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PGE API 0.4
PR00F's Game Engine full documentation
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Go to the source code of this file.
Classes | |
| class | blArray< blDataType, blArraySize > |
Functions | |
| template<typename blDataType , size_t blArraySize> | |
| blArray< blDataType, blArraySize > | getArray (const blDataType(&staticArray)[blArraySize]) |
| template<typename blDataType , size_t blArraySize> | |
| blArray< blDataType, blArraySize - 1 > | getArrayFromNullTerminated (const blDataType(&staticArray)[blArraySize]) |
| blArray< blDataType, blArraySize > getArray | ( | const blDataType(&) | staticArray[blArraySize] | ) |
Definition at line 541 of file blArray.hpp.
| blArray< blDataType, blArraySize - 1 > getArrayFromNullTerminated | ( | const blDataType(&) | staticArray[blArraySize] | ) |
Definition at line 554 of file blArray.hpp.