Definition at line 18 of file Sounds.h.
#include <Sounds.h>
◆ Sounds() [1/3]
| proofps_dd::Sounds::Sounds |
( |
| ) |
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◆ Sounds() [2/3]
| proofps_dd::Sounds::Sounds |
( |
const Sounds & | | ) |
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delete |
◆ Sounds() [3/3]
| proofps_dd::Sounds::Sounds |
( |
Sounds && | | ) |
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delete |
◆ getConsole()
| CConsole & proofps_dd::Sounds::getConsole |
( |
| ) |
const |
◆ getLoggerModuleName()
| const char * proofps_dd::Sounds::getLoggerModuleName |
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| ) |
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static |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ m_sndChangeWeapon
| SoLoud::Wav proofps_dd::Sounds::m_sndChangeWeapon |
◆ m_sndEndgameMusic
| SoLoud::Wav proofps_dd::Sounds::m_sndEndgameMusic |
◆ m_sndEndgameMusicHandle
| SoLoud::handle proofps_dd::Sounds::m_sndEndgameMusicHandle {} |
◆ m_sndLetsgo
| SoLoud::Wav proofps_dd::Sounds::m_sndLetsgo |
◆ m_sndMenuMusic
| SoLoud::Wav proofps_dd::Sounds::m_sndMenuMusic |
◆ m_sndMenuMusicHandle
| SoLoud::handle proofps_dd::Sounds::m_sndMenuMusicHandle {} |
◆ m_sndPlayerDie
| SoLoud::Wav proofps_dd::Sounds::m_sndPlayerDie |
◆ m_sndRoundWin
| SoLoud::Wav proofps_dd::Sounds::m_sndRoundWin |
◆ m_sndRoundWinHandle
| SoLoud::handle proofps_dd::Sounds::m_sndRoundWinHandle {} |
The documentation for this class was generated from the following files:
- C:/__PR00F__/___developing___/projects/PRooFPS-dd/PRooFPS-dd/Sounds.h
- C:/__PR00F__/___developing___/projects/PRooFPS-dd/PRooFPS-dd/Sounds.cpp