attack() | proofps_dd::Player | |
BuildPlayerObject(bool blend) | proofps_dd::Player | private |
canFall() const | proofps_dd::Player | |
canTakeItem(const MapItem &item) const | proofps_dd::Player | |
clearNetDirty() | proofps_dd::Player | |
die(bool bMe, bool bServer) | proofps_dd::Player | |
doCrouchServer() | proofps_dd::Player | |
doCrouchShared() | proofps_dd::Player | |
doDamage(int dmgAP, int dmgHP) | proofps_dd::Player | |
doStandupServer() | proofps_dd::Player | |
doStandupShared() | proofps_dd::Player | |
fBaseSpeedCrouch | proofps_dd::Player | static |
fBaseSpeedRun | proofps_dd::Player | static |
fBaseSpeedWalk | proofps_dd::Player | static |
fJumpGravityStartFromCrouching | proofps_dd::Player | static |
fJumpGravityStartFromStanding | proofps_dd::Player | static |
fObjHeightCrouchScaling | proofps_dd::Player | static |
fObjHeightStanding | proofps_dd::Player | static |
fObjWidth | proofps_dd::Player | static |
fSomersaultGroundImpactForceX | proofps_dd::Player | static |
fSomersaultMidAirJumpForceMultiplierDef | proofps_dd::Player | static |
fSomersaultMidAirJumpForceMultiplierMax | proofps_dd::Player | static |
fSomersaultMidAirJumpForceMultiplierMin | proofps_dd::Player | static |
genUniqueUserName(char szNewUserName[proofps_dd::MsgUserNameChangeAndBootupDone::nUserNameBufferLength], const std::string &sNameFromConfig, const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &m_mapPlayers) | proofps_dd::Player | static |
getAngleY() | proofps_dd::Player | |
getAngleY() const | proofps_dd::Player | |
getAngleZ() | proofps_dd::Player | |
getAngleZ() const | proofps_dd::Player | |
getArmor() const | proofps_dd::Player | |
getArmor() | proofps_dd::Player | private |
getAttack() | proofps_dd::Player | |
getConsole() const | proofps_dd::Player | |
getCrouchInput() | proofps_dd::Player | |
getCrouchStateCurrent() | proofps_dd::Player | |
getCrouchStateCurrent() const | proofps_dd::Player | |
getDeaths() | proofps_dd::Player | |
getDeaths() const | proofps_dd::Player | |
getFrags() | proofps_dd::Player | |
getFrags() const | proofps_dd::Player | |
getGravity() const | proofps_dd::Player | |
getHasJustStartedFallingAfterJumpingStoppedInThisTick() const | proofps_dd::Player | |
getHasJustStartedFallingNaturallyInThisTick() const | proofps_dd::Player | |
getHasJustStoppedJumpingInThisTick() | proofps_dd::Player | |
getHealth() const | proofps_dd::Player | |
getHealth() | proofps_dd::Player | private |
getHeightStartedFalling() const | proofps_dd::Player | |
getImpactForce() | proofps_dd::Player | |
getInvulnerability() const | proofps_dd::Player | |
getInvulnerabilityDurationSeconds() const | proofps_dd::Player | |
getIpAddress() const | proofps_dd::Player | |
getJumpForce() | proofps_dd::Player | |
getLoggerModuleName() | proofps_dd::Player | static |
getName() const | proofps_dd::Player | |
getObject3D() const | proofps_dd::Player | |
getPos() | proofps_dd::Player | |
getPos() const | proofps_dd::Player | |
getPreviousActualStrafe() const | proofps_dd::Player | |
getProposedNewPosYforStandup() const | proofps_dd::Player | |
getRespawnFlag() | proofps_dd::Player | |
getServerSideConnectionHandle() const | proofps_dd::Player | |
getSomersaultAngle() const | proofps_dd::Player | |
getStrafe() const | proofps_dd::Player | |
getStrafeSpeed() | proofps_dd::Player | |
getTimeBootedUp() const | proofps_dd::Player | |
getTimeConstructed() const | proofps_dd::Player | |
getTimeDied() const | proofps_dd::Player | |
getTimeInvulnerabilityStarted() const | proofps_dd::Player | |
getTimeLastActualStrafe() const | proofps_dd::Player | |
getTimeLastSetWillJump() const | proofps_dd::Player | |
getTimeLastToggleRun() const | proofps_dd::Player | |
getTimeStartedFalling() const | proofps_dd::Player | |
getWantToStandup() | proofps_dd::Player | |
getWeaponAngle() | proofps_dd::Player | |
getWeaponInstanceByMapItemType(const MapItemType &mapItemType) const | proofps_dd::Player | |
getWeaponInstanceByMapItemType(const MapItemType &mapItemType) | proofps_dd::Player | |
getWeaponManager() | proofps_dd::Player | |
getWeaponManager() const | proofps_dd::Player | |
getWeaponMomentaryAccuracy() const | proofps_dd::Player | |
getWeaponMomentaryAccuracy() | proofps_dd::Player | private |
getWillJumpXInNextTick() const | proofps_dd::Player | |
getWillJumpYInNextTick() const | proofps_dd::Player | |
getWillSomersaultInNextTick() const | proofps_dd::Player | |
handleFallingFromHigh(int iServerScream) | proofps_dd::Player | |
handleJumppadActivated() | proofps_dd::Player | |
handleLanded(const float &fFallHeight, bool bDamageTaken, bool bDied) | proofps_dd::Player | |
handleTakeNonWeaponItem(const proofps_dd::MapItemType &eMapItemType) | proofps_dd::Player | |
handleTakeWeaponItem(const proofps_dd::MapItemType &eMapItemType, const Weapon &wpnTaken, const bool &bJustBecameAvailable, const int &nAmmoIncrease) | proofps_dd::Player | |
hide() | proofps_dd::Player | |
isDirty() const | proofps_dd::Player | |
isExpectingAfterBootUpDelayedUpdate() const | proofps_dd::Player | |
isFalling() const | proofps_dd::Player | |
isInAir() const | proofps_dd::Player | |
isJumping() const | proofps_dd::Player | |
isJumpingInitiatedFromCrouching() const | proofps_dd::Player | |
isJumpInitiatedByJumppad() const | proofps_dd::Player | |
isJustCreatedAndExpectingStartPos() const | proofps_dd::Player | |
isMoving() const | proofps_dd::Player | |
isNetDirty() const | proofps_dd::Player | |
isRunning() const | proofps_dd::Player | |
isSomersaulting() const | proofps_dd::Player | |
jump(const float &fRunSpeedPerTickForJumppadHorizontalForce=0.f) | proofps_dd::Player | |
jumpAllowed() const | proofps_dd::Player | |
m_audio | proofps_dd::Player | private |
m_bAllowJump | proofps_dd::Player | private |
m_bAttack | proofps_dd::Player | private |
m_bCanFall | proofps_dd::Player | private |
m_bCrouchingStateCurrent | proofps_dd::Player | private |
m_bCrouchingWasActiveWhenInitiatedJump | proofps_dd::Player | private |
m_bExpectingAfterBootUpDelayedUpdate | proofps_dd::Player | private |
m_bFalling | proofps_dd::Player | private |
m_bFallingHighTriggered | proofps_dd::Player | private |
m_bHasJustStartedFallingAfterJumpingStopped | proofps_dd::Player | private |
m_bHasJustStartedFallingNaturally | proofps_dd::Player | private |
m_bHasJustStoppedJumping | proofps_dd::Player | private |
m_bJumping | proofps_dd::Player | private |
m_bJumpWasInitiatedByJumppad | proofps_dd::Player | private |
m_bJustCreatedAndExpectingStartPos | proofps_dd::Player | private |
m_bNetDirty | proofps_dd::Player | private |
m_bRespawn | proofps_dd::Player | private |
m_bRunning | proofps_dd::Player | private |
m_bullets | proofps_dd::Player | private |
m_bWantToStandup | proofps_dd::Player | private |
m_bWillSomersault | proofps_dd::Player | private |
m_cfgProfiles | proofps_dd::Player | private |
m_connHandleServerSide | proofps_dd::Player | private |
m_eventsAmmoChange | proofps_dd::Player | private |
m_eventsItemPickup | proofps_dd::Player | private |
m_fGravity | proofps_dd::Player | private |
m_fHeightStartedFalling | proofps_dd::Player | private |
m_fSomersaultAngleZ | proofps_dd::Player | private |
m_fWillJumpMultFactorX | proofps_dd::Player | private |
m_fWillJumpMultFactorY | proofps_dd::Player | private |
m_gfx | proofps_dd::Player | private |
m_handleFallYell | proofps_dd::Player | private |
m_handleSndPlayerDamage | proofps_dd::Player | private |
m_handleSndPlayerLandBigFall | proofps_dd::Player | private |
m_handleSndPlayerLandSmallFall | proofps_dd::Player | private |
m_mapItemTypeToWeaponFilename | proofps_dd::Player | privatestatic |
m_network | proofps_dd::Player | private |
m_nInvulnerabilityDurationSecs | proofps_dd::Player | private |
m_nPlayerInstanceCntr | proofps_dd::Player | privatestatic |
m_pObj | proofps_dd::Player | private |
m_prevActualStrafe | proofps_dd::Player | private |
m_pTexPlayerCrouch | proofps_dd::Player | private |
m_pTexPlayerStand | proofps_dd::Player | private |
m_sIpAddress | proofps_dd::Player | private |
m_sName | proofps_dd::Player | private |
m_sndArmor | proofps_dd::Player | privatestatic |
m_sndFallYell_1 | proofps_dd::Player | privatestatic |
m_sndFallYell_2 | proofps_dd::Player | privatestatic |
m_sndJumppad | proofps_dd::Player | privatestatic |
m_sndMedkit | proofps_dd::Player | privatestatic |
m_sndPlayerDamage | proofps_dd::Player | privatestatic |
m_sndPlayerLandBigFall | proofps_dd::Player | privatestatic |
m_sndPlayerLandSmallFall | proofps_dd::Player | privatestatic |
m_sndWpnAmmo | proofps_dd::Player | privatestatic |
m_sndWpnNew | proofps_dd::Player | privatestatic |
m_strafe | proofps_dd::Player | private |
m_strafeSpeed | proofps_dd::Player | private |
m_timeBootedUp | proofps_dd::Player | private |
m_timeCtor | proofps_dd::Player | private |
m_timeDied | proofps_dd::Player | private |
m_timeLastStrafe | proofps_dd::Player | private |
m_timeLastToggleRun | proofps_dd::Player | private |
m_timeLastWillJump | proofps_dd::Player | private |
m_timeStartedFalling | proofps_dd::Player | private |
m_timeStartedInvulnerability | proofps_dd::Player | private |
m_vecImpactForce | proofps_dd::Player | private |
m_vecJumpForce | proofps_dd::Player | private |
m_vecOldNewValues | proofps_dd::Player | private |
m_wpnMgr | proofps_dd::Player | private |
nSomersaultTargetDurationMillisecs | proofps_dd::Player | static |
nSvDmRespawnDelaySecsDef | proofps_dd::Player | static |
nSvDmRespawnInvulnerabilityDelaySecsDef | proofps_dd::Player | static |
OldNewValueName enum name | proofps_dd::Player | private |
operator=(const Player &) | proofps_dd::Player | |
operator=(Player &&)=delete | proofps_dd::Player | |
Player(pge_audio::PgeAudio &audio, PGEcfgProfiles &cfgProfiles, std::list< Bullet > &bullets, EventLister &eventsItemPickup, EventLister &eventsAmmoChange, PR00FsUltimateRenderingEngine &gfx, pge_network::PgeINetwork &network, const pge_network::PgeNetworkConnectionHandle &connHandle, const std::string &sIpAddress) | proofps_dd::Player | explicit |
Player(const Player &) | proofps_dd::Player | |
Player(Player &&)=delete | proofps_dd::Player | |
resetSomersaultServer() | proofps_dd::Player | |
respawn(bool bMe, const Weapon &wpnDefaultAvailable, bool bServer) | proofps_dd::Player | |
setArmor(int value) | proofps_dd::Player | |
setCanFall(bool state) | proofps_dd::Player | |
setExpectingAfterBootUpDelayedUpdate(bool b) | proofps_dd::Player | |
setGravity(float value) | proofps_dd::Player | |
setHasJustStartedFallingAfterJumpingStoppedInThisTick(bool val) | proofps_dd::Player | |
setHasJustStartedFallingNaturallyInThisTick(bool val) | proofps_dd::Player | |
setHealth(int value) | proofps_dd::Player | |
setInvulnerability(const bool &bState, const unsigned int &nSeconds=0) | proofps_dd::Player | |
setJumpAllowed(bool b) | proofps_dd::Player | |
setJustCreatedAndExpectingStartPos(bool b) | proofps_dd::Player | |
setName(const std::string &sName) | proofps_dd::Player | |
setRun(bool state) | proofps_dd::Player | |
setSomersaultClient(float angleZ) | proofps_dd::Player | |
setStrafe(const proofps_dd::Strafe &strafe) | proofps_dd::Player | |
setTimeBootedUp() | proofps_dd::Player | |
setVisibilityState(bool state) | proofps_dd::Player | |
setWeaponMomentaryAccuracy(float value) | proofps_dd::Player | |
setWillJumpInNextTick(float factorY, float factorX) | proofps_dd::Player | |
setWillSomersaultInNextTick(bool flag) | proofps_dd::Player | |
show() | proofps_dd::Player | |
startSomersaultServer(bool bJumpInduced) | proofps_dd::Player | |
stepSomersaultAngleServer(float angle) | proofps_dd::Player | |
stopJumping() | proofps_dd::Player | |
szCVarClName | proofps_dd::Player | static |
szCVarSvDmRespawnDelaySecs | proofps_dd::Player | static |
szCVarSvDmRespawnInvulnerabilityDelaySecs | proofps_dd::Player | static |
szCVarSvMovingAffectsAim | proofps_dd::Player | static |
szCVarSvSomersaultMidAirAutoCrouch | proofps_dd::Player | static |
szCVarSvSomersaultMidAirJumpForceMultiplier | proofps_dd::Player | static |
takeItem(MapItem &item, pge_network::PgePacket &pktWpnUpdate, bool &bHasJustBecomeAvailable) | proofps_dd::Player | |
updateAudioVisuals(const proofps_dd::Config &config, bool bServer) | proofps_dd::Player | |
updateOldValues() | proofps_dd::Player | |
~Player() | proofps_dd::Player | |