PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
Loading...
Searching...
No Matches
proofps_dd::Player Member List

This is the complete list of members for proofps_dd::Player, including all inherited members.

attack()proofps_dd::Player
BuildPlayerObject(bool blend)proofps_dd::Playerprivate
canFall() constproofps_dd::Player
canTakeItem(const MapItem &item) constproofps_dd::Player
clearNetDirty()proofps_dd::Player
die(bool bMe, bool bServer)proofps_dd::Player
doCrouchServer()proofps_dd::Player
doCrouchShared()proofps_dd::Player
doDamage(int dmgAP, int dmgHP)proofps_dd::Player
doStandupServer()proofps_dd::Player
doStandupShared()proofps_dd::Player
fBaseSpeedCrouchproofps_dd::Playerstatic
fBaseSpeedRunproofps_dd::Playerstatic
fBaseSpeedWalkproofps_dd::Playerstatic
fJumpGravityStartFromCrouchingproofps_dd::Playerstatic
fJumpGravityStartFromStandingproofps_dd::Playerstatic
fObjHeightCrouchScalingproofps_dd::Playerstatic
fObjHeightStandingproofps_dd::Playerstatic
fObjWidthproofps_dd::Playerstatic
fSomersaultGroundImpactForceXproofps_dd::Playerstatic
fSomersaultMidAirJumpForceMultiplierDefproofps_dd::Playerstatic
fSomersaultMidAirJumpForceMultiplierMaxproofps_dd::Playerstatic
fSomersaultMidAirJumpForceMultiplierMinproofps_dd::Playerstatic
genUniqueUserName(char szNewUserName[proofps_dd::MsgUserNameChangeAndBootupDone::nUserNameBufferLength], const std::string &sNameFromConfig, const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &m_mapPlayers)proofps_dd::Playerstatic
getAngleY()proofps_dd::Player
getAngleY() constproofps_dd::Player
getAngleZ()proofps_dd::Player
getAngleZ() constproofps_dd::Player
getArmor() constproofps_dd::Player
getArmor()proofps_dd::Playerprivate
getAttack()proofps_dd::Player
getConsole() constproofps_dd::Player
getCrouchInput()proofps_dd::Player
getCrouchStateCurrent()proofps_dd::Player
getCrouchStateCurrent() constproofps_dd::Player
getDeaths()proofps_dd::Player
getDeaths() constproofps_dd::Player
getFrags()proofps_dd::Player
getFrags() constproofps_dd::Player
getGravity() constproofps_dd::Player
getHasJustStartedFallingAfterJumpingStoppedInThisTick() constproofps_dd::Player
getHasJustStartedFallingNaturallyInThisTick() constproofps_dd::Player
getHasJustStoppedJumpingInThisTick()proofps_dd::Player
getHealth() constproofps_dd::Player
getHealth()proofps_dd::Playerprivate
getHeightStartedFalling() constproofps_dd::Player
getImpactForce()proofps_dd::Player
getInvulnerability() constproofps_dd::Player
getInvulnerabilityDurationSeconds() constproofps_dd::Player
getIpAddress() constproofps_dd::Player
getJumpForce()proofps_dd::Player
getLoggerModuleName()proofps_dd::Playerstatic
getName() constproofps_dd::Player
getObject3D() constproofps_dd::Player
getPos()proofps_dd::Player
getPos() constproofps_dd::Player
getPreviousActualStrafe() constproofps_dd::Player
getProposedNewPosYforStandup() constproofps_dd::Player
getRespawnFlag()proofps_dd::Player
getServerSideConnectionHandle() constproofps_dd::Player
getSomersaultAngle() constproofps_dd::Player
getStrafe() constproofps_dd::Player
getStrafeSpeed()proofps_dd::Player
getTimeBootedUp() constproofps_dd::Player
getTimeConstructed() constproofps_dd::Player
getTimeDied() constproofps_dd::Player
getTimeInvulnerabilityStarted() constproofps_dd::Player
getTimeLastActualStrafe() constproofps_dd::Player
getTimeLastSetWillJump() constproofps_dd::Player
getTimeLastToggleRun() constproofps_dd::Player
getTimeStartedFalling() constproofps_dd::Player
getWantToStandup()proofps_dd::Player
getWeaponAngle()proofps_dd::Player
getWeaponInstanceByMapItemType(const MapItemType &mapItemType) constproofps_dd::Player
getWeaponInstanceByMapItemType(const MapItemType &mapItemType)proofps_dd::Player
getWeaponManager()proofps_dd::Player
getWeaponManager() constproofps_dd::Player
getWeaponMomentaryAccuracy() constproofps_dd::Player
getWeaponMomentaryAccuracy()proofps_dd::Playerprivate
getWillJumpXInNextTick() constproofps_dd::Player
getWillJumpYInNextTick() constproofps_dd::Player
getWillSomersaultInNextTick() constproofps_dd::Player
handleFallingFromHigh(int iServerScream)proofps_dd::Player
handleJumppadActivated()proofps_dd::Player
handleLanded(const float &fFallHeight, bool bDamageTaken, bool bDied)proofps_dd::Player
handleTakeNonWeaponItem(const proofps_dd::MapItemType &eMapItemType)proofps_dd::Player
handleTakeWeaponItem(const proofps_dd::MapItemType &eMapItemType, const Weapon &wpnTaken, const bool &bJustBecameAvailable, const int &nAmmoIncrease)proofps_dd::Player
hide()proofps_dd::Player
isDirty() constproofps_dd::Player
isExpectingAfterBootUpDelayedUpdate() constproofps_dd::Player
isFalling() constproofps_dd::Player
isInAir() constproofps_dd::Player
isJumping() constproofps_dd::Player
isJumpingInitiatedFromCrouching() constproofps_dd::Player
isJumpInitiatedByJumppad() constproofps_dd::Player
isJustCreatedAndExpectingStartPos() constproofps_dd::Player
isMoving() constproofps_dd::Player
isNetDirty() constproofps_dd::Player
isRunning() constproofps_dd::Player
isSomersaulting() constproofps_dd::Player
jump(const float &fRunSpeedPerTickForJumppadHorizontalForce=0.f)proofps_dd::Player
jumpAllowed() constproofps_dd::Player
m_audioproofps_dd::Playerprivate
m_bAllowJumpproofps_dd::Playerprivate
m_bAttackproofps_dd::Playerprivate
m_bCanFallproofps_dd::Playerprivate
m_bCrouchingStateCurrentproofps_dd::Playerprivate
m_bCrouchingWasActiveWhenInitiatedJumpproofps_dd::Playerprivate
m_bExpectingAfterBootUpDelayedUpdateproofps_dd::Playerprivate
m_bFallingproofps_dd::Playerprivate
m_bFallingHighTriggeredproofps_dd::Playerprivate
m_bHasJustStartedFallingAfterJumpingStoppedproofps_dd::Playerprivate
m_bHasJustStartedFallingNaturallyproofps_dd::Playerprivate
m_bHasJustStoppedJumpingproofps_dd::Playerprivate
m_bJumpingproofps_dd::Playerprivate
m_bJumpWasInitiatedByJumppadproofps_dd::Playerprivate
m_bJustCreatedAndExpectingStartPosproofps_dd::Playerprivate
m_bNetDirtyproofps_dd::Playerprivate
m_bRespawnproofps_dd::Playerprivate
m_bRunningproofps_dd::Playerprivate
m_bulletsproofps_dd::Playerprivate
m_bWantToStandupproofps_dd::Playerprivate
m_bWillSomersaultproofps_dd::Playerprivate
m_cfgProfilesproofps_dd::Playerprivate
m_connHandleServerSideproofps_dd::Playerprivate
m_eventsAmmoChangeproofps_dd::Playerprivate
m_eventsItemPickupproofps_dd::Playerprivate
m_fGravityproofps_dd::Playerprivate
m_fHeightStartedFallingproofps_dd::Playerprivate
m_fSomersaultAngleZproofps_dd::Playerprivate
m_fWillJumpMultFactorXproofps_dd::Playerprivate
m_fWillJumpMultFactorYproofps_dd::Playerprivate
m_gfxproofps_dd::Playerprivate
m_handleFallYellproofps_dd::Playerprivate
m_handleSndPlayerDamageproofps_dd::Playerprivate
m_handleSndPlayerLandBigFallproofps_dd::Playerprivate
m_handleSndPlayerLandSmallFallproofps_dd::Playerprivate
m_mapItemTypeToWeaponFilenameproofps_dd::Playerprivatestatic
m_networkproofps_dd::Playerprivate
m_nInvulnerabilityDurationSecsproofps_dd::Playerprivate
m_nPlayerInstanceCntrproofps_dd::Playerprivatestatic
m_pObjproofps_dd::Playerprivate
m_prevActualStrafeproofps_dd::Playerprivate
m_pTexPlayerCrouchproofps_dd::Playerprivate
m_pTexPlayerStandproofps_dd::Playerprivate
m_sIpAddressproofps_dd::Playerprivate
m_sNameproofps_dd::Playerprivate
m_sndArmorproofps_dd::Playerprivatestatic
m_sndFallYell_1proofps_dd::Playerprivatestatic
m_sndFallYell_2proofps_dd::Playerprivatestatic
m_sndJumppadproofps_dd::Playerprivatestatic
m_sndMedkitproofps_dd::Playerprivatestatic
m_sndPlayerDamageproofps_dd::Playerprivatestatic
m_sndPlayerLandBigFallproofps_dd::Playerprivatestatic
m_sndPlayerLandSmallFallproofps_dd::Playerprivatestatic
m_sndWpnAmmoproofps_dd::Playerprivatestatic
m_sndWpnNewproofps_dd::Playerprivatestatic
m_strafeproofps_dd::Playerprivate
m_strafeSpeedproofps_dd::Playerprivate
m_timeBootedUpproofps_dd::Playerprivate
m_timeCtorproofps_dd::Playerprivate
m_timeDiedproofps_dd::Playerprivate
m_timeLastStrafeproofps_dd::Playerprivate
m_timeLastToggleRunproofps_dd::Playerprivate
m_timeLastWillJumpproofps_dd::Playerprivate
m_timeStartedFallingproofps_dd::Playerprivate
m_timeStartedInvulnerabilityproofps_dd::Playerprivate
m_vecImpactForceproofps_dd::Playerprivate
m_vecJumpForceproofps_dd::Playerprivate
m_vecOldNewValuesproofps_dd::Playerprivate
m_wpnMgrproofps_dd::Playerprivate
nSomersaultTargetDurationMillisecsproofps_dd::Playerstatic
nSvDmRespawnDelaySecsDefproofps_dd::Playerstatic
nSvDmRespawnInvulnerabilityDelaySecsDefproofps_dd::Playerstatic
OldNewValueName enum nameproofps_dd::Playerprivate
operator=(const Player &)proofps_dd::Player
operator=(Player &&)=deleteproofps_dd::Player
Player(pge_audio::PgeAudio &audio, PGEcfgProfiles &cfgProfiles, std::list< Bullet > &bullets, EventLister &eventsItemPickup, EventLister &eventsAmmoChange, PR00FsUltimateRenderingEngine &gfx, pge_network::PgeINetwork &network, const pge_network::PgeNetworkConnectionHandle &connHandle, const std::string &sIpAddress)proofps_dd::Playerexplicit
Player(const Player &)proofps_dd::Player
Player(Player &&)=deleteproofps_dd::Player
resetSomersaultServer()proofps_dd::Player
respawn(bool bMe, const Weapon &wpnDefaultAvailable, bool bServer)proofps_dd::Player
setArmor(int value)proofps_dd::Player
setCanFall(bool state)proofps_dd::Player
setExpectingAfterBootUpDelayedUpdate(bool b)proofps_dd::Player
setGravity(float value)proofps_dd::Player
setHasJustStartedFallingAfterJumpingStoppedInThisTick(bool val)proofps_dd::Player
setHasJustStartedFallingNaturallyInThisTick(bool val)proofps_dd::Player
setHealth(int value)proofps_dd::Player
setInvulnerability(const bool &bState, const unsigned int &nSeconds=0)proofps_dd::Player
setJumpAllowed(bool b)proofps_dd::Player
setJustCreatedAndExpectingStartPos(bool b)proofps_dd::Player
setName(const std::string &sName)proofps_dd::Player
setRun(bool state)proofps_dd::Player
setSomersaultClient(float angleZ)proofps_dd::Player
setStrafe(const proofps_dd::Strafe &strafe)proofps_dd::Player
setTimeBootedUp()proofps_dd::Player
setVisibilityState(bool state)proofps_dd::Player
setWeaponMomentaryAccuracy(float value)proofps_dd::Player
setWillJumpInNextTick(float factorY, float factorX)proofps_dd::Player
setWillSomersaultInNextTick(bool flag)proofps_dd::Player
show()proofps_dd::Player
startSomersaultServer(bool bJumpInduced)proofps_dd::Player
stepSomersaultAngleServer(float angle)proofps_dd::Player
stopJumping()proofps_dd::Player
szCVarClNameproofps_dd::Playerstatic
szCVarSvDmRespawnDelaySecsproofps_dd::Playerstatic
szCVarSvDmRespawnInvulnerabilityDelaySecsproofps_dd::Playerstatic
szCVarSvMovingAffectsAimproofps_dd::Playerstatic
szCVarSvSomersaultMidAirAutoCrouchproofps_dd::Playerstatic
szCVarSvSomersaultMidAirJumpForceMultiplierproofps_dd::Playerstatic
takeItem(MapItem &item, pge_network::PgePacket &pktWpnUpdate, bool &bHasJustBecomeAvailable)proofps_dd::Player
updateAudioVisuals(const proofps_dd::Config &config, bool bServer)proofps_dd::Player
updateOldValues()proofps_dd::Player
~Player()proofps_dd::Player