#include <RegTestMapChangeServerClient3Players.h>
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bool | evaluateInstance (const unsigned int &iInstanceIndex, const bool &bLastIteration) |
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bool | evaluateTest (const bool &bLastIteration) |
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void | StartGame (const unsigned int &iInstanceIndex) noexcept(false) |
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◆ RegTestMapChangeServerClient3Players() [1/3]
RegTestMapChangeServerClient3Players::RegTestMapChangeServerClient3Players |
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const unsigned int & | nTickrate, |
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const unsigned int & | nClUpdateRate, |
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const unsigned int & | nPhysicsRateMin, |
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const unsigned int & | nTestIterations, |
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const bool & | bAreWeTestingReleaseBuild, |
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const unsigned int & | nClients ) |
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◆ ~RegTestMapChangeServerClient3Players()
RegTestMapChangeServerClient3Players::~RegTestMapChangeServerClient3Players |
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◆ RegTestMapChangeServerClient3Players() [2/3]
◆ RegTestMapChangeServerClient3Players() [3/3]
◆ evaluateInstance()
bool RegTestMapChangeServerClient3Players::evaluateInstance |
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const unsigned int & | iInstanceIndex, |
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const bool & | bLastIteration ) |
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inlineprivate |
◆ evaluateTest()
bool RegTestMapChangeServerClient3Players::evaluateTest |
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const bool & | bLastIteration | ) |
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inlineprivate |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ setUp()
virtual bool RegTestMapChangeServerClient3Players::setUp |
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inlineoverrideprotectedvirtual |
◆ StartGame()
void RegTestMapChangeServerClient3Players::StartGame |
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const unsigned int & | iInstanceIndex | ) |
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◆ TearDown()
virtual void RegTestMapChangeServerClient3Players::TearDown |
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inlineoverrideprotectedvirtual |
◆ testMethod()
bool RegTestMapChangeServerClient3Players::testMethod |
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inlineoverrideprotected |
◆ evaluateFragTable
◆ hServerMainGameWindow
HWND RegTestMapChangeServerClient3Players::hServerMainGameWindow |
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◆ m_nClients
const unsigned int RegTestMapChangeServerClient3Players::m_nClients |
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◆ m_nClUpdateRate
const unsigned int RegTestMapChangeServerClient3Players::m_nClUpdateRate |
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◆ m_nPhysicsRateMin
const unsigned int RegTestMapChangeServerClient3Players::m_nPhysicsRateMin |
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◆ m_nPlayerCounter
unsigned int RegTestMapChangeServerClient3Players::m_nPlayerCounter |
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◆ m_nSecondsWaitForInstancesToChangeMap
const unsigned int RegTestMapChangeServerClient3Players::m_nSecondsWaitForInstancesToChangeMap |
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◆ m_nTestIterations
const unsigned int RegTestMapChangeServerClient3Players::m_nTestIterations |
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◆ m_nTickRate
const unsigned int RegTestMapChangeServerClient3Players::m_nTickRate |
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◆ m_vecHClientMainGameWindow
std::vector<HWND> RegTestMapChangeServerClient3Players::m_vecHClientMainGameWindow |
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◆ m_vecProcInfoClient
std::vector<PROCESS_INFORMATION> RegTestMapChangeServerClient3Players::m_vecProcInfoClient |
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◆ procInfoServer
PROCESS_INFORMATION RegTestMapChangeServerClient3Players::procInfoServer |
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The documentation for this class was generated from the following file: