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PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
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This is the complete list of members for proofps_dd::PlayerHandling, including all inherited members.
allowListAppMessages() | proofps_dd::Networking | protected |
getConsole() const | proofps_dd::PlayerHandling | |
getLoggerModuleName() | proofps_dd::PlayerHandling | static |
getMyServerSideConnectionHandle() const | proofps_dd::Networking | protected |
handleDeathNotificationFromServer(pge_network::PgeNetworkConnectionHandle nDeadConnHandleServerSide, const proofps_dd::MsgDeathNotificationFromServer &msg) | proofps_dd::PlayerHandling | protected |
handlePlayerDied(Player &player, XHair &xhair, const pge_network::PgeNetworkConnectionHandle &nKillerConnHandleServerSide, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
handlePlayerEventFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgPlayerEventFromServer &msg) | proofps_dd::PlayerHandling | protected |
handlePlayerRespawned(Player &player, XHair &xhair) | proofps_dd::PlayerHandling | protected |
handleUserConnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserConnectedServerSelf &msg, PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, proofps_dd::GameMode &gameMode, std::function< void(int)> &cbDisplayMapLoadingProgressUpdate) | proofps_dd::PlayerHandling | protected |
handleUserDisconnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserDisconnectedFromServer &msg, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
handleUserNameChange(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserNameChangeAndBootupDone &msg, proofps_dd::Config &config, proofps_dd::GameMode &gameMode, PGEcfgProfiles &cfgProfiles) | proofps_dd::PlayerHandling | protected |
handleUserUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserUpdateFromServer &msg, XHair &xhair, const proofps_dd::Config &config, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
isMyConnection(const pge_network::PgeNetworkConnectionHandle &connHandleServerSide) const | proofps_dd::Networking | protected |
isServer() const | proofps_dd::Networking | protected |
m_durations | proofps_dd::Networking | private |
m_gui | proofps_dd::PlayerHandling | private |
m_mapPlayers | proofps_dd::PlayerHandling | private |
m_maps | proofps_dd::PlayerHandling | private |
m_nSendClientUpdatesCntr | proofps_dd::PlayerHandling | private |
m_nSendClientUpdatesInEveryNthTick | proofps_dd::PlayerHandling | private |
m_nServerSideConnectionHandle | proofps_dd::Networking | protected |
m_pge | proofps_dd::PlayerHandling | private |
m_sounds | proofps_dd::PlayerHandling | private |
Networking(PGE &pge, proofps_dd::Durations &durations) | proofps_dd::Networking | protected |
Networking(const Networking &)=delete | proofps_dd::Networking | protected |
Networking(Networking &&)=delete | proofps_dd::Networking | protected |
operator=(const PlayerHandling &)=delete | proofps_dd::PlayerHandling | |
operator=(PlayerHandling &&)=delete | proofps_dd::PlayerHandling | |
proofps_dd::Networking::operator=(const Networking &)=delete | proofps_dd::Networking | protected |
proofps_dd::Networking::operator=(Networking &&)=delete | proofps_dd::Networking | protected |
PlayerHandling(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds) | proofps_dd::PlayerHandling | |
PlayerHandling(const PlayerHandling &)=delete | proofps_dd::PlayerHandling | |
PlayerHandling(PlayerHandling &&)=delete | proofps_dd::PlayerHandling | |
reinitializeNetworking() | proofps_dd::Networking | protected |
resetSendClientUpdatesCounter(proofps_dd::Config &config) | proofps_dd::PlayerHandling | protected |
serverRespawnPlayer(Player &player, bool restartGame, const proofps_dd::Config &config) | proofps_dd::PlayerHandling | protected |
serverSendUserUpdates(PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, proofps_dd::Durations &durations, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
serverUpdateRespawnTimers(const proofps_dd::Config &config, proofps_dd::GameMode &gameMode, proofps_dd::Durations &durations) | proofps_dd::PlayerHandling | protected |
szCVarClServerIp | proofps_dd::Networking | protectedstatic |
updatePlayersOldValues() | proofps_dd::PlayerHandling | protected |
updatePlayersVisuals(const proofps_dd::Config &config, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
writePlayerList() | proofps_dd::PlayerHandling | protected |