| cameraGetShakeForce() | proofps_dd::CameraHandling | protected |
| CameraHandling(PGE &pge, Durations &durations, Maps &maps) | proofps_dd::CameraHandling | |
| CameraHandling(const CameraHandling &)=delete | proofps_dd::CameraHandling | |
| CameraHandling(CameraHandling &&)=delete | proofps_dd::CameraHandling | |
| cameraInitForGameStart() | proofps_dd::CameraHandling | protected |
| cameraPositionToMapCenter() | proofps_dd::CameraHandling | protected |
| cameraSmoothShakeForceTowardsZero(const float &fFps) | proofps_dd::CameraHandling | private |
| cameraUpdatePosAndAngle(const Player &player, const XHair &xhair, const float &fFps, bool bCamFollowsXHair, bool bCamTiltingAllowed, bool bCamRollAllowed) | proofps_dd::CameraHandling | protected |
| cameraUpdatePosAndAngleWhenPlayerIsInNormalSituation(PureCamera &cam, const Player &player, const XHair &xhair, const float &fFps, bool bCamFollowsXHair, bool bCamTiltingAllowed) | proofps_dd::CameraHandling | private |
| cameraUpdatePosAndAngleWhenPlayerIsSomersaulting(PureCamera &cam, const Player &player) | proofps_dd::CameraHandling | private |
| cameraUpdateShakeFactorXY(const float &fFps) | proofps_dd::CameraHandling | private |
| m_durations | proofps_dd::CameraHandling | private |
| m_fCameraMinY | proofps_dd::CameraHandling | private |
| m_fShakeDegree | proofps_dd::CameraHandling | private |
| m_fShakeFactorX | proofps_dd::CameraHandling | private |
| m_fShakeFactorY | proofps_dd::CameraHandling | private |
| m_maps | proofps_dd::CameraHandling | private |
| m_pge | proofps_dd::CameraHandling | private |
| m_vecCamShakeForce | proofps_dd::CameraHandling | private |
| operator=(const CameraHandling &)=delete | proofps_dd::CameraHandling | |
| operator=(CameraHandling &&)=delete | proofps_dd::CameraHandling | |