| add2plus1players() | GameModeTest | inlineprivate |
| assertEqualsEz(const T &expected, const S &checked, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &strText) | GameModeTest | inlineprivate |
| assertFalseEz(bool statement, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &strText) | GameModeTest | inlineprivate |
| assertFragTableEquals(const std::vector< proofps_dd::PlayersTableRow > &expectedPlayers, const std::list< proofps_dd::PlayersTableRow > &fragTable, const std::string &sLogText="") | GameModeTest | inlineprivate |
| assertFragTableEqualsEz(const std::vector< proofps_dd::PlayersTableRow > &expectedPlayers, const std::list< proofps_dd::PlayersTableRow > &fragTable, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &sLogText) | GameModeTest | inlineprivate |
| assertLequalsEz(const T &checked, const S &comparedTo, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &strText) | GameModeTest | inlineprivate |
| assertLessEz(const T &checked, const S &comparedTo, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &strText) | GameModeTest | inlineprivate |
| assertTrueEz(bool statement, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &strText) | GameModeTest | inlineprivate |
| dm | GameModeTest | private |
| finalize() override | GameModeTest | inlineprotectedvirtual |
| GameModeTest(PGEcfgProfiles &cfgProfiles) | GameModeTest | inline |
| GameModeTest(const GameModeTest &)=delete | GameModeTest | |
| GameModeTest(GameModeTest &&)=delete | GameModeTest | |
| gm | GameModeTest | private |
| initialize() override | GameModeTest | inlineprotectedvirtual |
| m_ammoChangeEvents | GameModeTest | private |
| m_audio | GameModeTest | private |
| m_bullets | GameModeTest | private |
| m_cfgProfiles | GameModeTest | private |
| m_engine | GameModeTest | private |
| m_inventoryChangeEvents | GameModeTest | private |
| m_itemPickupEvents | GameModeTest | private |
| m_mapPlayers | GameModeTest | private |
| m_network | GameModeTest | private |
| operator=(const GameModeTest &)=delete | GameModeTest | |
| operator=(GameModeTest &&)=delete | GameModeTest | |
| setUp() override | GameModeTest | inlineprotectedvirtual |
| tdm | GameModeTest | private |
| tearDown() override | GameModeTest | inlineprotectedvirtual |
| test_add_player_already_existing_fails(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_add_player_already_existing_fails() | GameModeTest | inlineprivate |
| test_add_player_random_values(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_add_player_random_values() | GameModeTest | inlineprivate |
| test_add_player_sends_winning_state_only_when_game_is_already_won(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_add_player_sends_winning_state_only_when_game_is_already_won() | GameModeTest | inlineprivate |
| test_add_player_zero_values_maintains_adding_order(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_add_player_zero_values_maintains_adding_order() | GameModeTest | inlineprivate |
| test_deathmatch_does_count_frags_with_spectators() | GameModeTest | inlineprivate |
| test_deathmatch_fetch_config(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_deathmatch_fetch_config() | GameModeTest | inlineprivate |
| test_deathmatch_is_player_allowed_for_gameplay() | GameModeTest | inlineprivate |
| test_factory_creates_deathmatch() | GameModeTest | inlineprivate |
| test_factory_creates_teamdeathmatch() | GameModeTest | inlineprivate |
| test_factory_creates_teamroundgame() | GameModeTest | inlineprivate |
| test_frag_limit_get_set(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_frag_limit_get_set() | GameModeTest | inlineprivate |
| test_gamemodetype_prefix_increment_operator() | GameModeTest | inlineprivate |
| test_get_gamemodetype_from_config() | GameModeTest | inlineprivate |
| test_get_gamemodetype_name() | GameModeTest | inlineprivate |
| test_get_rank() | GameModeTest | inlineprivate |
| test_receive_and_update_winning_conditions_client() | GameModeTest | inlineprivate |
| test_remove_player(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_remove_player() | GameModeTest | inlineprivate |
| test_rename_player() | GameModeTest | inlineprivate |
| test_restart_deathmatches(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_restart_deathmatches() | GameModeTest | inlineprivate |
| test_restart_deathmatches_without_removing_players(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_restart_deathmatches_without_removing_players() | GameModeTest | inlineprivate |
| test_restart_roundgames(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_restart_roundgames() | GameModeTest | inlineprivate |
| test_restart_roundgames_without_removing_players(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_restart_roundgames_without_removing_players() | GameModeTest | inlineprivate |
| test_restart_updates_times() | GameModeTest | inlineprivate |
| test_round_games_client_update_time_remaining_in_current_state_millisecs(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_round_games_client_update_time_remaining_in_current_state_millisecs() | GameModeTest | inlineprivate |
| test_round_games_get_time_limit_in_current_state(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_round_games_get_time_limit_in_current_state() | GameModeTest | inlineprivate |
| test_round_games_get_time_remaining_in_current_state(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_round_games_get_time_remaining_in_current_state() | GameModeTest | inlineprivate |
| test_round_games_hasJustTransitionedTo_always_detects_restart(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_round_games_hasJustTransitionedTo_always_detects_restart() | GameModeTest | inlineprivate |
| test_round_games_hasJustTransitionedTo_functions_client(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_round_games_hasJustTransitionedTo_functions_client() | GameModeTest | inlineprivate |
| test_round_games_hasJustTransitionedTo_functions_server(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_round_games_hasJustTransitionedTo_functions_server() | GameModeTest | inlineprivate |
| test_round_games_player_movement_allowed(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_round_games_player_movement_allowed() | GameModeTest | inlineprivate |
| test_round_games_round_cannot_be_won_by_killing_a_team_if_fsm_is_not_in_play_state(const proofps_dd::GameModeType &gamemode, const proofps_dd::TeamRoundGameMode::RoundStateFSM::RoundState &fsmStateBeingTested) | GameModeTest | inlineprivate |
| test_round_games_round_cannot_be_won_by_killing_a_team_if_fsm_is_not_in_play_state() | GameModeTest | inlineprivate |
| test_round_games_round_ends_without_win_when_a_team_becomes_empty_and_other_team_is_not_empty(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_round_games_round_ends_without_win_when_a_team_becomes_empty_and_other_team_is_not_empty() | GameModeTest | inlineprivate |
| test_round_games_round_ends_without_win_when_a_team_dies_and_other_team_is_empty(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_round_games_round_ends_without_win_when_a_team_dies_and_other_team_is_empty() | GameModeTest | inlineprivate |
| test_round_games_round_ends_without_win_when_first_player_joins_a_team(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_round_games_round_ends_without_win_when_first_player_joins_a_team() | GameModeTest | inlineprivate |
| test_round_games_round_ends_without_win_when_second_player_joins_the_other_team(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_round_games_round_ends_without_win_when_second_player_joins_the_other_team() | GameModeTest | inlineprivate |
| test_round_games_round_is_won_when_a_team_dies_and_other_team_is_not_empty(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_round_games_round_is_won_when_a_team_dies_and_other_team_is_not_empty() | GameModeTest | inlineprivate |
| test_round_games_transition_to_play_state_after_n_seconds(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_round_games_transition_to_play_state_after_n_seconds() | GameModeTest | inlineprivate |
| test_round_games_winning_cond_time_and_round_win_limit(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_round_games_winning_cond_time_and_round_win_limit() | GameModeTest | inlineprivate |
| test_round_win_limit_get_set(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_round_win_limit_get_set() | GameModeTest | inlineprivate |
| test_team_deathmatch_get_team_color() | GameModeTest | inlineprivate |
| test_team_games_do_not_allow_any_team_id(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_team_games_do_not_allow_any_team_id() | GameModeTest | inlineprivate |
| test_team_games_do_not_count_frags_with_zero_team_id_or_in_spectator_mode(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_team_games_do_not_count_frags_with_zero_team_id_or_in_spectator_mode() | GameModeTest | inlineprivate |
| test_team_games_get_alive_team_players_count(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_team_games_get_alive_team_players_count() | GameModeTest | inlineprivate |
| test_team_games_is_player_allowed_for_gameplay(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_team_games_is_player_allowed_for_gameplay() | GameModeTest | inlineprivate |
| test_teamroundgame_fetch_config(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_teamroundgame_fetch_config() | GameModeTest | inlineprivate |
| test_time_limit_client_update_time_remaining_secs() | GameModeTest | inlineprivate |
| test_time_limit_get_set_and_remaining_time_get() | GameModeTest | inlineprivate |
| test_update_player(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_update_player() | GameModeTest | inlineprivate |
| test_update_player_non_existing_fails(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_update_player_non_existing_fails() | GameModeTest | inlineprivate |
| test_winning_cond_defaults_to_false(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_winning_cond_defaults_to_false() | GameModeTest | inlineprivate |
| test_winning_cond_frag_limit(const proofps_dd::GameModeType &gamemode, bool playersSpectatorMode) | GameModeTest | inlineprivate |
| test_winning_cond_frag_limit() | GameModeTest | inlineprivate |
| test_winning_cond_time_and_frag_limit(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprivate |
| test_winning_cond_time_and_frag_limit() | GameModeTest | inlineprivate |
| test_winning_cond_time_limit() | GameModeTest | inlineprivate |
| testInitGamemode(const proofps_dd::GameModeType &gamemode) | GameModeTest | inlineprotected |
| trg | GameModeTest | private |