cameraGetShakeForce() | proofps_dd::CameraHandling | protected |
CameraHandling(PGE &pge, Durations &durations, Maps &maps) | proofps_dd::CameraHandling | |
CameraHandling(const CameraHandling &)=delete | proofps_dd::CameraHandling | |
CameraHandling(CameraHandling &&)=delete | proofps_dd::CameraHandling | |
cameraInitForGameStart() | proofps_dd::CameraHandling | protected |
cameraPositionToMapCenter() | proofps_dd::CameraHandling | protected |
cameraSmoothShakeForceTowardsZero(const float &fFps) | proofps_dd::CameraHandling | private |
cameraUpdatePosAndAngle(const Player &player, const XHair &xhair, const float &fFps, bool bCamFollowsXHair, bool bCamTiltingAllowed, bool bCamRollAllowed) | proofps_dd::CameraHandling | protected |
cameraUpdatePosAndAngleWhenPlayerIsInNormalSituation(PureCamera &cam, const Player &player, const XHair &xhair, const float &fFps, bool bCamFollowsXHair, bool bCamTiltingAllowed) | proofps_dd::CameraHandling | private |
cameraUpdatePosAndAngleWhenPlayerIsSomersaulting(PureCamera &cam, const Player &player) | proofps_dd::CameraHandling | private |
cameraUpdateShakeFactorXY(const float &fFps) | proofps_dd::CameraHandling | private |
m_durations | proofps_dd::CameraHandling | private |
m_fCameraMinY | proofps_dd::CameraHandling | private |
m_fShakeDegree | proofps_dd::CameraHandling | private |
m_fShakeFactorX | proofps_dd::CameraHandling | private |
m_fShakeFactorY | proofps_dd::CameraHandling | private |
m_maps | proofps_dd::CameraHandling | private |
m_pge | proofps_dd::CameraHandling | private |
m_vecCamShakeForce | proofps_dd::CameraHandling | private |
operator=(const CameraHandling &)=delete | proofps_dd::CameraHandling | |
operator=(CameraHandling &&)=delete | proofps_dd::CameraHandling | |