Definition at line 23 of file PlayerTest.h.
#include <PlayerTest.h>
◆ SetDfltWpn
◆ PlayerTest() [1/3]
PlayerTest::PlayerTest |
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◆ PlayerTest() [2/3]
◆ PlayerTest() [3/3]
◆ Finalize()
virtual void PlayerTest::Finalize |
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◆ Initialize()
virtual void PlayerTest::Initialize |
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◆ loadWeaponsForPlayer()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ setUp()
virtual bool PlayerTest::setUp |
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◆ TearDown()
virtual void PlayerTest::TearDown |
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inlineoverrideprotectedvirtual |
◆ test_attack()
bool PlayerTest::test_attack |
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◆ test_can_take_item_health()
bool PlayerTest::test_can_take_item_health |
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◆ test_can_take_item_weapon()
bool PlayerTest::test_can_take_item_weapon |
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◆ test_client_do_crouch()
bool PlayerTest::test_client_do_crouch |
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◆ test_client_do_standup()
bool PlayerTest::test_client_do_standup |
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◆ test_die_client()
bool PlayerTest::test_die_client |
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◆ test_die_server()
bool PlayerTest::test_die_server |
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◆ test_dirtiness_one_by_one()
bool PlayerTest::test_dirtiness_one_by_one |
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◆ test_do_damage()
bool PlayerTest::test_do_damage |
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◆ test_gen_unique_user_name()
bool PlayerTest::test_gen_unique_user_name |
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◆ test_get_proposed_new_pos_y_for_standup()
bool PlayerTest::test_get_proposed_new_pos_y_for_standup |
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◆ test_get_weapon_instance_by_map_item_type()
bool PlayerTest::test_get_weapon_instance_by_map_item_type |
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◆ test_gravity()
bool PlayerTest::test_gravity |
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◆ test_handle_falling_from_high_client_instance()
bool PlayerTest::test_handle_falling_from_high_client_instance |
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◆ test_handle_falling_from_high_server_instance()
bool PlayerTest::test_handle_falling_from_high_server_instance |
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◆ test_handle_jumppad_activated_client()
bool PlayerTest::test_handle_jumppad_activated_client |
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◆ test_handle_jumppad_activated_server()
bool PlayerTest::test_handle_jumppad_activated_server |
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◆ test_handle_landed_client_instance()
bool PlayerTest::test_handle_landed_client_instance |
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◆ test_handle_landed_server_instance()
bool PlayerTest::test_handle_landed_server_instance |
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◆ test_handle_take_item_client_instance()
bool PlayerTest::test_handle_take_item_client_instance |
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◆ test_handle_take_item_server_instance()
bool PlayerTest::test_handle_take_item_server_instance |
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◆ test_handle_take_weapon_item()
bool PlayerTest::test_handle_take_weapon_item |
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◆ test_hide()
bool PlayerTest::test_hide |
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◆ test_initial_values()
bool PlayerTest::test_initial_values |
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◆ test_is_in_air()
bool PlayerTest::test_is_in_air |
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◆ test_is_moving()
bool PlayerTest::test_is_moving |
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◆ test_jump()
bool PlayerTest::test_jump |
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◆ test_respawn()
bool PlayerTest::test_respawn |
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◆ test_server_do_crouch()
bool PlayerTest::test_server_do_crouch |
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◆ test_server_do_standup()
bool PlayerTest::test_server_do_standup |
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◆ test_set_armor_and_update_old_armor()
bool PlayerTest::test_set_armor_and_update_old_armor |
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◆ test_set_booted_up()
bool PlayerTest::test_set_booted_up |
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◆ test_set_can_fall()
bool PlayerTest::test_set_can_fall |
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◆ test_set_expecting_after_boot_up_delayed_update()
bool PlayerTest::test_set_expecting_after_boot_up_delayed_update |
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◆ test_set_has_just_started_falling()
bool PlayerTest::test_set_has_just_started_falling |
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◆ test_set_health_and_update_old_health()
bool PlayerTest::test_set_health_and_update_old_health |
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◆ test_set_invulnerability()
bool PlayerTest::test_set_invulnerability |
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◆ test_set_just_created_and_expecting_start_pos()
bool PlayerTest::test_set_just_created_and_expecting_start_pos |
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◆ test_set_name()
bool PlayerTest::test_set_name |
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◆ test_set_run()
bool PlayerTest::test_set_run |
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◆ test_set_somersault_client()
bool PlayerTest::test_set_somersault_client |
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◆ test_set_strafe()
bool PlayerTest::test_set_strafe |
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◆ test_set_visibility_state()
bool PlayerTest::test_set_visibility_state |
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◆ test_show()
bool PlayerTest::test_show |
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◆ test_start_somersault_server_mid_air_when_auto_crouch_is_disabled()
bool PlayerTest::test_start_somersault_server_mid_air_when_auto_crouch_is_disabled |
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◆ test_start_somersault_server_mid_air_when_auto_crouch_is_enabled()
bool PlayerTest::test_start_somersault_server_mid_air_when_auto_crouch_is_enabled |
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◆ test_start_somersault_server_on_ground()
bool PlayerTest::test_start_somersault_server_on_ground |
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◆ test_step_somersault_angle_server()
bool PlayerTest::test_step_somersault_angle_server |
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◆ test_take_item_health()
bool PlayerTest::test_take_item_health |
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◆ test_take_item_weapon()
bool PlayerTest::test_take_item_weapon |
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◆ test_update_old_frags_and_deaths()
bool PlayerTest::test_update_old_frags_and_deaths |
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◆ test_update_old_pos()
bool PlayerTest::test_update_old_pos |
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◆ m_ammoChangeEvents
◆ m_audio
pge_audio::PgeAudio PlayerTest::m_audio |
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◆ m_bullets
std::list<Bullet> PlayerTest::m_bullets |
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◆ m_cfgProfiles
PGEcfgProfiles& PlayerTest::m_cfgProfiles |
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◆ m_engine
PR00FsUltimateRenderingEngine* PlayerTest::m_engine |
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◆ m_itemPickupEvents
◆ m_network
pge_network::PgeNetworkStub PlayerTest::m_network |
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The documentation for this class was generated from the following file:
- C:/__PR00F__/___developing___/projects/PRooFPS-dd/PRooFPS-dd/Tests/PlayerTest.h