PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
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PlayerTest Member List

This is the complete list of members for PlayerTest, including all inherited members.

Finalize() overridePlayerTestinlineprotectedvirtual
Initialize() overridePlayerTestinlineprotectedvirtual
loadWeaponsForPlayer(proofps_dd::Player &player, const SetDfltWpn &setDefWpn)PlayerTestinlineprivate
m_ammoChangeEventsPlayerTestprivate
m_audioPlayerTestprivate
m_bulletsPlayerTestprivate
m_cfgProfilesPlayerTestprivate
m_enginePlayerTestprivate
m_itemPickupEventsPlayerTestprivate
m_networkPlayerTestprivate
operator=(const PlayerTest &)=deletePlayerTest
operator=(PlayerTest &&)=deletePlayerTest
PlayerTest(PGEcfgProfiles &cfgProfiles)PlayerTestinline
PlayerTest(const PlayerTest &)=deletePlayerTest
PlayerTest(PlayerTest &&)=deletePlayerTest
SetDfltWpn enum namePlayerTestprivate
setUp() overridePlayerTestinlineprotectedvirtual
TearDown() overridePlayerTestinlineprotectedvirtual
test_attack()PlayerTestinlineprivate
test_can_take_item_health()PlayerTestinlineprivate
test_can_take_item_weapon()PlayerTestinlineprivate
test_client_do_crouch()PlayerTestinlineprivate
test_client_do_standup()PlayerTestinlineprivate
test_die_client()PlayerTestinlineprivate
test_die_server()PlayerTestinlineprivate
test_dirtiness_one_by_one()PlayerTestinlineprivate
test_do_damage()PlayerTestinlineprivate
test_gen_unique_user_name()PlayerTestinlineprivate
test_get_proposed_new_pos_y_for_standup()PlayerTestinlineprivate
test_get_weapon_instance_by_map_item_type()PlayerTestinlineprivate
test_gravity()PlayerTestinlineprivate
test_handle_falling_from_high_client_instance()PlayerTestinlineprivate
test_handle_falling_from_high_server_instance()PlayerTestinlineprivate
test_handle_jumppad_activated_client()PlayerTestinlineprivate
test_handle_jumppad_activated_server()PlayerTestinlineprivate
test_handle_landed_client_instance()PlayerTestinlineprivate
test_handle_landed_server_instance()PlayerTestinlineprivate
test_handle_take_item_client_instance()PlayerTestinlineprivate
test_handle_take_item_server_instance()PlayerTestinlineprivate
test_handle_take_weapon_item()PlayerTestinlineprivate
test_hide()PlayerTestinlineprivate
test_initial_values()PlayerTestinlineprivate
test_is_in_air()PlayerTestinlineprivate
test_is_moving()PlayerTestinlineprivate
test_jump()PlayerTestinlineprivate
test_respawn()PlayerTestinlineprivate
test_server_do_crouch()PlayerTestinlineprivate
test_server_do_standup()PlayerTestinlineprivate
test_set_armor_and_update_old_armor()PlayerTestinlineprivate
test_set_booted_up()PlayerTestinlineprivate
test_set_can_fall()PlayerTestinlineprivate
test_set_expecting_after_boot_up_delayed_update()PlayerTestinlineprivate
test_set_has_just_started_falling()PlayerTestinlineprivate
test_set_health_and_update_old_health()PlayerTestinlineprivate
test_set_invulnerability()PlayerTestinlineprivate
test_set_just_created_and_expecting_start_pos()PlayerTestinlineprivate
test_set_name()PlayerTestinlineprivate
test_set_run()PlayerTestinlineprivate
test_set_somersault_client()PlayerTestinlineprivate
test_set_strafe()PlayerTestinlineprivate
test_set_visibility_state()PlayerTestinlineprivate
test_show()PlayerTestinlineprivate
test_start_somersault_server_mid_air_when_auto_crouch_is_disabled()PlayerTestinlineprivate
test_start_somersault_server_mid_air_when_auto_crouch_is_enabled()PlayerTestinlineprivate
test_start_somersault_server_on_ground()PlayerTestinlineprivate
test_step_somersault_angle_server()PlayerTestinlineprivate
test_take_item_health()PlayerTestinlineprivate
test_take_item_weapon()PlayerTestinlineprivate
test_update_old_frags_and_deaths()PlayerTestinlineprivate
test_update_old_pos()PlayerTestinlineprivate