m_bFallingHighTriggeredproofps_dd::Playerprivate
m_bFallingNaturallyproofps_dd::Playerprivate
m_bForcedSpectatingproofps_dd::Playerprivate
m_bHasAntiGravityActiveproofps_dd::Playerprivate
m_bHasJetLaxproofps_dd::Playerprivate
m_bHasJustStartedFallingAfterJumpingStoppedproofps_dd::Playerprivate
m_bHasJustStartedFallingNaturallyproofps_dd::Playerprivate
m_bHasJustStoppedJumpingproofps_dd::Playerprivate
m_bJumpingproofps_dd::Playerprivate
m_bJumpWasInitiatedByJumppadproofps_dd::Playerprivate
m_bJustCreatedAndExpectingStartPosproofps_dd::Playerprivate
m_bNetDirtyproofps_dd::Playerprivate
m_bResettleproofps_dd::Playerprivate
m_bRespawnproofps_dd::Playerprivate
m_bRunningproofps_dd::Playerprivate
m_bSndPlayerItemHighThrustAntiGravityLoopingStartedproofps_dd::Playerprivate
m_bSndPlayerItemLowThrustAntiGravityLoopingStartedproofps_dd::Playerprivate
m_bSpectatorModeproofps_dd::Playerprivate
m_bulletsproofps_dd::Playerprivate
m_bWantToStandupproofps_dd::Playerprivate
m_bWillSomersaultproofps_dd::Playerprivate
m_bWillWallJumpproofps_dd::Playerprivate
m_cfgProfilesproofps_dd::Playerprivate
m_connHandleServerSideproofps_dd::Playerprivate
m_eventsAmmoChangeproofps_dd::Playerprivate
m_eventsInventoryChangeproofps_dd::Playerprivate
m_eventsItemPickupproofps_dd::Playerprivate
m_fCurrentInventoryItemPowerproofps_dd::Playerprivate
m_fGravityproofps_dd::Playerprivate
m_fHeightStartedFallingproofps_dd::Playerprivate
m_fJumpInitiatedHeightproofps_dd::Playerprivate
m_fSomersaultAngleZproofps_dd::Playerprivate
m_fWillJumpMultFactorXproofps_dd::Playerprivate
m_fWillJumpMultFactorYproofps_dd::Playerprivate
m_gfxproofps_dd::Playerprivate
m_handleFallYellproofps_dd::Playerprivate
m_handleSndPlayerDamageproofps_dd::Playerprivate
m_handleSndPlayerFootstepproofps_dd::Playerprivate
m_handleSndPlayerItemDeactivateAntiGravityproofps_dd::Playerprivate
m_handleSndPlayerItemHighThrustAntiGravityproofps_dd::Playerprivate
m_handleSndPlayerItemLowThrustAntiGravityproofps_dd::Playerprivate
m_handleSndPlayerLandBigFallproofps_dd::Playerprivate
m_handleSndPlayerLandSmallFallproofps_dd::Playerprivate
m_iTeamIdproofps_dd::Playerprivate
m_mapItemTypeToWeaponFilenameproofps_dd::Playerprivatestatic
m_nConsecutiveWallJumpproofps_dd::Playerprivate
m_networkproofps_dd::Playerprivate
m_nInvulnerabilityDurationSecsproofps_dd::Playerprivate
m_nMaxSndPlayerFootstepDurationMillisecsproofps_dd::Playerprivatestatic
m_nMinTimeBetweenPlayerWalkSoundsMillisecsproofps_dd::Playerprivatestatic
m_nParticleEmitPerNthPhysicsIterCntrproofps_dd::Playerprivate
m_nPlayerInstanceCntrproofps_dd::Playerprivatestatic
m_nShotsHitTargetproofps_dd::Playerprivate
m_nTicksSinceLastHorizontalCollisionproofps_dd::Playerprivate
m_pObjproofps_dd::Playerprivate
m_prevActualStrafeproofps_dd::Playerprivate
m_pTexPlayerCrouchproofps_dd::Playerprivate
m_pTexPlayerStandproofps_dd::Playerprivate
m_sIpAddressproofps_dd::Playerprivate
m_sNameproofps_dd::Playerprivate
m_sndArmorproofps_dd::Playerprivatestatic
m_sndFallYell_1proofps_dd::Playerprivatestatic
m_sndFallYell_2proofps_dd::Playerprivatestatic
m_sndJetlaxproofps_dd::Playerprivatestatic
m_sndJumppadproofps_dd::Playerprivatestatic
m_sndMedkitproofps_dd::Playerprivatestatic
m_sndPlayerDamageproofps_dd::Playerprivatestatic
m_sndPlayerFootstepproofps_dd::Playerprivatestatic
m_sndPlayerFunnyLaughDiedByLandingproofps_dd::Playerprivatestatic
m_sndPlayerItemActivateAntiGravityproofps_dd::Playerprivatestatic
m_sndPlayerItemDeactivateAntiGravityproofps_dd::Playerprivatestatic
m_sndPlayerItemHighThrustAntiGravityproofps_dd::Playerprivatestatic
m_sndPlayerItemLowThrustAntiGravityproofps_dd::Playerprivatestatic
m_sndPlayerLandBigFallproofps_dd::Playerprivatestatic
m_sndPlayerLandSmallFallproofps_dd::Playerprivatestatic
m_sndWpnAmmoproofps_dd::Playerprivatestatic
m_sndWpnNewproofps_dd::Playerprivatestatic
m_strafeproofps_dd::Playerprivate
m_strafeSpeedproofps_dd::Playerprivate
m_timeBootedUpproofps_dd::Playerprivate
m_timeCtorproofps_dd::Playerprivate
m_timeDiedproofps_dd::Playerprivate
m_timeLastSndPlayerFootstepPlayedproofps_dd::Playerprivate
m_timeLastStrafeproofps_dd::Playerprivate
m_timeLastToggleRunproofps_dd::Playerprivate
m_timeLastToggleUseItemproofps_dd::Playerprivate
m_timeLastWillJumpproofps_dd::Playerprivate
m_timeStartedFallingproofps_dd::Playerprivate
m_timeStartedInvulnerabilityproofps_dd::Playerprivate
m_vecAntiGravityForceproofps_dd::Playerprivate
m_vecImpactForceproofps_dd::Playerprivate
m_vecJumpForceproofps_dd::Playerprivate
m_vecOldNewValuesproofps_dd::Playerprivate
m_wpnMgrproofps_dd::Playerprivate
moveTimeDiedEarlier(std::chrono::milliseconds::rep byMillisecs)proofps_dd::Player
nPlayersMaxproofps_dd::Playerstatic
nSomersaultTargetDurationMillisecsproofps_dd::Playerstatic
nSvDmRespawnDelaySecsDefproofps_dd::Playerstatic
nSvDmRespawnInvulnerabilityDelaySecsDefproofps_dd::Playerstatic
OldNewValueName enum nameproofps_dd::Playerprivate
operator=(const Player &)=deleteproofps_dd::Player
operator=(Player &&)=deleteproofps_dd::Player
Player(pge_audio::PgeAudio &audio, PGEcfgProfiles &cfgProfiles, PgeObjectPool< PooledBullet > &bullets, EventLister<> &eventsItemPickup, EventLister<> &eventsInventoryChange, EventLister<> &eventsAmmoChange, PR00FsUltimateRenderingEngine &gfx, pge_network::PgeINetwork &network, const pge_network::PgeNetworkConnectionHandle &connHandle, const std::string &sIpAddress)proofps_dd::Playerexplicit
Player(const Player &)proofps_dd::Player
Player(Player &&)=deleteproofps_dd::Player
resetSomersaultServer()proofps_dd::Player
resettleAndRespawnShared()proofps_dd::Player
respawn(bool bMe, const Weapon &wpnDefaultAvailable, bool bServer)proofps_dd::Player
setArmor(int value)proofps_dd::Player
setCanFall(bool state)proofps_dd::Player
setCurrentInventoryItemPower(const float &newValue)proofps_dd::Player
setExpectingAfterBootUpDelayedUpdate(bool b)proofps_dd::Player
setForcedSpectating(bool value)proofps_dd::Player
setGravity(float value)proofps_dd::Player
setHasAntiGravityActive(bool state)proofps_dd::Player
setHasJetLax(bool state)proofps_dd::Player
setHasJustStartedFallingAfterJumpingStoppedInThisTick(bool val)proofps_dd::Player
setHasJustStartedFallingNaturallyInThisTick(bool val)proofps_dd::Player
setHealth(int value)proofps_dd::Player
setInvulnerability(const bool &bState, const unsigned int &nSeconds=0)proofps_dd::Player
setJumpAllowed(bool b)proofps_dd::Player
setJustCreatedAndExpectingStartPos(bool b)proofps_dd::Player
setName(const std::string &sName)proofps_dd::Player
setRun(bool state)proofps_dd::Player
setSomersaultClient(float angleZ)proofps_dd::Player
setStrafe(const proofps_dd::Strafe &strafe)proofps_dd::Player
setTimeBootedUp()proofps_dd::Player
setVisibilityState(bool state)proofps_dd::Player
setWeaponMomentaryAccuracy(float value)proofps_dd::Player
setWillJumpInNextTick(float factorY, float factorX)proofps_dd::Player
setWillSomersaultInNextTick(bool flag)proofps_dd::Player
setWillWallJumpInNextTick()proofps_dd::Player
show()proofps_dd::Player
smokeEmitOperValuesHighPowerThrustproofps_dd::Playerstatic
smokeEmitOperValuesLowPowerThrustproofps_dd::Playerstatic
startSomersaultServer(bool bJumpInduced)proofps_dd::Player
stepSomersaultAngleServer(float angle)proofps_dd::Player
stopJumping()proofps_dd::Player
szCVarClNameproofps_dd::Playerstatic
szCVarPlayersMaxproofps_dd::Playerstatic
szCVarSvDmRespawnDelaySecsproofps_dd::Playerstatic
szCVarSvDmRespawnInvulnerabilityDelaySecsproofps_dd::Playerstatic
szCVarSvMovingAffectsAimproofps_dd::Playerstatic
szCVarSvSomersaultMidAirAutoCrouchproofps_dd::Playerstatic
szCVarSvSomersaultMidAirJumpForceMultiplierproofps_dd::Playerstatic
takeItem(MapItem &item, pge_network::PgePacket &pktWpnUpdate, bool &bHasJustBecomeAvailable)proofps_dd::Player
updateAudioVisuals(const proofps_dd::Config &config, bool bServer, bool bAllowedForGameplay)proofps_dd::Player
updateCurrentInventoryItemPowerAudioVisualsShared(const proofps_dd::Config &config, PgeObjectPool< Smoke > &smokes)proofps_dd::Player
updateImpactForceByBulletImpactOrRecoil(bool bRecoil, Bullet &bullet, Weapon &wpn)proofps_dd::Player
updateOldValues()proofps_dd::Player
wallJump()proofps_dd::Player
~Player()proofps_dd::Player