| initPkt(pge_network::PgePacket &pkt, const pge_network::PgeNetworkConnectionHandle &connHandleServerSide, const Bullet::BulletId bulletId, const WeaponId weaponId, const TPureFloat px, const TPureFloat py, const TPureFloat pz, const TPureFloat ax, const TPureFloat ay, const TPureFloat az, const int &nDamageHp, const TPureFloat &damageAreaSize, const Bullet::DamageAreaEffect &damageAreaEffect, const TPureFloat &damageAreaPulse) | proofps_dd::MsgBulletUpdateFromServer | inlinestatic |