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PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
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This is the complete list of members for proofps_dd::WeaponHandling, including all inherited members.
| allowListAppMessages() | proofps_dd::Networking | protected |
| canBulletHitPerFriendlyFireConfig(const Player &playerHit, const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player >::iterator &itShooter) const | proofps_dd::WeaponHandling | private |
| canBulletHitPerFriendlyFireConfig(const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player >::iterator &itPlayerHit, const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player >::iterator &itShooter) const | proofps_dd::WeaponHandling | private |
| clearWeaponAutoReloadRequest() | proofps_dd::WeaponHandling | |
| clearWeaponAutoSwitchToBestLoadedRequest() | proofps_dd::WeaponHandling | |
| clearWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest() | proofps_dd::WeaponHandling | |
| clearWeaponPickupInducedAutoSwitchRequest() | proofps_dd::WeaponHandling | |
| clientUpdateBullets(const unsigned int &nPhysicsRate) | proofps_dd::WeaponHandling | protected |
| clientUpdateExplosions(proofps_dd::GameMode &gameMode, const unsigned int &nPhysicsRate) | proofps_dd::WeaponHandling | protected |
| colliding(const PureObject3D &a, const PureObject3D &b) | proofps_dd::Physics | protectedstatic |
| colliding2(float o1px, float o1py, float o1pz, float o1sx, float o1sy, float o1sz, float o2px, float o2py, float o2pz, float o2sx, float o2sy, float o2sz) | proofps_dd::Physics | protectedstatic |
| colliding2_NoZ(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py, float o2sx, float o2sy) | proofps_dd::Physics | protectedstatic |
| colliding3(const PureVector &vecPosMin, const PureVector &vecPosMax, const PureVector &vecObjPos, const PureVector &vecObjSize) | proofps_dd::Physics | protectedstatic |
| colliding_NoZ(const PureObject3D &a, const PureObject3D &b) | proofps_dd::Physics | protectedstatic |
| createExplosionClient(const proofps_dd::Explosion::ExplosionId &id, const pge_network::PgeNetworkConnectionHandle &connHandle, const PureVector &pos, const int &nDamageHp, const TPureFloat &fDamageAreaSize, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, const std::string &sExplosionGfxObjFilename, PureVector &vecCamShakeForce) | proofps_dd::WeaponHandling | private |
| createExplosionServer(const PooledBullet &causedByBullet, const pge_network::PgeNetworkConnectionHandle &connHandle, const PureVector &pos, const TPureFloat &fDamageAreaSize, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, const std::string &sExplosionGfxObjFilename, const int &nDamageAp, const int &nDamageHp, XHair &xhair, PureVector &vecCamShakeForce, proofps_dd::GameMode &gameMode) | proofps_dd::WeaponHandling | private |
| deleteBulletServer(PgeObjectPool< PooledBullet > &bullets, blIteratorAPI::blRawArrayWrapper< PooledBullet >::iterator itBullet, const bool &bPlayerHit, const bool &bWallHit, XHair &xhair, PureVector &vecCamShakeForce, proofps_dd::GameMode &gameMode, const bool &bEndGame) | proofps_dd::WeaponHandling | private |
| deleteWeaponHandlingAll(const bool &bDeallocBullets) | proofps_dd::WeaponHandling | protected |
| distance_NoZ(float o1px, float o1py, float o2px, float o2py) | proofps_dd::Physics | protectedstatic |
| distance_NoZ(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py) | proofps_dd::Physics | protectedstatic |
| distance_NoZ_with_distancePerAxis(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py, PureVector &vDirPerAxis, PureVector &vDistancePerAxis) | proofps_dd::Physics | protectedstatic |
| emitParticles(PooledBullet &bullet) | proofps_dd::WeaponHandling | private |
| getConsole() const | proofps_dd::WeaponHandling | |
| getDamageAndImpactForceAtDistance(const float &fNearObjX, const float &fNearObjY, const float &fNearObjRealSizeX, const float &fNearObjRealSizeY, const Explosion &xpl, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, int &nDamageAp, const int &nDamageHp, PureVector &vecImpactForce) | proofps_dd::WeaponHandling | privatestatic |
| getDamageAndImpactForceAtDistance(const Player &player, const Explosion &xpl, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, int &nDamageAp, const int &nDamageHp, PureVector &vecImpactForce) | proofps_dd::WeaponHandling | private |
| getLoggerModuleName() | proofps_dd::WeaponHandling | static |
| getMyServerSideConnectionHandle() const | proofps_dd::Networking | protected |
| getSmokePool() | proofps_dd::WeaponHandling | |
| getSmokePool() const | proofps_dd::WeaponHandling | |
| getWeaponAutoReloadRequest() const | proofps_dd::WeaponHandling | |
| getWeaponAutoSwitchToBestLoadedRequest() const | proofps_dd::WeaponHandling | |
| getWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest() const | proofps_dd::WeaponHandling | |
| getWeaponByIdFromAnyPlayersWeaponManager(const WeaponId &wpnId) | proofps_dd::WeaponHandling | private |
| getWeaponPickupInducedAutoSwitchRequest() const | proofps_dd::WeaponHandling | |
| handleAutoSwitchUponWeaponPickupShared(const Player &player, Weapon &wpnCurrent, Weapon &wpnPicked, const bool &bHasJustBecomeAvailable) | proofps_dd::WeaponHandling | protected |
| handleBulletUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgBulletUpdateFromServer &msg, PureVector &vecCamShakeForce) | proofps_dd::WeaponHandling | protected |
| handleCurrentPlayersCurrentWeaponBulletCountsChangeShared(const Player &player, Weapon &wpnCurrent, const TPureUInt &nOldMagCount, const TPureUInt &nNewMagCount, const TPureUInt &nOldUnmagCount, const TPureUInt &nNewUnmagCount, const Weapon::State &oldState, const Weapon::State &newState) | proofps_dd::WeaponHandling | |
| handleCurrentPlayersCurrentWeaponStateChangeShared(const Player &player, Weapon &wpnCurrent, const Weapon::State &oldState, const Weapon::State &newState, const TPureUInt &nMagCount, const TPureUInt &nUnmagCount) | proofps_dd::WeaponHandling | protected |
| handleDeathNotificationFromServer(pge_network::PgeNetworkConnectionHandle nDeadConnHandleServerSide, const proofps_dd::MsgDeathNotificationFromServer &msg, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
| handleExplosionMultiKill(int nPlayersDiedByExplosion) | proofps_dd::PlayerHandling | protected |
| handlePlayerDied(Player &player, XHair &xhair, const pge_network::PgeNetworkConnectionHandle &nKillerConnHandleServerSide) | proofps_dd::PlayerHandling | protected |
| handlePlayerEventFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgPlayerEventFromServer &msg, PureVector &vecCamShakeForce, const proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles) | proofps_dd::PlayerHandling | protected |
| handlePlayerRespawned(Player &player, XHair &xhair) | proofps_dd::PlayerHandling | protected |
| handlePlayerTeamIdChangedOrToggledSpectatorMode(Player &player, const unsigned int &iTeamId, const bool &bToggledSpectatorMode, const proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles) | proofps_dd::PlayerHandling | protected |
| handleUserConnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserConnectedServerSelf &msg, PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, std::function< void(int)> &cbDisplayMapLoadingProgressUpdate) | proofps_dd::PlayerHandling | protected |
| handleUserDisconnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserDisconnectedFromServer &msg, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
| handleUserNameChange(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserNameChangeAndBootupDone &msg, proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles) | proofps_dd::PlayerHandling | protected |
| handleUserUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserUpdateFromServer &msg, XHair &xhair, const proofps_dd::Config &config, proofps_dd::GameMode &gameMode, PgeObjectPool< proofps_dd::Smoke > &smokes) | proofps_dd::PlayerHandling | protected |
| handleWpnUpdateCurrentFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgCurrentWpnUpdateFromServer &msg) | proofps_dd::WeaponHandling | protected |
| handleWpnUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgWpnUpdateFromServer &msg) | proofps_dd::WeaponHandling | protected |
| hasPlayerBootedUp(const pge_network::PgeNetworkConnectionHandle &connHandle) const | proofps_dd::PlayerHandling | protected |
| initializeWeaponHandling(PGEcfgProfiles &cfgProfiles) | proofps_dd::WeaponHandling | |
| isBulletOutOfMapBounds(const Bullet &bullet) const | proofps_dd::WeaponHandling | private |
| isMyConnection(const pge_network::PgeNetworkConnectionHandle &connHandleServerSide) const | proofps_dd::Networking | protected |
| isServer() const | proofps_dd::Networking | protected |
| m_bAllowStrafeMidAir | proofps_dd::Physics | private |
| m_bAllowStrafeMidAirFull | proofps_dd::Physics | private |
| m_bCollisionModeBvh | proofps_dd::Physics | private |
| m_bWpnAutoReloadRequest | proofps_dd::WeaponHandling | private |
| m_bWpnAutoSwitchToBestLoadedRequest | proofps_dd::WeaponHandling | private |
| m_bWpnAutoSwitchToBestWithAnyKindOfAmmoRequest | proofps_dd::WeaponHandling | private |
| m_config | proofps_dd::WeaponHandling | private |
| m_durations | proofps_dd::WeaponHandling | private |
| m_explosions | proofps_dd::WeaponHandling | private |
| m_gui | proofps_dd::WeaponHandling | private |
| m_mapPlayers | proofps_dd::WeaponHandling | private |
| m_maps | proofps_dd::WeaponHandling | private |
| m_nFallDamageMultiplier | proofps_dd::Physics | private |
| m_nServerSideConnectionHandle | proofps_dd::Networking | protected |
| m_pge | proofps_dd::WeaponHandling | private |
| m_pWpnAutoSwitchWhenPickedUp | proofps_dd::WeaponHandling | private |
| m_smokes | proofps_dd::WeaponHandling | private |
| m_sndWpnReloadEndHandle | proofps_dd::WeaponHandling | private |
| m_sndWpnReloadStartHandle | proofps_dd::WeaponHandling | private |
| m_sounds | proofps_dd::WeaponHandling | private |
| Networking(PGE &pge, proofps_dd::Durations &durations) | proofps_dd::Networking | protected |
| proofps_dd::Physics::Networking(const Networking &)=delete | proofps_dd::Networking | protected |
| proofps_dd::Physics::Networking(Networking &&)=delete | proofps_dd::Networking | protected |
| operator=(const WeaponHandling &)=delete | proofps_dd::WeaponHandling | |
| operator=(WeaponHandling &&)=delete | proofps_dd::WeaponHandling | |
| proofps_dd::Physics::operator=(const Physics &)=delete | proofps_dd::Physics | protected |
| proofps_dd::Physics::operator=(Physics &&)=delete | proofps_dd::Physics | protected |
| proofps_dd::PlayerHandling::operator=(const PlayerHandling &)=delete | proofps_dd::PlayerHandling | protected |
| proofps_dd::PlayerHandling::operator=(PlayerHandling &&)=delete | proofps_dd::PlayerHandling | protected |
| proofps_dd::Networking::operator=(const Networking &)=delete | proofps_dd::Networking | protected |
| proofps_dd::Networking::operator=(Networking &&)=delete | proofps_dd::Networking | protected |
| Physics(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds, proofps_dd::CameraHandling &camera) | proofps_dd::Physics | protected |
| Physics(const Physics &)=delete | proofps_dd::Physics | protected |
| Physics(Physics &&)=delete | proofps_dd::Physics | protected |
| play3dBulletBounceSound(const Bullet &bullet) | proofps_dd::WeaponHandling | private |
| play3dMeleeWeaponHitSound(const WeaponId &wpnId, const float &posX, const float &posY, const float &posZ, const proofps_dd::MsgBulletUpdateFromServer::BulletDelete &hitType) | proofps_dd::WeaponHandling | private |
| play3dMeleeWeaponHitSound(const WeaponId &wpnId, const PureVector &posVec, const proofps_dd::MsgBulletUpdateFromServer::BulletDelete &hitType) | proofps_dd::WeaponHandling | private |
| play3dMeleeWeaponHitSound(const Bullet &bullet, const proofps_dd::MsgBulletUpdateFromServer::BulletDelete &hitType) | proofps_dd::WeaponHandling | private |
| PlayerHandling(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds, proofps_dd::CameraHandling &camera) | proofps_dd::PlayerHandling | protected |
| proofps_dd::Physics::PlayerHandling(const PlayerHandling &)=delete | proofps_dd::PlayerHandling | protected |
| proofps_dd::Physics::PlayerHandling(PlayerHandling &&)=delete | proofps_dd::PlayerHandling | protected |
| reinitializeNetworking() | proofps_dd::Networking | protected |
| resetSendClientUpdatesCounter(proofps_dd::Config &config) | proofps_dd::PlayerHandling | protected |
| scheduleWeaponAutoReloadRequest() | proofps_dd::WeaponHandling | |
| scheduleWeaponAutoSwitchToBestLoadedRequest() | proofps_dd::WeaponHandling | |
| scheduleWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest() | proofps_dd::WeaponHandling | |
| scheduleWeaponPickupInducedAutoSwitchRequest(Weapon *wpn) | proofps_dd::WeaponHandling | |
| serverDeleteAllBulletsNow(proofps_dd::GameMode &gameMode, XHair &xhair, PureVector &vecCamShakeForce) | proofps_dd::WeaponHandling | protected |
| serverGravity(XHair &xhair, const unsigned int &nPhysicsRate, proofps_dd::GameMode &gameMode) | proofps_dd::Physics | protected |
| serverHandleBulletsVsBullets(proofps_dd::GameMode &gameMode, XHair &xhair, const unsigned int &nPhysicsRate, PureVector &vecCamShakeForce) | proofps_dd::WeaponHandling | protected |
| serverHandleUserInGameMenuCmd(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserInGameMenuCmd &msg, const proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles) | proofps_dd::PlayerHandling | protected |
| serverPlayerCollisionWithWalls(const unsigned int &nPhysicsRate, XHair &xhair, proofps_dd::GameMode &gameMode, PureVector &vecCamShakeForce) | proofps_dd::Physics | protected |
| serverPlayerCollisionWithWalls_bvh(const unsigned int &nPhysicsRate, XHair &xhair, proofps_dd::GameMode &gameMode, PureVector &vecCamShakeForce) | proofps_dd::Physics | private |
| serverPlayerCollisionWithWalls_bvh_horizontal(Player &player, const float &fPlayerHalfHeight, const PureVector &vecPlayerScaledSize) | proofps_dd::Physics | private |
| serverPlayerCollisionWithWalls_bvh_LoopKernelVertical(Player &player, const PureObject3D *obj, const int &iJumppad, const float &fPlayerHalfHeight, const float &fBlockSizeYhalf, XHair &xhair, PureVector &vecCamShakeForce) | proofps_dd::Physics | private |
| serverPlayerCollisionWithWalls_bvh_vertical(const unsigned int &nPhysicsRate, Player &player, const float &fPlayerHalfHeight, const PureVector &vecPlayerScaledSize, XHair &xhair, PureVector &vecCamShakeForce) | proofps_dd::Physics | private |
| serverPlayerCollisionWithWalls_bvh_vertical_checkForSoonPossibleVerticalCollisionWithinLooseJumpAllowDistance(Player &player, const float &fVecPlayerScaledSizeX, const float &fVecPlayerScaledSizeY, const float &fVecPlayerScaledSizeZ, const float &fCurrentFallHeight, const float &fThresholdVerticalDistanceForLooseAllowJump) | proofps_dd::Physics | private |
| serverPlayerCollisionWithWalls_bvh_vertical_handleStandup(Player &player) | proofps_dd::Physics | private |
| serverPlayerCollisionWithWalls_common_horizontal_handleCollisionOccurred(bool isBvh, Player &player, const PureObject3D &wallObj, const PureVector &vecWallObjPos, const float fRealBlockSizeYhalf, const float fPlayerPos1YMinusHalf_2, const float &fPlayerHalfHeight, const PureVector &vecPlayerScaledSize) | proofps_dd::Physics | private |
| serverPlayerCollisionWithWalls_common_LoopKernelVertical_actualCollHandler(Player &player, const PureObject3D *obj, const int &iJumppad, const float &fPlayerHalfHeight, const float &fBlockSizeYhalf, XHair &xhair, PureVector &vecCamShakeForce) | proofps_dd::Physics | private |
| serverPlayerCollisionWithWalls_common_strafe(XHair &xhair, const unsigned int &nPhysicsRate, Player &player, PureVector vecOriginalJumpForceBeforeVerticalCollisionHandled) | proofps_dd::Physics | private |
| serverPlayerCollisionWithWalls_common_updatePlayerAfterCollisionHandling(Player &player, bool bHorizontalCollisionOccured) | proofps_dd::Physics | private |
| serverPlayerCollisionWithWalls_common_verticalCollisionAlreadyHandled(bool bVerticalCollisionOccured, Player &player, const float &fCurrentFallHeight, bool bWillCollideVerticallyWithinLooseJumpAllowDistance) | proofps_dd::Physics | private |
| serverPlayerCollisionWithWalls_legacy(const unsigned int &nPhysicsRate, XHair &xhair, proofps_dd::GameMode &gameMode, PureVector &vecCamShakeForce) | proofps_dd::Physics | private |
| serverPlayerCollisionWithWalls_legacy_horizontal(Player &player, const float &fPlayerHalfHeight, const PureVector &vecPlayerScaledSize) | proofps_dd::Physics | private |
| serverPlayerCollisionWithWalls_legacy_LoopKernelVertical(Player &player, const PureObject3D *obj, const int &iJumppad, const float &fPlayerHalfHeight, const float &fPlayerOPos1XMinusHalf, const float &fPlayerOPos1XPlusHalf, const float &fPlayerPos1YMinusHalf, const float &fPlayerPos1YPlusHalf, const float &fBlockSizeXhalf, const float &fBlockSizeYhalf, XHair &xhair, PureVector &vecCamShakeForce) | proofps_dd::Physics | private |
| serverPlayerCollisionWithWalls_legacy_vertical(const unsigned int &nPhysicsRate, Player &player, const float &fPlayerHalfHeight, const PureVector &vecPlayerScaledSize, XHair &xhair, PureVector &vecCamShakeForce) | proofps_dd::Physics | private |
| serverPlayerCollisionWithWalls_legacy_vertical_checkForSoonPossibleVerticalCollisionWithinLooseJumpAllowDistance(const float &fPlayerOPos1XMinusHalf, const float &fPlayerOPos1XPlusHalf, const float &fPlayerPosY, const float &fVecPlayerScaledSizeY, const float &fCurrentFallHeight, const float &fThresholdVerticalDistanceForLooseAllowJump) | proofps_dd::Physics | private |
| serverPlayerCollisionWithWalls_legacy_vertical_handleStandup(Player &player, const float &fPlayerOPos1XMinusHalf, const float &fPlayerOPos1XPlusHalf) | proofps_dd::Physics | private |
| serverResettlePlayer(Player &player, const proofps_dd::Config &config) | proofps_dd::PlayerHandling | protected |
| serverRespawnPlayer(Player &player, const proofps_dd::GameRestartType_KeepPlayers &eRestartType, const proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles) | proofps_dd::PlayerHandling | protected |
| serverSendUserUpdates(PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, proofps_dd::Durations &durations, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
| serverSetAllowStrafeMidAir(bool bAllow) | proofps_dd::Physics | protected |
| serverSetAllowStrafeMidAirFull(bool bAllow) | proofps_dd::Physics | protected |
| serverSetCollisionModeBvh(bool state) | proofps_dd::Physics | protected |
| serverSetFallDamageMultiplier(int n) | proofps_dd::Physics | protected |
| serverUpdateBulletsAndHandleHittingWallsAndPlayers(proofps_dd::GameMode &gameMode, XHair &xhair, const unsigned int &nPhysicsRate, PureVector &vecCamShakeForce) | proofps_dd::WeaponHandling | protected |
| serverUpdateExplosions(proofps_dd::GameMode &gameMode, const unsigned int &nPhysicsRate) | proofps_dd::WeaponHandling | protected |
| serverUpdatePlayersOldValues(proofps_dd::Config &config, PgeObjectPool< proofps_dd::Smoke > &smokes) | proofps_dd::PlayerHandling | protected |
| serverUpdateRespawnTimers(const proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles, proofps_dd::GameMode &gameMode, proofps_dd::Durations &durations) | proofps_dd::PlayerHandling | protected |
| serverUpdateWeapons(proofps_dd::GameMode &gameMode) | proofps_dd::WeaponHandling | protected |
| shallShooterFragsDecreasedDueToFriendlyFireIfItIsFriendlyFire(const Player &playerHit, const Player &playerShooter) const | proofps_dd::WeaponHandling | private |
| sharedUpdateBouncingBullets(const bool &bCollisionModeBvh, PooledBullet &bullet, const PurePosUpTarget &oldPut, const float &fBulletPosX, const float &fBulletPosY, const float &fBulletScaledSizeX, const float &fBulletScaledSizeY, const unsigned int &nPhysicsRate, const float &fFallGravityMin) | proofps_dd::WeaponHandling | private |
| sharedUpdateBullets_collisionWithWalls_bvh(const float &fBulletPosX, const float &fBulletPosY, const float &fBulletPosZ, const float &fBulletScaledSizeX, const float &fBulletScaledSizeY, const float &fBulletScaledSizeZ) | proofps_dd::WeaponHandling | private |
| sharedUpdateBullets_collisionWithWalls_legacy(const PooledBullet &bullet, const float &fBulletPosX, const float &fBulletPosY, const float &fBulletScaledSizeX, const float &fBulletScaledSizeY) | proofps_dd::WeaponHandling | private |
| sharedUpdateRicochetingBullets(const bool &bCollisionModeBvh, PooledBullet &bullet, const PurePosUpTarget &oldPut, const float &fBulletPosX, const float &fBulletPosY, const float &fBulletScaledSizeX, const float &fBulletScaledSizeY, const unsigned int &nPhysicsRate, const float &fFallGravityMin) | proofps_dd::WeaponHandling | private |
| szCVarClServerIp | proofps_dd::Networking | protectedstatic |
| updatePlayersVisuals(const proofps_dd::Config &config, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
| updateSmokes(proofps_dd::GameMode &gameMode, const unsigned int &nPhysicsRate) | proofps_dd::WeaponHandling | protected |
| WeaponHandling(PGE &pge, proofps_dd::Config &config, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds, proofps_dd::CameraHandling &camera) | proofps_dd::WeaponHandling | |
| WeaponHandling(const WeaponHandling &)=delete | proofps_dd::WeaponHandling | |
| WeaponHandling(WeaponHandling &&)=delete | proofps_dd::WeaponHandling | |
| writePlayerList() | proofps_dd::PlayerHandling | protected |