Definition at line 26 of file GameModeTest.h.
#include <GameModeTest.h>
◆ GameModeTest() [1/3]
GameModeTest::GameModeTest |
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◆ GameModeTest() [2/3]
◆ GameModeTest() [3/3]
◆ assertFragTableEquals()
◆ Finalize()
virtual void GameModeTest::Finalize |
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◆ Initialize()
virtual void GameModeTest::Initialize |
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◆ operator=() [1/2]
◆ operator=() [2/2]
◆ setUp()
virtual bool GameModeTest::setUp |
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◆ TearDown()
virtual void GameModeTest::TearDown |
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◆ test_deathmatch_add_player_already_existing_fails()
bool GameModeTest::test_deathmatch_add_player_already_existing_fails |
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◆ test_deathmatch_add_player_random_values()
bool GameModeTest::test_deathmatch_add_player_random_values |
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◆ test_deathmatch_add_player_sends_winning_state_only_when_game_is_already_won()
bool GameModeTest::test_deathmatch_add_player_sends_winning_state_only_when_game_is_already_won |
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◆ test_deathmatch_add_player_zero_values_maintains_adding_order()
bool GameModeTest::test_deathmatch_add_player_zero_values_maintains_adding_order |
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◆ test_deathmatch_fetch_config()
bool GameModeTest::test_deathmatch_fetch_config |
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◆ test_deathmatch_frag_limit_get_set()
bool GameModeTest::test_deathmatch_frag_limit_get_set |
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◆ test_deathmatch_receive_and_update_winning_conditions_client()
bool GameModeTest::test_deathmatch_receive_and_update_winning_conditions_client |
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◆ test_deathmatch_remove_player()
bool GameModeTest::test_deathmatch_remove_player |
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◆ test_deathmatch_restart()
bool GameModeTest::test_deathmatch_restart |
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◆ test_deathmatch_restart_without_removing_players()
bool GameModeTest::test_deathmatch_restart_without_removing_players |
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◆ test_deathmatch_time_limit_client_update_time_remaining_secs()
bool GameModeTest::test_deathmatch_time_limit_client_update_time_remaining_secs |
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◆ test_deathmatch_time_limit_get_set_and_remaining_time_get()
bool GameModeTest::test_deathmatch_time_limit_get_set_and_remaining_time_get |
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◆ test_deathmatch_update_player()
bool GameModeTest::test_deathmatch_update_player |
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◆ test_deathmatch_update_player_non_existing_fails()
bool GameModeTest::test_deathmatch_update_player_non_existing_fails |
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◆ test_deathmatch_winning_cond_defaults_to_false()
bool GameModeTest::test_deathmatch_winning_cond_defaults_to_false |
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◆ test_deathmatch_winning_cond_frag_limit()
bool GameModeTest::test_deathmatch_winning_cond_frag_limit |
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◆ test_deathmatch_winning_cond_time_and_frag_limit()
bool GameModeTest::test_deathmatch_winning_cond_time_and_frag_limit |
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◆ test_deathmatch_winning_cond_time_limit()
bool GameModeTest::test_deathmatch_winning_cond_time_limit |
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◆ test_factory_creates_deathmatch_only()
bool GameModeTest::test_factory_creates_deathmatch_only |
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◆ test_rename_player()
bool GameModeTest::test_rename_player |
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◆ test_restart_updates_times()
bool GameModeTest::test_restart_updates_times |
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◆ testInitDeathmatch()
bool GameModeTest::testInitDeathmatch |
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◆ dm
◆ gm
◆ m_ammoChangeEvents
◆ m_audio
pge_audio::PgeAudio GameModeTest::m_audio |
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◆ m_bullets
std::list<Bullet> GameModeTest::m_bullets |
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◆ m_cfgProfiles
PGEcfgProfiles& GameModeTest::m_cfgProfiles |
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◆ m_engine
PR00FsUltimateRenderingEngine* GameModeTest::m_engine |
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◆ m_itemPickupEvents
◆ m_network
pge_network::PgeNetworkStub GameModeTest::m_network |
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The documentation for this class was generated from the following file:
- C:/__PR00F__/___developing___/projects/PRooFPS-dd/PRooFPS-dd/Tests/GameModeTest.h