| initPkt(pge_network::PgePacket &pkt, const pge_network::PgeNetworkConnectionHandle &connHandleServerSide, const TPureFloat x, const TPureFloat y, const TPureFloat z, TPureFloat fPlayerAngleY, TPureFloat fPlayerAngleZ, TPureFloat fWpnAngleZ, float fWpnMomentaryAccuracy, bool bActuallyRunningOnGround, bool bCrouch, float fSomersaultAngle, int nArmor, int nHealth, bool bRespawn, int nFrags, int nDeaths, unsigned int nSuicides, float fFiringAccuracy, unsigned int nShotsFired, bool bInvulnerability, float fCurrentInventoryItemPower) | proofps_dd::MsgUserUpdateFromServer | inlinestatic |