PGE API 0.4
PR00F's Game Engine full documentation
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blAdvanceLinearly Struct Reference

Detailed Description

Definition at line 99 of file blIteratorFunctors.hpp.

#include <blIteratorFunctors.hpp>

Static Public Member Functions

template<typename blIteratorType >
static void advance (blIteratorType &iter, const ptrdiff_t &howManyStepsToAdvanceIter, const blIteratorType &beginIter, const blIteratorType &endIter, const ptrdiff_t &distanceFromBeginToIter, const ptrdiff_t &distanceFromIterToEnd)
 
template<typename blIteratorType >
static ptrdiff_t distance (const ptrdiff_t &distanceFromBeginToIter1, const ptrdiff_t &distanceFromBeginToIter2, const ptrdiff_t &distanceFromIterToEnd1, const ptrdiff_t &distanceFromIterToEnd2)
 

Member Function Documentation

◆ advance()

template<typename blIteratorType >
static void blAdvanceLinearly::advance ( blIteratorType & iter,
const ptrdiff_t & howManyStepsToAdvanceIter,
const blIteratorType & beginIter,
const blIteratorType & endIter,
const ptrdiff_t & distanceFromBeginToIter,
const ptrdiff_t & distanceFromIterToEnd )
inlinestatic

Definition at line 102 of file blIteratorFunctors.hpp.

◆ distance()

template<typename blIteratorType >
static ptrdiff_t blAdvanceLinearly::distance ( const ptrdiff_t & distanceFromBeginToIter1,
const ptrdiff_t & distanceFromBeginToIter2,
const ptrdiff_t & distanceFromIterToEnd1,
const ptrdiff_t & distanceFromIterToEnd2 )
inlinestatic

Definition at line 126 of file blIteratorFunctors.hpp.


The documentation for this struct was generated from the following file: