PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
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proofps_dd::TeamRoundGameMode Member List

This is the complete list of members for proofps_dd::TeamRoundGameMode, including all inherited members.

addPlayer(const Player &player, pge_network::PgeINetwork &network) overrideproofps_dd::TeamRoundGameModevirtual
clientHandleGameRoundStateFromServer(pge_network::PgeINetwork &network, const MsgGameRoundStateFromServer &msgRoundState)proofps_dd::TeamRoundGameMode
clientReceiveAndUpdateWinningConditions(pge_network::PgeINetwork &network, bool bGameSessionWon)proofps_dd::GameMode
clientTickUpdateWinningConditions(pge_network::PgeINetwork &network) overrideproofps_dd::TeamRoundGameModevirtual
clientUpdateTimeRemainingMillisecs(const unsigned int &nRemMillisecs, pge_network::PgeINetwork &network)proofps_dd::GameMode
comparePlayers(int p1frags, int p2frags, int p1deaths, int p2deaths)proofps_dd::DeathMatchModeprivatestatic
createGameMode(const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers)proofps_dd::TeamRoundGameModestatic
proofps_dd::GameMode::createGameMode(GameModeType gm, const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers)proofps_dd::GameModestatic
DeathMatchMode(const DeathMatchMode &)=deleteproofps_dd::DeathMatchMode
DeathMatchMode(DeathMatchMode &&)=deleteproofps_dd::DeathMatchMode
DeathMatchMode(const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers)proofps_dd::DeathMatchModeprotected
fetchConfig(PGEcfgProfiles &cfgProfiles, pge_network::PgeINetwork &network) overrideproofps_dd::TeamRoundGameModevirtual
GameMode(GameModeType gm, const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers)proofps_dd::GameModeprotected
GameMode(const GameMode &)=deleteproofps_dd::GameModeprotected
GameMode(GameMode &&)=deleteproofps_dd::GameModeprotected
GameModeTest classproofps_dd::TeamRoundGameModefriend
getAliveTeamPlayersCount(unsigned int iTeamId) constproofps_dd::TeamDeathMatchMode
getConsole() constproofps_dd::GameMode
getExternalPlayersContainer() constproofps_dd::GameMode
getFragLimit() constproofps_dd::DeathMatchMode
getFSM()proofps_dd::TeamRoundGameMode
getFSM() constproofps_dd::TeamRoundGameMode
getGameMode()proofps_dd::GameModestatic
getGameModeType() constproofps_dd::GameMode
getGameModeTypeFromConfig(PGEcfgProfiles &cfgProfiles)proofps_dd::GameModestatic
getGameModeTypeName(GameModeType gm)proofps_dd::GameModestatic
getGameModeTypeName() constproofps_dd::GameMode
getLoggerModuleName()proofps_dd::GameModestatic
getPlayersTable() constproofps_dd::GameMode
getRank(const PlayersTableRow &row)proofps_dd::GameModestatic
getResetTime() constproofps_dd::GameMode
getRoundWinLimit() constproofps_dd::TeamRoundGameMode
getSpectatorModePlayersCount() constproofps_dd::GameMode
getTeamColor(unsigned int iTeamId)proofps_dd::TeamDeathMatchModestatic
getTeamFrags(unsigned int iTeamId) constproofps_dd::TeamDeathMatchMode
getTeamPlayersCount(unsigned int iTeamId) constproofps_dd::TeamDeathMatchMode
getTeamRoundWins(unsigned int iTeamId) constproofps_dd::TeamRoundGameMode
getTimeLimitSecs() constproofps_dd::GameMode
getTimeRemainingMillisecs() constproofps_dd::GameMode
getWinTime() constproofps_dd::GameMode
handleEventGameWon(pge_network::PgeINetwork &network)proofps_dd::GameModeprotected
hasCurrentRoundJustBeenWon_InThisTick() constproofps_dd::TeamRoundGameMode
hasJustBeenWonThisTick() constproofps_dd::GameMode
hasJustTransitionedTo_RoundPlayState_InThisTick() constproofps_dd::TeamRoundGameMode
hasJustTransitionedTo_RoundPrepareState_InThisTick() constproofps_dd::TeamRoundGameMode
hasJustTransitionedTo_RoundWaitForResetState_InThisTick() constproofps_dd::TeamRoundGameMode
isGameWon() constproofps_dd::GameMode
isPlayerAllowedForGameplay(const Player &player) const overrideproofps_dd::TeamDeathMatchModevirtual
isPlayerMovementAllowed() const overrideproofps_dd::TeamRoundGameModevirtual
isRespawnAllowedAfterDie() const overrideproofps_dd::TeamRoundGameModevirtual
isRoundBased() const overrideproofps_dd::TeamRoundGameModevirtual
proofps_dd::GameMode::isRoundBased(GameModeType gm)proofps_dd::GameModestatic
isTeamBasedGame() const overrideproofps_dd::TeamDeathMatchModevirtual
proofps_dd::GameMode::isTeamBasedGame(GameModeType gm)proofps_dd::GameModestatic
m_bCurrentRoundHasJustBeenWon_Stickyproofps_dd::TeamRoundGameModeprivate
m_bFirstTickproofps_dd::TeamRoundGameModeprivate
m_bFsmStateTransitionHasJustHappenedThisTick_Stickyproofps_dd::TeamRoundGameModeprivate
m_bWonproofps_dd::GameModeprotected
m_bWonPreviousproofps_dd::GameModeprotected
m_fsmproofps_dd::TeamRoundGameModeprivate
m_gamemodeproofps_dd::GameModeprivatestatic
m_gameModeTypeproofps_dd::GameModeprotected
m_mapPlayersExternalproofps_dd::GameModeprotected
m_nFragLimitproofps_dd::DeathMatchModeprotected
m_nRoundWinLimitproofps_dd::TeamRoundGameModeprivate
m_nTeam1RoundWinsproofps_dd::TeamRoundGameModeprivate
m_nTeam2RoundWinsproofps_dd::TeamRoundGameModeprivate
m_nTimeLimitSecsproofps_dd::GameModeprivate
m_oldFsmStateproofps_dd::TeamRoundGameModeprivate
m_playersproofps_dd::GameModeprotected
m_timeResetproofps_dd::GameModeprivate
m_timeWinproofps_dd::GameModeprotected
nSvDmFragLimitDefproofps_dd::GameModestatic
nSvDmFragLimitMaxproofps_dd::GameModestatic
nSvDmFragLimitMinproofps_dd::GameModestatic
nSvGmTimeLimitSecsDefproofps_dd::GameModestatic
nSvGmTimeLimitSecsMaxproofps_dd::GameModestatic
nSvGmTimeLimitSecsMinproofps_dd::GameModestatic
nSvRgmRoundWinLimitDefproofps_dd::GameModestatic
nSvRgmRoundWinLimitMaxproofps_dd::GameModestatic
nSvRgmRoundWinLimitMinproofps_dd::GameModestatic
operator=(const TeamRoundGameMode &)=deleteproofps_dd::TeamRoundGameMode
operator=(TeamRoundGameMode &&)=deleteproofps_dd::TeamRoundGameMode
proofps_dd::TeamDeathMatchMode::operator=(const TeamDeathMatchMode &)=deleteproofps_dd::TeamDeathMatchMode
proofps_dd::TeamDeathMatchMode::operator=(TeamDeathMatchMode &&)=deleteproofps_dd::TeamDeathMatchMode
proofps_dd::DeathMatchMode::operator=(const DeathMatchMode &)=deleteproofps_dd::DeathMatchMode
proofps_dd::DeathMatchMode::operator=(DeathMatchMode &&)=deleteproofps_dd::DeathMatchMode
proofps_dd::GameMode::operator=(const GameMode &)=deleteproofps_dd::GameModeprotected
proofps_dd::GameMode::operator=(GameMode &&)=deleteproofps_dd::GameModeprotected
removePlayer(const Player &player, pge_network::PgeINetwork &network) overrideproofps_dd::TeamRoundGameModevirtual
renamePlayer(const std::string &sOldName, const std::string &sNewName)proofps_dd::GameMode
restart(pge_network::PgeINetwork &network)proofps_dd::GameModevirtual
restartWithoutRemovingPlayers(pge_network::PgeINetwork &network, const proofps_dd::GameRestartType_KeepPlayers &eRestartType) overrideproofps_dd::TeamRoundGameModevirtual
serverCheckAndUpdateWinningConditions(pge_network::PgeINetwork &network) overrideproofps_dd::TeamRoundGameModevirtual
serverSendGameSessionStateToClient(pge_network::PgeINetwork &network, const pge_network::PgeNetworkConnectionHandle &connHandle) overrideproofps_dd::TeamRoundGameModeprotectedvirtual
serverSendGameSessionStateToClients(pge_network::PgeINetwork &network, const proofps_dd::GameRestartType_KeepPlayers &eRestartType) overrideproofps_dd::TeamRoundGameModeprotectedvirtual
serverSendRoundStateToClient(pge_network::PgeINetwork &network, const pge_network::PgeNetworkConnectionHandle &connHandle)proofps_dd::TeamRoundGameMode
serverSendRoundStateToClients(pge_network::PgeINetwork &network)proofps_dd::TeamRoundGameMode
serverTickUpdateWinningConditions(pge_network::PgeINetwork &network) overrideproofps_dd::TeamRoundGameModevirtual
setFragLimit(unsigned int limit)proofps_dd::DeathMatchMode
setRoundWinLimit(unsigned int limit)proofps_dd::TeamRoundGameMode
setTeamRoundWins(unsigned int iTeamId, unsigned int nRoundWins)proofps_dd::TeamRoundGameModeprotected
setTimeLimitSecs(unsigned int secs)proofps_dd::GameMode
szCvarSvDmFragLimitproofps_dd::GameModestatic
szCvarSvGamemodeproofps_dd::GameModestatic
szCvarSvGmTimeLimitproofps_dd::GameModestatic
szCvarSvRgmRoundWinLimitproofps_dd::GameModestatic
szCvarSvTdmFriendlyFireproofps_dd::TeamDeathMatchModestatic
TeamDeathMatchMode(const TeamDeathMatchMode &)=deleteproofps_dd::TeamDeathMatchMode
TeamDeathMatchMode(TeamDeathMatchMode &&)=deleteproofps_dd::TeamDeathMatchMode
TeamDeathMatchMode(const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers)proofps_dd::TeamDeathMatchModeprotected
TeamRoundGameMode(const TeamRoundGameMode &)=deleteproofps_dd::TeamRoundGameMode
TeamRoundGameMode(TeamRoundGameMode &&)=deleteproofps_dd::TeamRoundGameMode
TeamRoundGameMode(const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers)proofps_dd::TeamRoundGameModeprotected
text(PR00FsUltimateRenderingEngine &pure, const std::string &s, int x, int y) constproofps_dd::GameMode
updatePlayer(const Player &player, pge_network::PgeINetwork &network) overrideproofps_dd::TeamDeathMatchModevirtual
wasGameWonAlreadyInPreviousTick() constproofps_dd::GameMode
~DeathMatchMode()proofps_dd::DeathMatchModevirtual
~GameMode()proofps_dd::GameModevirtual
~TeamDeathMatchMode()proofps_dd::TeamDeathMatchModevirtual
~TeamRoundGameMode()proofps_dd::TeamRoundGameModevirtual