PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
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proofps_dd::PlayerHandling Member List

This is the complete list of members for proofps_dd::PlayerHandling, including all inherited members.

allowListAppMessages()proofps_dd::Networkingprotected
getConsole() constproofps_dd::PlayerHandling
getLoggerModuleName()proofps_dd::PlayerHandlingstatic
getMyServerSideConnectionHandle() constproofps_dd::Networkingprotected
handleDeathNotificationFromServer(pge_network::PgeNetworkConnectionHandle nDeadConnHandleServerSide, const proofps_dd::MsgDeathNotificationFromServer &msg)proofps_dd::PlayerHandlingprotected
handlePlayerDied(Player &player, XHair &xhair, const pge_network::PgeNetworkConnectionHandle &nKillerConnHandleServerSide, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
handlePlayerEventFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgPlayerEventFromServer &msg)proofps_dd::PlayerHandlingprotected
handlePlayerRespawned(Player &player, XHair &xhair)proofps_dd::PlayerHandlingprotected
handleUserConnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserConnectedServerSelf &msg, PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, proofps_dd::GameMode &gameMode, std::function< void(int)> &cbDisplayMapLoadingProgressUpdate)proofps_dd::PlayerHandlingprotected
handleUserDisconnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserDisconnectedFromServer &msg, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
handleUserNameChange(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserNameChangeAndBootupDone &msg, proofps_dd::Config &config, proofps_dd::GameMode &gameMode, PGEcfgProfiles &cfgProfiles)proofps_dd::PlayerHandlingprotected
handleUserUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserUpdateFromServer &msg, XHair &xhair, const proofps_dd::Config &config, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
isMyConnection(const pge_network::PgeNetworkConnectionHandle &connHandleServerSide) constproofps_dd::Networkingprotected
isServer() constproofps_dd::Networkingprotected
m_durationsproofps_dd::Networkingprivate
m_guiproofps_dd::PlayerHandlingprivate
m_mapPlayersproofps_dd::PlayerHandlingprivate
m_mapsproofps_dd::PlayerHandlingprivate
m_nSendClientUpdatesCntrproofps_dd::PlayerHandlingprivate
m_nSendClientUpdatesInEveryNthTickproofps_dd::PlayerHandlingprivate
m_nServerSideConnectionHandleproofps_dd::Networkingprotected
m_pgeproofps_dd::PlayerHandlingprivate
m_soundsproofps_dd::PlayerHandlingprivate
Networking(PGE &pge, proofps_dd::Durations &durations)proofps_dd::Networkingprotected
Networking(const Networking &)=deleteproofps_dd::Networkingprotected
Networking(Networking &&)=deleteproofps_dd::Networkingprotected
operator=(const PlayerHandling &)=deleteproofps_dd::PlayerHandling
operator=(PlayerHandling &&)=deleteproofps_dd::PlayerHandling
proofps_dd::Networking::operator=(const Networking &)=deleteproofps_dd::Networkingprotected
proofps_dd::Networking::operator=(Networking &&)=deleteproofps_dd::Networkingprotected
PlayerHandling(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds)proofps_dd::PlayerHandling
PlayerHandling(const PlayerHandling &)=deleteproofps_dd::PlayerHandling
PlayerHandling(PlayerHandling &&)=deleteproofps_dd::PlayerHandling
reinitializeNetworking()proofps_dd::Networkingprotected
resetSendClientUpdatesCounter(proofps_dd::Config &config)proofps_dd::PlayerHandlingprotected
serverRespawnPlayer(Player &player, bool restartGame, const proofps_dd::Config &config)proofps_dd::PlayerHandlingprotected
serverSendUserUpdates(PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, proofps_dd::Durations &durations, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
serverUpdateRespawnTimers(const proofps_dd::Config &config, proofps_dd::GameMode &gameMode, proofps_dd::Durations &durations)proofps_dd::PlayerHandlingprotected
szCVarClServerIpproofps_dd::Networkingprotectedstatic
updatePlayersOldValues()proofps_dd::PlayerHandlingprotected
updatePlayersVisuals(const proofps_dd::Config &config, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
writePlayerList()proofps_dd::PlayerHandlingprotected