| cameraGetPlayerConnectionHandleToFollowWhenSpectating() const | proofps_dd::CameraHandling | |
| cameraGetPosToFollowWhenSpectating() | proofps_dd::CameraHandling | |
| cameraGetShakeForce() | proofps_dd::CameraHandling | protected |
| cameraGetSpectatingView() | proofps_dd::CameraHandling | |
| CameraHandling(PR00FsUltimateRenderingEngine &pure, Durations &durations, Maps &maps) | proofps_dd::CameraHandling | |
| CameraHandling(const CameraHandling &)=delete | proofps_dd::CameraHandling | |
| CameraHandling(CameraHandling &&)=delete | proofps_dd::CameraHandling | |
| cameraInitForGameStart() | proofps_dd::CameraHandling | protected |
| cameraPositionToMapCenter() | proofps_dd::CameraHandling | protected |
| cameraSmoothShakeForceTowardsZero(const float &fFps) | proofps_dd::CameraHandling | private |
| cameraToggleSpectatingView() | proofps_dd::CameraHandling | |
| cameraUpdatePosAndAngle(pge_audio::PgeAudio &audio, const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, const Player &player, XHair &xhair, const float &fFps, bool bCamFollowsXHair, bool bCamTiltingAllowed, bool bCamRollAllowed) | proofps_dd::CameraHandling | protected |
| cameraUpdatePosAndAngleToFollowPos(PureCamera &cam, const PureVector &vecFollowPos, const XHair &xhair, const float &fFps, bool bCamFollowsXHair, bool bCamTiltingAllowed) | proofps_dd::CameraHandling | private |
| cameraUpdatePosAndAngleWhenPlayerIsInNormalSituation(PureCamera &cam, const Player &player, const XHair &xhair, const float &fFps, bool bCamFollowsXHair, bool bCamTiltingAllowed) | proofps_dd::CameraHandling | private |
| cameraUpdatePosAndAngleWhenPlayerIsSomersaulting(PureCamera &cam, const Player &player) | proofps_dd::CameraHandling | private |
| cameraUpdatePosAndAngleWhenSpectating(const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, PureCamera &cam, XHair &xhair, const float &fFps, bool bCamFollowsXHair, bool bCamTiltingAllowed) | proofps_dd::CameraHandling | private |
| cameraUpdateShakeFactorXY(const float &fFps) | proofps_dd::CameraHandling | private |
| canSpectatePlayer(const Player &player) | proofps_dd::CameraHandling | static |
| findAnyValidPlayerToFollowInPlayerSpectatingView(const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, PureVector &posPlayerToFollow) | proofps_dd::CameraHandling | |
| findNextValidPlayerToFollowInPlayerSpectatingView(const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers) | proofps_dd::CameraHandling | |
| findPrevValidPlayerToFollowInPlayerSpectatingView(const std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers) | proofps_dd::CameraHandling | |
| getConsole() const | proofps_dd::CameraHandling | |
| getLoggerModuleName() | proofps_dd::CameraHandling | static |
| m_connHandlePlayerToFollowInSpectatingView | proofps_dd::CameraHandling | private |
| m_durations | proofps_dd::CameraHandling | private |
| m_eSpectatingView | proofps_dd::CameraHandling | private |
| m_fCameraMinY | proofps_dd::CameraHandling | private |
| m_fShakeDegree | proofps_dd::CameraHandling | private |
| m_fShakeFactorX | proofps_dd::CameraHandling | private |
| m_fShakeFactorY | proofps_dd::CameraHandling | private |
| m_maps | proofps_dd::CameraHandling | private |
| m_pure | proofps_dd::CameraHandling | private |
| m_vecCamShakeForce | proofps_dd::CameraHandling | private |
| m_vecPosToFollowInFreeCameraView | proofps_dd::CameraHandling | private |
| operator=(const CameraHandling &)=delete | proofps_dd::CameraHandling | |
| operator=(CameraHandling &&)=delete | proofps_dd::CameraHandling | |
| SpectatingView enum name | proofps_dd::CameraHandling | |