Definition at line 93 of file GameModeTest.h.
|
| bool | assertFragTableEquals (const std::vector< proofps_dd::PlayersTableRow > &expectedPlayers, const std::list< proofps_dd::PlayersTableRow > &fragTable, const std::string &sLogText="") |
| |
| bool | assertFragTableEqualsEz (const std::vector< proofps_dd::PlayersTableRow > &expectedPlayers, const std::list< proofps_dd::PlayersTableRow > &fragTable, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &sLogText) |
| |
| bool | assertTrueEz (bool statement, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &strText) |
| |
| bool | assertFalseEz (bool statement, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &strText) |
| |
| template<class T , class S > |
| bool | assertEqualsEz (const T &expected, const S &checked, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &strText) |
| |
| template<class T , class S > |
| bool | assertLequalsEz (const T &checked, const S &comparedTo, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &strText) |
| |
| template<class T , class S > |
| bool | assertLessEz (const T &checked, const S &comparedTo, const proofps_dd::GameModeType &gamemode, const bool &bTestingAsServer, const std::string &strText) |
| |
| bool | add2plus1players () |
| | Creates 3 new players in m_mapPlayers, assigns the first 2 to Team 1, and the last player to Team 2.
|
| |
| bool | test_get_gamemodetype_name () |
| |
| bool | test_get_gamemodetype_from_config () |
| |
| bool | test_gamemodetype_prefix_increment_operator () |
| |
| bool | test_factory_creates_deathmatch () |
| |
| bool | test_factory_creates_teamdeathmatch () |
| |
| bool | test_factory_creates_teamroundgame () |
| |
| bool | test_restart_updates_times () |
| |
| bool | test_rename_player () |
| |
| bool | test_get_rank () |
| |
| bool | test_time_limit_get_set_and_remaining_time_get () |
| |
| bool | test_time_limit_client_update_time_remaining_secs () |
| |
| bool | test_winning_cond_time_limit () |
| |
| bool | test_receive_and_update_winning_conditions_client () |
| |
| bool | test_frag_limit_get_set (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_frag_limit_get_set () |
| |
| bool | test_round_win_limit_get_set (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_round_win_limit_get_set () |
| |
| bool | test_deathmatch_fetch_config (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_deathmatch_fetch_config () |
| |
| bool | test_teamroundgame_fetch_config (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_teamroundgame_fetch_config () |
| |
| bool | test_add_player_zero_values_maintains_adding_order (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_add_player_zero_values_maintains_adding_order () |
| |
| bool | test_add_player_random_values (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_add_player_random_values () |
| |
| bool | test_add_player_already_existing_fails (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_add_player_already_existing_fails () |
| |
| bool | test_add_player_sends_winning_state_only_when_game_is_already_won (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_add_player_sends_winning_state_only_when_game_is_already_won () |
| |
| bool | test_update_player (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_update_player () |
| |
| bool | test_update_player_non_existing_fails (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_update_player_non_existing_fails () |
| |
| bool | test_remove_player (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_remove_player () |
| |
| bool | test_restart_deathmatches (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_restart_deathmatches () |
| |
| bool | test_restart_roundgames (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_restart_roundgames () |
| |
| bool | test_restart_deathmatches_without_removing_players (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_restart_deathmatches_without_removing_players () |
| |
| bool | test_restart_roundgames_without_removing_players (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_restart_roundgames_without_removing_players () |
| |
| bool | test_winning_cond_defaults_to_false (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_winning_cond_defaults_to_false () |
| |
| bool | test_winning_cond_frag_limit (const proofps_dd::GameModeType &gamemode, bool playersSpectatorMode) |
| |
| bool | test_winning_cond_frag_limit () |
| |
| bool | test_deathmatch_does_count_frags_with_spectators () |
| |
| bool | test_winning_cond_time_and_frag_limit (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_winning_cond_time_and_frag_limit () |
| |
| bool | test_deathmatch_is_player_allowed_for_gameplay () |
| |
| bool | test_team_deathmatch_get_team_color () |
| |
| bool | test_team_games_do_not_count_frags_with_zero_team_id_or_in_spectator_mode (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_team_games_do_not_count_frags_with_zero_team_id_or_in_spectator_mode () |
| |
| bool | test_team_games_do_not_allow_any_team_id (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_team_games_do_not_allow_any_team_id () |
| |
| bool | test_team_games_is_player_allowed_for_gameplay (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_team_games_is_player_allowed_for_gameplay () |
| |
| bool | test_team_games_get_alive_team_players_count (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_team_games_get_alive_team_players_count () |
| |
| bool | test_round_games_winning_cond_time_and_round_win_limit (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_round_games_winning_cond_time_and_round_win_limit () |
| |
| bool | test_round_games_get_time_limit_in_current_state (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_round_games_get_time_limit_in_current_state () |
| |
| bool | test_round_games_get_time_remaining_in_current_state (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_round_games_get_time_remaining_in_current_state () |
| |
| bool | test_round_games_client_update_time_remaining_in_current_state_millisecs (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_round_games_client_update_time_remaining_in_current_state_millisecs () |
| |
| bool | test_round_games_transition_to_play_state_after_n_seconds (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_round_games_transition_to_play_state_after_n_seconds () |
| |
| bool | test_round_games_round_is_won_when_a_team_dies_and_other_team_is_not_empty (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_round_games_round_is_won_when_a_team_dies_and_other_team_is_not_empty () |
| |
| bool | test_round_games_round_ends_without_win_when_a_team_becomes_empty_and_other_team_is_not_empty (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_round_games_round_ends_without_win_when_a_team_becomes_empty_and_other_team_is_not_empty () |
| |
| bool | test_round_games_round_ends_without_win_when_a_team_dies_and_other_team_is_empty (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_round_games_round_ends_without_win_when_a_team_dies_and_other_team_is_empty () |
| |
| bool | test_round_games_round_ends_without_win_when_first_player_joins_a_team (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_round_games_round_ends_without_win_when_first_player_joins_a_team () |
| |
| bool | test_round_games_round_ends_without_win_when_second_player_joins_the_other_team (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_round_games_round_ends_without_win_when_second_player_joins_the_other_team () |
| |
| bool | test_round_games_round_cannot_be_won_by_killing_a_team_if_fsm_is_not_in_play_state (const proofps_dd::GameModeType &gamemode, const proofps_dd::TeamRoundGameMode::RoundStateFSM::RoundState &fsmStateBeingTested) |
| |
| bool | test_round_games_round_cannot_be_won_by_killing_a_team_if_fsm_is_not_in_play_state () |
| |
| bool | test_round_games_player_movement_allowed (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_round_games_player_movement_allowed () |
| |
| bool | test_round_games_hasJustTransitionedTo_functions_server (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_round_games_hasJustTransitionedTo_functions_server () |
| |
| bool | test_round_games_hasJustTransitionedTo_functions_client (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_round_games_hasJustTransitionedTo_functions_client () |
| |
| bool | test_round_games_hasJustTransitionedTo_always_detects_restart (const proofps_dd::GameModeType &gamemode) |
| |
| bool | test_round_games_hasJustTransitionedTo_always_detects_restart () |
| |