PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
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proofps_dd::WeaponHandling Member List

This is the complete list of members for proofps_dd::WeaponHandling, including all inherited members.

allowListAppMessages()proofps_dd::Networkingprotected
canBulletHitPerFriendlyFireConfig(const Player &playerHit, const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player >::iterator &itShooter) constproofps_dd::WeaponHandlingprivate
canBulletHitPerFriendlyFireConfig(const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player >::iterator &itPlayerHit, const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player >::iterator &itShooter) constproofps_dd::WeaponHandlingprivate
clearWeaponAutoReloadRequest()proofps_dd::WeaponHandling
clearWeaponAutoSwitchToBestLoadedRequest()proofps_dd::WeaponHandling
clearWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest()proofps_dd::WeaponHandling
clearWeaponPickupInducedAutoSwitchRequest()proofps_dd::WeaponHandling
clientUpdateBullets(const unsigned int &nPhysicsRate)proofps_dd::WeaponHandlingprotected
clientUpdateExplosions(proofps_dd::GameMode &gameMode, const unsigned int &nPhysicsRate)proofps_dd::WeaponHandlingprotected
colliding(const PureObject3D &a, const PureObject3D &b)proofps_dd::Physicsprotectedstatic
colliding2(float o1px, float o1py, float o1pz, float o1sx, float o1sy, float o1sz, float o2px, float o2py, float o2pz, float o2sx, float o2sy, float o2sz)proofps_dd::Physicsprotectedstatic
colliding2_NoZ(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py, float o2sx, float o2sy)proofps_dd::Physicsprotectedstatic
colliding3(const PureVector &vecPosMin, const PureVector &vecPosMax, const PureVector &vecObjPos, const PureVector &vecObjSize)proofps_dd::Physicsprotectedstatic
colliding_NoZ(const PureObject3D &a, const PureObject3D &b)proofps_dd::Physicsprotectedstatic
createExplosionClient(const proofps_dd::Explosion::ExplosionId &id, const pge_network::PgeNetworkConnectionHandle &connHandle, const PureVector &pos, const int &nDamageHp, const TPureFloat &fDamageAreaSize, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, const std::string &sExplosionGfxObjFilename, PureVector &vecCamShakeForce)proofps_dd::WeaponHandlingprivate
createExplosionServer(const PooledBullet &causedByBullet, const pge_network::PgeNetworkConnectionHandle &connHandle, const PureVector &pos, const TPureFloat &fDamageAreaSize, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, const std::string &sExplosionGfxObjFilename, const int &nDamageAp, const int &nDamageHp, XHair &xhair, PureVector &vecCamShakeForce, proofps_dd::GameMode &gameMode)proofps_dd::WeaponHandlingprivate
deleteBulletServer(PgeObjectPool< PooledBullet > &bullets, blIteratorAPI::blRawArrayWrapper< PooledBullet >::iterator itBullet, const bool &bPlayerHit, const bool &bWallHit, XHair &xhair, PureVector &vecCamShakeForce, proofps_dd::GameMode &gameMode, const bool &bEndGame)proofps_dd::WeaponHandlingprivate
deleteWeaponHandlingAll(const bool &bDeallocBullets)proofps_dd::WeaponHandlingprotected
distance_NoZ(float o1px, float o1py, float o2px, float o2py)proofps_dd::Physicsprotectedstatic
distance_NoZ(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py)proofps_dd::Physicsprotectedstatic
distance_NoZ_with_distancePerAxis(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py, PureVector &vDirPerAxis, PureVector &vDistancePerAxis)proofps_dd::Physicsprotectedstatic
emitParticles(PooledBullet &bullet)proofps_dd::WeaponHandlingprivate
getConsole() constproofps_dd::WeaponHandling
getDamageAndImpactForceAtDistance(const float &fNearObjX, const float &fNearObjY, const float &fNearObjRealSizeX, const float &fNearObjRealSizeY, const Explosion &xpl, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, int &nDamageAp, const int &nDamageHp, PureVector &vecImpactForce)proofps_dd::WeaponHandlingprivatestatic
getDamageAndImpactForceAtDistance(const Player &player, const Explosion &xpl, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, int &nDamageAp, const int &nDamageHp, PureVector &vecImpactForce)proofps_dd::WeaponHandlingprivate
getLoggerModuleName()proofps_dd::WeaponHandlingstatic
getMyServerSideConnectionHandle() constproofps_dd::Networkingprotected
getSmokePool()proofps_dd::WeaponHandling
getSmokePool() constproofps_dd::WeaponHandling
getWeaponAutoReloadRequest() constproofps_dd::WeaponHandling
getWeaponAutoSwitchToBestLoadedRequest() constproofps_dd::WeaponHandling
getWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest() constproofps_dd::WeaponHandling
getWeaponByIdFromAnyPlayersWeaponManager(const WeaponId &wpnId)proofps_dd::WeaponHandlingprivate
getWeaponPickupInducedAutoSwitchRequest() constproofps_dd::WeaponHandling
handleAutoSwitchUponWeaponPickupShared(const Player &player, Weapon &wpnCurrent, Weapon &wpnPicked, const bool &bHasJustBecomeAvailable)proofps_dd::WeaponHandlingprotected
handleBulletUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgBulletUpdateFromServer &msg, PureVector &vecCamShakeForce)proofps_dd::WeaponHandlingprotected
handleCurrentPlayersCurrentWeaponBulletCountsChangeShared(const Player &player, Weapon &wpnCurrent, const TPureUInt &nOldMagCount, const TPureUInt &nNewMagCount, const TPureUInt &nOldUnmagCount, const TPureUInt &nNewUnmagCount, const Weapon::State &oldState, const Weapon::State &newState)proofps_dd::WeaponHandling
handleCurrentPlayersCurrentWeaponStateChangeShared(const Player &player, Weapon &wpnCurrent, const Weapon::State &oldState, const Weapon::State &newState, const TPureUInt &nMagCount, const TPureUInt &nUnmagCount)proofps_dd::WeaponHandlingprotected
handleDeathNotificationFromServer(pge_network::PgeNetworkConnectionHandle nDeadConnHandleServerSide, const proofps_dd::MsgDeathNotificationFromServer &msg, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
handleExplosionMultiKill(int nPlayersDiedByExplosion)proofps_dd::PlayerHandlingprotected
handlePlayerDied(Player &player, XHair &xhair, const pge_network::PgeNetworkConnectionHandle &nKillerConnHandleServerSide)proofps_dd::PlayerHandlingprotected
handlePlayerEventFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgPlayerEventFromServer &msg, PureVector &vecCamShakeForce, const proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles)proofps_dd::PlayerHandlingprotected
handlePlayerRespawned(Player &player, XHair &xhair)proofps_dd::PlayerHandlingprotected
handlePlayerTeamIdChangedOrToggledSpectatorMode(Player &player, const unsigned int &iTeamId, const bool &bToggledSpectatorMode, const proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles)proofps_dd::PlayerHandlingprotected
handleUserConnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserConnectedServerSelf &msg, PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, std::function< void(int)> &cbDisplayMapLoadingProgressUpdate)proofps_dd::PlayerHandlingprotected
handleUserDisconnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserDisconnectedFromServer &msg, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
handleUserNameChange(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserNameChangeAndBootupDone &msg, proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles)proofps_dd::PlayerHandlingprotected
handleUserUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserUpdateFromServer &msg, XHair &xhair, const proofps_dd::Config &config, proofps_dd::GameMode &gameMode, PgeObjectPool< proofps_dd::Smoke > &smokes)proofps_dd::PlayerHandlingprotected
handleWpnUpdateCurrentFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgCurrentWpnUpdateFromServer &msg)proofps_dd::WeaponHandlingprotected
handleWpnUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgWpnUpdateFromServer &msg)proofps_dd::WeaponHandlingprotected
hasPlayerBootedUp(const pge_network::PgeNetworkConnectionHandle &connHandle) constproofps_dd::PlayerHandlingprotected
initializeWeaponHandling(PGEcfgProfiles &cfgProfiles)proofps_dd::WeaponHandling
isBulletOutOfMapBounds(const Bullet &bullet) constproofps_dd::WeaponHandlingprivate
isMyConnection(const pge_network::PgeNetworkConnectionHandle &connHandleServerSide) constproofps_dd::Networkingprotected
isServer() constproofps_dd::Networkingprotected
m_bAllowStrafeMidAirproofps_dd::Physicsprivate
m_bAllowStrafeMidAirFullproofps_dd::Physicsprivate
m_bCollisionModeBvhproofps_dd::Physicsprivate
m_bWpnAutoReloadRequestproofps_dd::WeaponHandlingprivate
m_bWpnAutoSwitchToBestLoadedRequestproofps_dd::WeaponHandlingprivate
m_bWpnAutoSwitchToBestWithAnyKindOfAmmoRequestproofps_dd::WeaponHandlingprivate
m_configproofps_dd::WeaponHandlingprivate
m_durationsproofps_dd::WeaponHandlingprivate
m_explosionsproofps_dd::WeaponHandlingprivate
m_guiproofps_dd::WeaponHandlingprivate
m_mapPlayersproofps_dd::WeaponHandlingprivate
m_mapsproofps_dd::WeaponHandlingprivate
m_nFallDamageMultiplierproofps_dd::Physicsprivate
m_nServerSideConnectionHandleproofps_dd::Networkingprotected
m_pgeproofps_dd::WeaponHandlingprivate
m_pWpnAutoSwitchWhenPickedUpproofps_dd::WeaponHandlingprivate
m_smokesproofps_dd::WeaponHandlingprivate
m_sndWpnReloadEndHandleproofps_dd::WeaponHandlingprivate
m_sndWpnReloadStartHandleproofps_dd::WeaponHandlingprivate
m_soundsproofps_dd::WeaponHandlingprivate
Networking(PGE &pge, proofps_dd::Durations &durations)proofps_dd::Networkingprotected
proofps_dd::Physics::Networking(const Networking &)=deleteproofps_dd::Networkingprotected
proofps_dd::Physics::Networking(Networking &&)=deleteproofps_dd::Networkingprotected
operator=(const WeaponHandling &)=deleteproofps_dd::WeaponHandling
operator=(WeaponHandling &&)=deleteproofps_dd::WeaponHandling
proofps_dd::Physics::operator=(const Physics &)=deleteproofps_dd::Physicsprotected
proofps_dd::Physics::operator=(Physics &&)=deleteproofps_dd::Physicsprotected
proofps_dd::PlayerHandling::operator=(const PlayerHandling &)=deleteproofps_dd::PlayerHandlingprotected
proofps_dd::PlayerHandling::operator=(PlayerHandling &&)=deleteproofps_dd::PlayerHandlingprotected
proofps_dd::Networking::operator=(const Networking &)=deleteproofps_dd::Networkingprotected
proofps_dd::Networking::operator=(Networking &&)=deleteproofps_dd::Networkingprotected
Physics(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds, proofps_dd::CameraHandling &camera)proofps_dd::Physicsprotected
Physics(const Physics &)=deleteproofps_dd::Physicsprotected
Physics(Physics &&)=deleteproofps_dd::Physicsprotected
play3dBulletBounceSound(const Bullet &bullet)proofps_dd::WeaponHandlingprivate
play3dMeleeWeaponHitSound(const WeaponId &wpnId, const float &posX, const float &posY, const float &posZ, const proofps_dd::MsgBulletUpdateFromServer::BulletDelete &hitType)proofps_dd::WeaponHandlingprivate
play3dMeleeWeaponHitSound(const WeaponId &wpnId, const PureVector &posVec, const proofps_dd::MsgBulletUpdateFromServer::BulletDelete &hitType)proofps_dd::WeaponHandlingprivate
play3dMeleeWeaponHitSound(const Bullet &bullet, const proofps_dd::MsgBulletUpdateFromServer::BulletDelete &hitType)proofps_dd::WeaponHandlingprivate
PlayerHandling(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds, proofps_dd::CameraHandling &camera)proofps_dd::PlayerHandlingprotected
proofps_dd::Physics::PlayerHandling(const PlayerHandling &)=deleteproofps_dd::PlayerHandlingprotected
proofps_dd::Physics::PlayerHandling(PlayerHandling &&)=deleteproofps_dd::PlayerHandlingprotected
reinitializeNetworking()proofps_dd::Networkingprotected
resetSendClientUpdatesCounter(proofps_dd::Config &config)proofps_dd::PlayerHandlingprotected
scheduleWeaponAutoReloadRequest()proofps_dd::WeaponHandling
scheduleWeaponAutoSwitchToBestLoadedRequest()proofps_dd::WeaponHandling
scheduleWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest()proofps_dd::WeaponHandling
scheduleWeaponPickupInducedAutoSwitchRequest(Weapon *wpn)proofps_dd::WeaponHandling
serverDeleteAllBulletsNow(proofps_dd::GameMode &gameMode, XHair &xhair, PureVector &vecCamShakeForce)proofps_dd::WeaponHandlingprotected
serverGravity(XHair &xhair, const unsigned int &nPhysicsRate, proofps_dd::GameMode &gameMode)proofps_dd::Physicsprotected
serverHandleBulletsVsBullets(proofps_dd::GameMode &gameMode, XHair &xhair, const unsigned int &nPhysicsRate, PureVector &vecCamShakeForce)proofps_dd::WeaponHandlingprotected
serverHandleUserInGameMenuCmd(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserInGameMenuCmd &msg, const proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles)proofps_dd::PlayerHandlingprotected
serverPlayerCollisionWithWalls(const unsigned int &nPhysicsRate, XHair &xhair, proofps_dd::GameMode &gameMode, PureVector &vecCamShakeForce)proofps_dd::Physicsprotected
serverPlayerCollisionWithWalls_bvh(const unsigned int &nPhysicsRate, XHair &xhair, proofps_dd::GameMode &gameMode, PureVector &vecCamShakeForce)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_bvh_horizontal(Player &player, const float &fPlayerHalfHeight, const PureVector &vecPlayerScaledSize)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_bvh_LoopKernelVertical(Player &player, const PureObject3D *obj, const int &iJumppad, const float &fPlayerHalfHeight, const float &fBlockSizeYhalf, XHair &xhair, PureVector &vecCamShakeForce)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_bvh_vertical(const unsigned int &nPhysicsRate, Player &player, const float &fPlayerHalfHeight, const PureVector &vecPlayerScaledSize, XHair &xhair, PureVector &vecCamShakeForce)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_bvh_vertical_checkForSoonPossibleVerticalCollisionWithinLooseJumpAllowDistance(Player &player, const float &fVecPlayerScaledSizeX, const float &fVecPlayerScaledSizeY, const float &fVecPlayerScaledSizeZ, const float &fCurrentFallHeight, const float &fThresholdVerticalDistanceForLooseAllowJump)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_bvh_vertical_handleStandup(Player &player)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_common_horizontal_handleCollisionOccurred(bool isBvh, Player &player, const PureObject3D &wallObj, const PureVector &vecWallObjPos, const float fRealBlockSizeYhalf, const float fPlayerPos1YMinusHalf_2, const float &fPlayerHalfHeight, const PureVector &vecPlayerScaledSize)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_common_LoopKernelVertical_actualCollHandler(Player &player, const PureObject3D *obj, const int &iJumppad, const float &fPlayerHalfHeight, const float &fBlockSizeYhalf, XHair &xhair, PureVector &vecCamShakeForce)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_common_strafe(XHair &xhair, const unsigned int &nPhysicsRate, Player &player, PureVector vecOriginalJumpForceBeforeVerticalCollisionHandled)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_common_updatePlayerAfterCollisionHandling(Player &player, bool bHorizontalCollisionOccured)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_common_verticalCollisionAlreadyHandled(bool bVerticalCollisionOccured, Player &player, const float &fCurrentFallHeight, bool bWillCollideVerticallyWithinLooseJumpAllowDistance)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_legacy(const unsigned int &nPhysicsRate, XHair &xhair, proofps_dd::GameMode &gameMode, PureVector &vecCamShakeForce)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_legacy_horizontal(Player &player, const float &fPlayerHalfHeight, const PureVector &vecPlayerScaledSize)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_legacy_LoopKernelVertical(Player &player, const PureObject3D *obj, const int &iJumppad, const float &fPlayerHalfHeight, const float &fPlayerOPos1XMinusHalf, const float &fPlayerOPos1XPlusHalf, const float &fPlayerPos1YMinusHalf, const float &fPlayerPos1YPlusHalf, const float &fBlockSizeXhalf, const float &fBlockSizeYhalf, XHair &xhair, PureVector &vecCamShakeForce)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_legacy_vertical(const unsigned int &nPhysicsRate, Player &player, const float &fPlayerHalfHeight, const PureVector &vecPlayerScaledSize, XHair &xhair, PureVector &vecCamShakeForce)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_legacy_vertical_checkForSoonPossibleVerticalCollisionWithinLooseJumpAllowDistance(const float &fPlayerOPos1XMinusHalf, const float &fPlayerOPos1XPlusHalf, const float &fPlayerPosY, const float &fVecPlayerScaledSizeY, const float &fCurrentFallHeight, const float &fThresholdVerticalDistanceForLooseAllowJump)proofps_dd::Physicsprivate
serverPlayerCollisionWithWalls_legacy_vertical_handleStandup(Player &player, const float &fPlayerOPos1XMinusHalf, const float &fPlayerOPos1XPlusHalf)proofps_dd::Physicsprivate
serverResettlePlayer(Player &player, const proofps_dd::Config &config)proofps_dd::PlayerHandlingprotected
serverRespawnPlayer(Player &player, const proofps_dd::GameRestartType_KeepPlayers &eRestartType, const proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles)proofps_dd::PlayerHandlingprotected
serverSendUserUpdates(PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, proofps_dd::Durations &durations, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
serverSetAllowStrafeMidAir(bool bAllow)proofps_dd::Physicsprotected
serverSetAllowStrafeMidAirFull(bool bAllow)proofps_dd::Physicsprotected
serverSetCollisionModeBvh(bool state)proofps_dd::Physicsprotected
serverSetFallDamageMultiplier(int n)proofps_dd::Physicsprotected
serverUpdateBulletsAndHandleHittingWallsAndPlayers(proofps_dd::GameMode &gameMode, XHair &xhair, const unsigned int &nPhysicsRate, PureVector &vecCamShakeForce)proofps_dd::WeaponHandlingprotected
serverUpdateExplosions(proofps_dd::GameMode &gameMode, const unsigned int &nPhysicsRate)proofps_dd::WeaponHandlingprotected
serverUpdatePlayersOldValues(proofps_dd::Config &config, PgeObjectPool< proofps_dd::Smoke > &smokes)proofps_dd::PlayerHandlingprotected
serverUpdateRespawnTimers(const proofps_dd::Config &config, PGEcfgProfiles &cfgProfiles, proofps_dd::GameMode &gameMode, proofps_dd::Durations &durations)proofps_dd::PlayerHandlingprotected
serverUpdateWeapons(proofps_dd::GameMode &gameMode)proofps_dd::WeaponHandlingprotected
shallShooterFragsDecreasedDueToFriendlyFireIfItIsFriendlyFire(const Player &playerHit, const Player &playerShooter) constproofps_dd::WeaponHandlingprivate
sharedUpdateBouncingBullets(const bool &bCollisionModeBvh, PooledBullet &bullet, const PurePosUpTarget &oldPut, const float &fBulletPosX, const float &fBulletPosY, const float &fBulletScaledSizeX, const float &fBulletScaledSizeY, const unsigned int &nPhysicsRate, const float &fFallGravityMin)proofps_dd::WeaponHandlingprivate
sharedUpdateBullets_collisionWithWalls_bvh(const float &fBulletPosX, const float &fBulletPosY, const float &fBulletPosZ, const float &fBulletScaledSizeX, const float &fBulletScaledSizeY, const float &fBulletScaledSizeZ)proofps_dd::WeaponHandlingprivate
sharedUpdateBullets_collisionWithWalls_legacy(const PooledBullet &bullet, const float &fBulletPosX, const float &fBulletPosY, const float &fBulletScaledSizeX, const float &fBulletScaledSizeY)proofps_dd::WeaponHandlingprivate
sharedUpdateRicochetingBullets(const bool &bCollisionModeBvh, PooledBullet &bullet, const PurePosUpTarget &oldPut, const float &fBulletPosX, const float &fBulletPosY, const float &fBulletScaledSizeX, const float &fBulletScaledSizeY, const unsigned int &nPhysicsRate, const float &fFallGravityMin)proofps_dd::WeaponHandlingprivate
szCVarClServerIpproofps_dd::Networkingprotectedstatic
updatePlayersVisuals(const proofps_dd::Config &config, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
updateSmokes(proofps_dd::GameMode &gameMode, const unsigned int &nPhysicsRate)proofps_dd::WeaponHandlingprotected
WeaponHandling(PGE &pge, proofps_dd::Config &config, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds, proofps_dd::CameraHandling &camera)proofps_dd::WeaponHandling
WeaponHandling(const WeaponHandling &)=deleteproofps_dd::WeaponHandling
WeaponHandling(WeaponHandling &&)=deleteproofps_dd::WeaponHandling
writePlayerList()proofps_dd::PlayerHandlingprotected