PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
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GameModeTest Member List

This is the complete list of members for GameModeTest, including all inherited members.

add2plus1players()GameModeTestinlineprivate
assertEqualsEz(const T &expected, const S &checked, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &strText)GameModeTestinlineprivate
assertFalseEz(bool statement, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &strText)GameModeTestinlineprivate
assertFragTableEquals(const std::vector< proofps_dd::PlayersTableRow > &expectedPlayers, const std::list< proofps_dd::PlayersTableRow > &fragTable, const std::string &sLogText="")GameModeTestinlineprivate
assertFragTableEqualsEz(const std::vector< proofps_dd::PlayersTableRow > &expectedPlayers, const std::list< proofps_dd::PlayersTableRow > &fragTable, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &sLogText)GameModeTestinlineprivate
assertLequalsEz(const T &checked, const S &comparedTo, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &strText)GameModeTestinlineprivate
assertLessEz(const T &checked, const S &comparedTo, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &strText)GameModeTestinlineprivate
assertTrueEz(bool statement, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &strText)GameModeTestinlineprivate
dmGameModeTestprivate
finalize() overrideGameModeTestinlineprotectedvirtual
GameModeTest(PGEcfgProfiles &cfgProfiles)GameModeTestinline
GameModeTest(const GameModeTest &)=deleteGameModeTest
GameModeTest(GameModeTest &&)=deleteGameModeTest
gmGameModeTestprivate
initialize() overrideGameModeTestinlineprotectedvirtual
m_ammoChangeEventsGameModeTestprivate
m_audioGameModeTestprivate
m_bulletsGameModeTestprivate
m_cfgProfilesGameModeTestprivate
m_engineGameModeTestprivate
m_inventoryChangeEventsGameModeTestprivate
m_itemPickupEventsGameModeTestprivate
m_mapPlayersGameModeTestprivate
m_networkGameModeTestprivate
operator=(const GameModeTest &)=deleteGameModeTest
operator=(GameModeTest &&)=deleteGameModeTest
setUp() overrideGameModeTestinlineprotectedvirtual
tdmGameModeTestprivate
tearDown() overrideGameModeTestinlineprotectedvirtual
test_add_player_already_existing_fails(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_add_player_already_existing_fails()GameModeTestinlineprivate
test_add_player_random_values(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_add_player_random_values()GameModeTestinlineprivate
test_add_player_sends_winning_state_only_when_game_is_already_won(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_add_player_sends_winning_state_only_when_game_is_already_won()GameModeTestinlineprivate
test_add_player_zero_values_maintains_adding_order(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_add_player_zero_values_maintains_adding_order()GameModeTestinlineprivate
test_deathmatch_does_count_frags_with_spectators()GameModeTestinlineprivate
test_deathmatch_fetch_config(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_deathmatch_fetch_config()GameModeTestinlineprivate
test_deathmatch_is_player_allowed_for_gameplay()GameModeTestinlineprivate
test_factory_creates_deathmatch()GameModeTestinlineprivate
test_factory_creates_teamdeathmatch()GameModeTestinlineprivate
test_factory_creates_teamroundgame()GameModeTestinlineprivate
test_frag_limit_get_set(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_frag_limit_get_set()GameModeTestinlineprivate
test_gamemodetype_prefix_increment_operator()GameModeTestinlineprivate
test_get_gamemodetype_from_config()GameModeTestinlineprivate
test_get_gamemodetype_name()GameModeTestinlineprivate
test_get_rank()GameModeTestinlineprivate
test_receive_and_update_winning_conditions_client()GameModeTestinlineprivate
test_remove_player(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_remove_player()GameModeTestinlineprivate
test_rename_player()GameModeTestinlineprivate
test_restart_deathmatches(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_restart_deathmatches()GameModeTestinlineprivate
test_restart_deathmatches_without_removing_players(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_restart_deathmatches_without_removing_players()GameModeTestinlineprivate
test_restart_roundgames(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_restart_roundgames()GameModeTestinlineprivate
test_restart_roundgames_without_removing_players(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_restart_roundgames_without_removing_players()GameModeTestinlineprivate
test_restart_updates_times()GameModeTestinlineprivate
test_round_games_client_update_time_remaining_in_current_state_millisecs(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_round_games_client_update_time_remaining_in_current_state_millisecs()GameModeTestinlineprivate
test_round_games_get_time_limit_in_current_state(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_round_games_get_time_limit_in_current_state()GameModeTestinlineprivate
test_round_games_get_time_remaining_in_current_state(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_round_games_get_time_remaining_in_current_state()GameModeTestinlineprivate
test_round_games_hasJustTransitionedTo_always_detects_restart(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_round_games_hasJustTransitionedTo_always_detects_restart()GameModeTestinlineprivate
test_round_games_hasJustTransitionedTo_functions_client(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_round_games_hasJustTransitionedTo_functions_client()GameModeTestinlineprivate
test_round_games_hasJustTransitionedTo_functions_server(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_round_games_hasJustTransitionedTo_functions_server()GameModeTestinlineprivate
test_round_games_player_movement_allowed(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_round_games_player_movement_allowed()GameModeTestinlineprivate
test_round_games_round_cannot_be_won_by_killing_a_team_if_fsm_is_not_in_play_state(const proofps_dd::GameModeType &gamemode, const proofps_dd::TeamRoundGameMode::RoundStateFSM::RoundState &fsmStateBeingTested)GameModeTestinlineprivate
test_round_games_round_cannot_be_won_by_killing_a_team_if_fsm_is_not_in_play_state()GameModeTestinlineprivate
test_round_games_round_ends_without_win_when_a_team_becomes_empty_and_other_team_is_not_empty(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_round_games_round_ends_without_win_when_a_team_becomes_empty_and_other_team_is_not_empty()GameModeTestinlineprivate
test_round_games_round_ends_without_win_when_a_team_dies_and_other_team_is_empty(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_round_games_round_ends_without_win_when_a_team_dies_and_other_team_is_empty()GameModeTestinlineprivate
test_round_games_round_ends_without_win_when_first_player_joins_a_team(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_round_games_round_ends_without_win_when_first_player_joins_a_team()GameModeTestinlineprivate
test_round_games_round_ends_without_win_when_second_player_joins_the_other_team(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_round_games_round_ends_without_win_when_second_player_joins_the_other_team()GameModeTestinlineprivate
test_round_games_round_is_won_when_a_team_dies_and_other_team_is_not_empty(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_round_games_round_is_won_when_a_team_dies_and_other_team_is_not_empty()GameModeTestinlineprivate
test_round_games_transition_to_play_state_after_n_seconds(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_round_games_transition_to_play_state_after_n_seconds()GameModeTestinlineprivate
test_round_games_winning_cond_time_and_round_win_limit(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_round_games_winning_cond_time_and_round_win_limit()GameModeTestinlineprivate
test_round_win_limit_get_set(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_round_win_limit_get_set()GameModeTestinlineprivate
test_team_deathmatch_get_team_color()GameModeTestinlineprivate
test_team_games_do_not_allow_any_team_id(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_team_games_do_not_allow_any_team_id()GameModeTestinlineprivate
test_team_games_do_not_count_frags_with_zero_team_id_or_in_spectator_mode(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_team_games_do_not_count_frags_with_zero_team_id_or_in_spectator_mode()GameModeTestinlineprivate
test_team_games_get_alive_team_players_count(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_team_games_get_alive_team_players_count()GameModeTestinlineprivate
test_team_games_is_player_allowed_for_gameplay(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_team_games_is_player_allowed_for_gameplay()GameModeTestinlineprivate
test_teamroundgame_fetch_config(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_teamroundgame_fetch_config()GameModeTestinlineprivate
test_time_limit_client_update_time_remaining_secs()GameModeTestinlineprivate
test_time_limit_get_set_and_remaining_time_get()GameModeTestinlineprivate
test_update_player(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_update_player()GameModeTestinlineprivate
test_update_player_non_existing_fails(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_update_player_non_existing_fails()GameModeTestinlineprivate
test_winning_cond_defaults_to_false(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_winning_cond_defaults_to_false()GameModeTestinlineprivate
test_winning_cond_frag_limit(const proofps_dd::GameModeType &gamemode, bool playersSpectatorMode)GameModeTestinlineprivate
test_winning_cond_frag_limit()GameModeTestinlineprivate
test_winning_cond_time_and_frag_limit(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprivate
test_winning_cond_time_and_frag_limit()GameModeTestinlineprivate
test_winning_cond_time_limit()GameModeTestinlineprivate
testInitGamemode(const proofps_dd::GameModeType &gamemode)GameModeTestinlineprotected
trgGameModeTestprivate