PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
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proofps_dd::WeaponHandling Member List

This is the complete list of members for proofps_dd::WeaponHandling, including all inherited members.

allowListAppMessages()proofps_dd::Networkingprotected
clearWeaponAutoReloadRequest()proofps_dd::WeaponHandling
clearWeaponAutoSwitchToBestLoadedRequest()proofps_dd::WeaponHandling
clearWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest()proofps_dd::WeaponHandling
clearWeaponPickupInducedAutoSwitchRequest()proofps_dd::WeaponHandling
clientUpdateBullets(const unsigned int &nPhysicsRate)proofps_dd::WeaponHandlingprotected
clientUpdateExplosions(proofps_dd::GameMode &gameMode, const unsigned int &nPhysicsRate)proofps_dd::WeaponHandlingprotected
colliding(const PureObject3D &a, const PureObject3D &b)proofps_dd::Physicsprotectedstatic
colliding2(float o1px, float o1py, float o1pz, float o1sx, float o1sy, float o1sz, float o2px, float o2py, float o2pz, float o2sx, float o2sy, float o2sz)proofps_dd::Physicsprotectedstatic
colliding2_NoZ(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py, float o2sx, float o2sy)proofps_dd::Physicsprotectedstatic
colliding3(const PureVector &vecPosMin, const PureVector &vecPosMax, const PureVector &vecObjPos, const PureVector &vecObjSize)proofps_dd::Physicsprotectedstatic
colliding_NoZ(const PureObject3D &a, const PureObject3D &b)proofps_dd::Physicsprotectedstatic
createExplosionClient(const proofps_dd::Explosion::ExplosionId &id, const pge_network::PgeNetworkConnectionHandle &connHandle, const PureVector &pos, const int &nDamageHp, const TPureFloat &fDamageAreaSize, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, PureVector &vecCamShakeForce)proofps_dd::WeaponHandling
createExplosionServer(const pge_network::PgeNetworkConnectionHandle &connHandle, const PureVector &pos, const TPureFloat &fDamageAreaSize, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, const int &nDamageAp, const int &nDamageHp, XHair &xhair, PureVector &vecCamShakeForce, proofps_dd::GameMode &gameMode)proofps_dd::WeaponHandling
deleteWeaponHandlingAll()proofps_dd::WeaponHandlingprotected
distance_NoZ(float o1px, float o1py, float o2px, float o2py)proofps_dd::Physicsprotectedstatic
distance_NoZ(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py)proofps_dd::Physicsprotectedstatic
distance_NoZ_with_distancePerAxis(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py, PureVector &vDirPerAxis, PureVector &vDistancePerAxis)proofps_dd::Physicsprotectedstatic
getConsole() constproofps_dd::WeaponHandling
getDamageAndImpactForceAtDistance(const Player &player, const Explosion &xpl, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, int &nDamageAp, const int &nDamageHp, PureVector &vecImpactForce)proofps_dd::WeaponHandling
getLoggerModuleName()proofps_dd::WeaponHandlingstatic
getMyServerSideConnectionHandle() constproofps_dd::Networkingprotected
getWeaponAutoReloadRequest() constproofps_dd::WeaponHandling
getWeaponAutoSwitchToBestLoadedRequest() constproofps_dd::WeaponHandling
getWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest() constproofps_dd::WeaponHandling
getWeaponPickupInducedAutoSwitchRequest() constproofps_dd::WeaponHandling
handleAutoSwitchUponWeaponPickupShared(const Player &player, Weapon &wpnCurrent, Weapon &wpnPicked, const bool &bHasJustBecomeAvailable)proofps_dd::WeaponHandlingprotected
handleBulletUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgBulletUpdateFromServer &msg, PureVector &vecCamShakeForce)proofps_dd::WeaponHandlingprotected
handleCurrentPlayersCurrentWeaponBulletCountsChangeShared(const Player &player, Weapon &wpnCurrent, const TPureUInt &nOldMagCount, const TPureUInt &nNewMagCount, const TPureUInt &nOldUnmagCount, const TPureUInt &nNewUnmagCount, const Weapon::State &oldState, const Weapon::State &newState)proofps_dd::WeaponHandling
handleCurrentPlayersCurrentWeaponStateChangeShared(const Player &player, Weapon &wpnCurrent, const Weapon::State &oldState, const Weapon::State &newState, const TPureUInt &nMagCount, const TPureUInt &nUnmagCount)proofps_dd::WeaponHandlingprotected
handleDeathNotificationFromServer(pge_network::PgeNetworkConnectionHandle nDeadConnHandleServerSide, const proofps_dd::MsgDeathNotificationFromServer &msg)proofps_dd::PlayerHandlingprotected
handlePlayerDied(Player &player, XHair &xhair, const pge_network::PgeNetworkConnectionHandle &nKillerConnHandleServerSide, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
handlePlayerEventFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgPlayerEventFromServer &msg)proofps_dd::PlayerHandlingprotected
handlePlayerRespawned(Player &player, XHair &xhair)proofps_dd::PlayerHandlingprotected
handleUserConnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserConnectedServerSelf &msg, PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, proofps_dd::GameMode &gameMode, std::function< void(int)> &cbDisplayMapLoadingProgressUpdate)proofps_dd::PlayerHandlingprotected
handleUserDisconnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserDisconnectedFromServer &msg, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
handleUserNameChange(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserNameChangeAndBootupDone &msg, proofps_dd::Config &config, proofps_dd::GameMode &gameMode, PGEcfgProfiles &cfgProfiles)proofps_dd::PlayerHandlingprotected
handleUserUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserUpdateFromServer &msg, XHair &xhair, const proofps_dd::Config &config, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
handleWpnUpdateCurrentFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgCurrentWpnUpdateFromServer &msg)proofps_dd::WeaponHandlingprotected
handleWpnUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgWpnUpdateFromServer &msg)proofps_dd::WeaponHandlingprotected
initializeWeaponHandling()proofps_dd::WeaponHandling
isBulletOutOfMapBounds(const Bullet &bullet) constproofps_dd::WeaponHandlingprotected
isMyConnection(const pge_network::PgeNetworkConnectionHandle &connHandleServerSide) constproofps_dd::Networkingprotected
isServer() constproofps_dd::Networkingprotected
m_bAllowStrafeMidAirproofps_dd::Physicsprivate
m_bAllowStrafeMidAirFullproofps_dd::Physicsprivate
m_bWpnAutoReloadRequestproofps_dd::WeaponHandlingprivate
m_bWpnAutoSwitchToBestLoadedRequestproofps_dd::WeaponHandlingprivate
m_bWpnAutoSwitchToBestWithAnyKindOfAmmoRequestproofps_dd::WeaponHandlingprivate
m_durationsproofps_dd::WeaponHandlingprivate
m_explosionsproofps_dd::WeaponHandlingprivate
m_guiproofps_dd::WeaponHandlingprivate
m_mapPlayersproofps_dd::WeaponHandlingprivate
m_mapsproofps_dd::WeaponHandlingprivate
m_nFallDamageMultiplierproofps_dd::Physicsprivate
m_nServerSideConnectionHandleproofps_dd::Networkingprotected
m_pgeproofps_dd::WeaponHandlingprivate
m_pWpnAutoSwitchWhenPickedUpproofps_dd::WeaponHandlingprivate
m_sndWpnReloadEndHandleproofps_dd::WeaponHandlingprivate
m_sndWpnReloadStartHandleproofps_dd::WeaponHandlingprivate
m_soundsproofps_dd::WeaponHandlingprivate
Networking(PGE &pge, proofps_dd::Durations &durations)proofps_dd::Networkingprotected
proofps_dd::Physics::Networking(const Networking &)=deleteproofps_dd::Networkingprotected
proofps_dd::Physics::Networking(Networking &&)=deleteproofps_dd::Networkingprotected
operator=(const WeaponHandling &)=deleteproofps_dd::WeaponHandling
operator=(WeaponHandling &&)=deleteproofps_dd::WeaponHandling
proofps_dd::Physics::operator=(const Physics &)=deleteproofps_dd::Physicsprotected
proofps_dd::Physics::operator=(Physics &&)=deleteproofps_dd::Physicsprotected
proofps_dd::PlayerHandling::operator=(const PlayerHandling &)=deleteproofps_dd::PlayerHandlingprotected
proofps_dd::PlayerHandling::operator=(PlayerHandling &&)=deleteproofps_dd::PlayerHandlingprotected
proofps_dd::Networking::operator=(const Networking &)=deleteproofps_dd::Networkingprotected
proofps_dd::Networking::operator=(Networking &&)=deleteproofps_dd::Networkingprotected
Physics(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds)proofps_dd::Physicsprotected
Physics(const Physics &)=deleteproofps_dd::Physicsprotected
Physics(Physics &&)=deleteproofps_dd::Physicsprotected
PlayerHandling(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds)proofps_dd::PlayerHandlingprotected
proofps_dd::Physics::PlayerHandling(const PlayerHandling &)=deleteproofps_dd::PlayerHandlingprotected
proofps_dd::Physics::PlayerHandling(PlayerHandling &&)=deleteproofps_dd::PlayerHandlingprotected
reinitializeNetworking()proofps_dd::Networkingprotected
resetSendClientUpdatesCounter(proofps_dd::Config &config)proofps_dd::PlayerHandlingprotected
scheduleWeaponAutoReloadRequest()proofps_dd::WeaponHandling
scheduleWeaponAutoSwitchToBestLoadedRequest()proofps_dd::WeaponHandling
scheduleWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest()proofps_dd::WeaponHandling
scheduleWeaponPickupInducedAutoSwitchRequest(Weapon *wpn)proofps_dd::WeaponHandling
serverGravity(XHair &xhair, const unsigned int &nPhysicsRate, proofps_dd::GameMode &gameMode)proofps_dd::Physicsprotected
serverPlayerCollisionWithWalls(const unsigned int &nPhysicsRate, XHair &xhair, proofps_dd::GameMode &gameMode)proofps_dd::Physicsprotected
serverPlayerCollisionWithWalls_LoopKernelVertical(Player &player, const PureObject3D *obj, const int &iJumppad, const float &fPlayerHalfHeight, const float &fPlayerOPos1XMinusHalf, const float &fPlayerOPos1XPlusHalf, const float &fPlayerPos1YMinusHalf, const float &fPlayerPos1YPlusHalf, const float &fBlockSizeXhalf, const float &fBlockSizeYhalf, XHair &xhair, proofps_dd::GameMode &gameMode)proofps_dd::Physicsprotected
serverRespawnPlayer(Player &player, bool restartGame, const proofps_dd::Config &config)proofps_dd::PlayerHandlingprotected
serverSendUserUpdates(PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, proofps_dd::Durations &durations, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
serverSetAllowStrafeMidAir(bool bAllow)proofps_dd::Physicsprotected
serverSetAllowStrafeMidAirFull(bool bAllow)proofps_dd::Physicsprotected
serverSetFallDamageMultiplier(int n)proofps_dd::Physicsprotected
serverUpdateBullets(proofps_dd::GameMode &gameMode, XHair &xhair, const unsigned int &nPhysicsRate, PureVector &vecCamShakeForce)proofps_dd::WeaponHandlingprotected
serverUpdateExplosions(proofps_dd::GameMode &gameMode, const unsigned int &nPhysicsRate)proofps_dd::WeaponHandlingprotected
serverUpdateRespawnTimers(const proofps_dd::Config &config, proofps_dd::GameMode &gameMode, proofps_dd::Durations &durations)proofps_dd::PlayerHandlingprotected
serverUpdateWeapons(proofps_dd::GameMode &gameMode)proofps_dd::WeaponHandlingprotected
szCVarClServerIpproofps_dd::Networkingprotectedstatic
updatePlayersOldValues()proofps_dd::PlayerHandlingprotected
updatePlayersVisuals(const proofps_dd::Config &config, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
WeaponHandling(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds)proofps_dd::WeaponHandling
WeaponHandling(const WeaponHandling &)=deleteproofps_dd::WeaponHandling
WeaponHandling(WeaponHandling &&)=deleteproofps_dd::WeaponHandling
writePlayerList()proofps_dd::PlayerHandlingprotected