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PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
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This is the complete list of members for proofps_dd::WeaponHandling, including all inherited members.
allowListAppMessages() | proofps_dd::Networking | protected |
clearWeaponAutoReloadRequest() | proofps_dd::WeaponHandling | |
clearWeaponAutoSwitchToBestLoadedRequest() | proofps_dd::WeaponHandling | |
clearWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest() | proofps_dd::WeaponHandling | |
clearWeaponPickupInducedAutoSwitchRequest() | proofps_dd::WeaponHandling | |
clientUpdateBullets(const unsigned int &nPhysicsRate) | proofps_dd::WeaponHandling | protected |
clientUpdateExplosions(proofps_dd::GameMode &gameMode, const unsigned int &nPhysicsRate) | proofps_dd::WeaponHandling | protected |
colliding(const PureObject3D &a, const PureObject3D &b) | proofps_dd::Physics | protectedstatic |
colliding2(float o1px, float o1py, float o1pz, float o1sx, float o1sy, float o1sz, float o2px, float o2py, float o2pz, float o2sx, float o2sy, float o2sz) | proofps_dd::Physics | protectedstatic |
colliding2_NoZ(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py, float o2sx, float o2sy) | proofps_dd::Physics | protectedstatic |
colliding3(const PureVector &vecPosMin, const PureVector &vecPosMax, const PureVector &vecObjPos, const PureVector &vecObjSize) | proofps_dd::Physics | protectedstatic |
colliding_NoZ(const PureObject3D &a, const PureObject3D &b) | proofps_dd::Physics | protectedstatic |
createExplosionClient(const proofps_dd::Explosion::ExplosionId &id, const pge_network::PgeNetworkConnectionHandle &connHandle, const PureVector &pos, const int &nDamageHp, const TPureFloat &fDamageAreaSize, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, PureVector &vecCamShakeForce) | proofps_dd::WeaponHandling | |
createExplosionServer(const pge_network::PgeNetworkConnectionHandle &connHandle, const PureVector &pos, const TPureFloat &fDamageAreaSize, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, const int &nDamageAp, const int &nDamageHp, XHair &xhair, PureVector &vecCamShakeForce, proofps_dd::GameMode &gameMode) | proofps_dd::WeaponHandling | |
deleteWeaponHandlingAll() | proofps_dd::WeaponHandling | protected |
distance_NoZ(float o1px, float o1py, float o2px, float o2py) | proofps_dd::Physics | protectedstatic |
distance_NoZ(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py) | proofps_dd::Physics | protectedstatic |
distance_NoZ_with_distancePerAxis(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py, PureVector &vDirPerAxis, PureVector &vDistancePerAxis) | proofps_dd::Physics | protectedstatic |
getConsole() const | proofps_dd::WeaponHandling | |
getDamageAndImpactForceAtDistance(const Player &player, const Explosion &xpl, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, int &nDamageAp, const int &nDamageHp, PureVector &vecImpactForce) | proofps_dd::WeaponHandling | |
getLoggerModuleName() | proofps_dd::WeaponHandling | static |
getMyServerSideConnectionHandle() const | proofps_dd::Networking | protected |
getWeaponAutoReloadRequest() const | proofps_dd::WeaponHandling | |
getWeaponAutoSwitchToBestLoadedRequest() const | proofps_dd::WeaponHandling | |
getWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest() const | proofps_dd::WeaponHandling | |
getWeaponPickupInducedAutoSwitchRequest() const | proofps_dd::WeaponHandling | |
handleAutoSwitchUponWeaponPickupShared(const Player &player, Weapon &wpnCurrent, Weapon &wpnPicked, const bool &bHasJustBecomeAvailable) | proofps_dd::WeaponHandling | protected |
handleBulletUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgBulletUpdateFromServer &msg, PureVector &vecCamShakeForce) | proofps_dd::WeaponHandling | protected |
handleCurrentPlayersCurrentWeaponBulletCountsChangeShared(const Player &player, Weapon &wpnCurrent, const TPureUInt &nOldMagCount, const TPureUInt &nNewMagCount, const TPureUInt &nOldUnmagCount, const TPureUInt &nNewUnmagCount, const Weapon::State &oldState, const Weapon::State &newState) | proofps_dd::WeaponHandling | |
handleCurrentPlayersCurrentWeaponStateChangeShared(const Player &player, Weapon &wpnCurrent, const Weapon::State &oldState, const Weapon::State &newState, const TPureUInt &nMagCount, const TPureUInt &nUnmagCount) | proofps_dd::WeaponHandling | protected |
handleDeathNotificationFromServer(pge_network::PgeNetworkConnectionHandle nDeadConnHandleServerSide, const proofps_dd::MsgDeathNotificationFromServer &msg) | proofps_dd::PlayerHandling | protected |
handlePlayerDied(Player &player, XHair &xhair, const pge_network::PgeNetworkConnectionHandle &nKillerConnHandleServerSide, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
handlePlayerEventFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgPlayerEventFromServer &msg) | proofps_dd::PlayerHandling | protected |
handlePlayerRespawned(Player &player, XHair &xhair) | proofps_dd::PlayerHandling | protected |
handleUserConnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserConnectedServerSelf &msg, PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, proofps_dd::GameMode &gameMode, std::function< void(int)> &cbDisplayMapLoadingProgressUpdate) | proofps_dd::PlayerHandling | protected |
handleUserDisconnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserDisconnectedFromServer &msg, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
handleUserNameChange(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserNameChangeAndBootupDone &msg, proofps_dd::Config &config, proofps_dd::GameMode &gameMode, PGEcfgProfiles &cfgProfiles) | proofps_dd::PlayerHandling | protected |
handleUserUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserUpdateFromServer &msg, XHair &xhair, const proofps_dd::Config &config, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
handleWpnUpdateCurrentFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgCurrentWpnUpdateFromServer &msg) | proofps_dd::WeaponHandling | protected |
handleWpnUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgWpnUpdateFromServer &msg) | proofps_dd::WeaponHandling | protected |
initializeWeaponHandling() | proofps_dd::WeaponHandling | |
isBulletOutOfMapBounds(const Bullet &bullet) const | proofps_dd::WeaponHandling | protected |
isMyConnection(const pge_network::PgeNetworkConnectionHandle &connHandleServerSide) const | proofps_dd::Networking | protected |
isServer() const | proofps_dd::Networking | protected |
m_bAllowStrafeMidAir | proofps_dd::Physics | private |
m_bAllowStrafeMidAirFull | proofps_dd::Physics | private |
m_bWpnAutoReloadRequest | proofps_dd::WeaponHandling | private |
m_bWpnAutoSwitchToBestLoadedRequest | proofps_dd::WeaponHandling | private |
m_bWpnAutoSwitchToBestWithAnyKindOfAmmoRequest | proofps_dd::WeaponHandling | private |
m_durations | proofps_dd::WeaponHandling | private |
m_explosions | proofps_dd::WeaponHandling | private |
m_gui | proofps_dd::WeaponHandling | private |
m_mapPlayers | proofps_dd::WeaponHandling | private |
m_maps | proofps_dd::WeaponHandling | private |
m_nFallDamageMultiplier | proofps_dd::Physics | private |
m_nServerSideConnectionHandle | proofps_dd::Networking | protected |
m_pge | proofps_dd::WeaponHandling | private |
m_pWpnAutoSwitchWhenPickedUp | proofps_dd::WeaponHandling | private |
m_sndWpnReloadEndHandle | proofps_dd::WeaponHandling | private |
m_sndWpnReloadStartHandle | proofps_dd::WeaponHandling | private |
m_sounds | proofps_dd::WeaponHandling | private |
Networking(PGE &pge, proofps_dd::Durations &durations) | proofps_dd::Networking | protected |
proofps_dd::Physics::Networking(const Networking &)=delete | proofps_dd::Networking | protected |
proofps_dd::Physics::Networking(Networking &&)=delete | proofps_dd::Networking | protected |
operator=(const WeaponHandling &)=delete | proofps_dd::WeaponHandling | |
operator=(WeaponHandling &&)=delete | proofps_dd::WeaponHandling | |
proofps_dd::Physics::operator=(const Physics &)=delete | proofps_dd::Physics | protected |
proofps_dd::Physics::operator=(Physics &&)=delete | proofps_dd::Physics | protected |
proofps_dd::PlayerHandling::operator=(const PlayerHandling &)=delete | proofps_dd::PlayerHandling | protected |
proofps_dd::PlayerHandling::operator=(PlayerHandling &&)=delete | proofps_dd::PlayerHandling | protected |
proofps_dd::Networking::operator=(const Networking &)=delete | proofps_dd::Networking | protected |
proofps_dd::Networking::operator=(Networking &&)=delete | proofps_dd::Networking | protected |
Physics(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds) | proofps_dd::Physics | protected |
Physics(const Physics &)=delete | proofps_dd::Physics | protected |
Physics(Physics &&)=delete | proofps_dd::Physics | protected |
PlayerHandling(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds) | proofps_dd::PlayerHandling | protected |
proofps_dd::Physics::PlayerHandling(const PlayerHandling &)=delete | proofps_dd::PlayerHandling | protected |
proofps_dd::Physics::PlayerHandling(PlayerHandling &&)=delete | proofps_dd::PlayerHandling | protected |
reinitializeNetworking() | proofps_dd::Networking | protected |
resetSendClientUpdatesCounter(proofps_dd::Config &config) | proofps_dd::PlayerHandling | protected |
scheduleWeaponAutoReloadRequest() | proofps_dd::WeaponHandling | |
scheduleWeaponAutoSwitchToBestLoadedRequest() | proofps_dd::WeaponHandling | |
scheduleWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest() | proofps_dd::WeaponHandling | |
scheduleWeaponPickupInducedAutoSwitchRequest(Weapon *wpn) | proofps_dd::WeaponHandling | |
serverGravity(XHair &xhair, const unsigned int &nPhysicsRate, proofps_dd::GameMode &gameMode) | proofps_dd::Physics | protected |
serverPlayerCollisionWithWalls(const unsigned int &nPhysicsRate, XHair &xhair, proofps_dd::GameMode &gameMode) | proofps_dd::Physics | protected |
serverPlayerCollisionWithWalls_LoopKernelVertical(Player &player, const PureObject3D *obj, const int &iJumppad, const float &fPlayerHalfHeight, const float &fPlayerOPos1XMinusHalf, const float &fPlayerOPos1XPlusHalf, const float &fPlayerPos1YMinusHalf, const float &fPlayerPos1YPlusHalf, const float &fBlockSizeXhalf, const float &fBlockSizeYhalf, XHair &xhair, proofps_dd::GameMode &gameMode) | proofps_dd::Physics | protected |
serverRespawnPlayer(Player &player, bool restartGame, const proofps_dd::Config &config) | proofps_dd::PlayerHandling | protected |
serverSendUserUpdates(PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, proofps_dd::Durations &durations, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
serverSetAllowStrafeMidAir(bool bAllow) | proofps_dd::Physics | protected |
serverSetAllowStrafeMidAirFull(bool bAllow) | proofps_dd::Physics | protected |
serverSetFallDamageMultiplier(int n) | proofps_dd::Physics | protected |
serverUpdateBullets(proofps_dd::GameMode &gameMode, XHair &xhair, const unsigned int &nPhysicsRate, PureVector &vecCamShakeForce) | proofps_dd::WeaponHandling | protected |
serverUpdateExplosions(proofps_dd::GameMode &gameMode, const unsigned int &nPhysicsRate) | proofps_dd::WeaponHandling | protected |
serverUpdateRespawnTimers(const proofps_dd::Config &config, proofps_dd::GameMode &gameMode, proofps_dd::Durations &durations) | proofps_dd::PlayerHandling | protected |
serverUpdateWeapons(proofps_dd::GameMode &gameMode) | proofps_dd::WeaponHandling | protected |
szCVarClServerIp | proofps_dd::Networking | protectedstatic |
updatePlayersOldValues() | proofps_dd::PlayerHandling | protected |
updatePlayersVisuals(const proofps_dd::Config &config, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
WeaponHandling(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds) | proofps_dd::WeaponHandling | |
WeaponHandling(const WeaponHandling &)=delete | proofps_dd::WeaponHandling | |
WeaponHandling(WeaponHandling &&)=delete | proofps_dd::WeaponHandling | |
writePlayerList() | proofps_dd::PlayerHandling | protected |