Definition at line 777 of file PRooFPS-dd-packet.h.
#include <PRooFPS-dd-packet.h>
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| static bool | initPkt (pge_network::PgePacket &pkt, const pge_network::PgeNetworkConnectionHandle &connHandleServerSide, const Bullet::BulletId bulletId, const WeaponId weaponId, const TPureFloat px, const TPureFloat py, const TPureFloat pz, const TPureFloat ax, const TPureFloat ay, const TPureFloat az, const int &nDamageHp, const TPureFloat &damageAreaSize, const Bullet::DamageAreaEffect &damageAreaEffect, const TPureFloat &damageAreaPulse) |
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| static BulletDelete & | getDelete (pge_network::PgePacket &pkt) |
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◆ BulletDelete
| Enumerator |
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| No | |
| Yes | |
| YesHitWall | |
| YesHitPlayer | |
| YesForcedDisappear | |
Definition at line 781 of file PRooFPS-dd-packet.h.
◆ getDelete()
| static BulletDelete & proofps_dd::MsgBulletUpdateFromServer::getDelete |
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pge_network::PgePacket & | pkt | ) |
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inlinestatic |
◆ initPkt()
| static bool proofps_dd::MsgBulletUpdateFromServer::initPkt |
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pge_network::PgePacket & | pkt, |
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const pge_network::PgeNetworkConnectionHandle & | connHandleServerSide, |
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const Bullet::BulletId | bulletId, |
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const WeaponId | weaponId, |
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const TPureFloat | px, |
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const TPureFloat | py, |
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const TPureFloat | pz, |
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const TPureFloat | ax, |
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const TPureFloat | ay, |
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const TPureFloat | az, |
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const int & | nDamageHp, |
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const TPureFloat & | damageAreaSize, |
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const Bullet::DamageAreaEffect & | damageAreaEffect, |
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const TPureFloat & | damageAreaPulse ) |
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inlinestatic |
◆ id
◆ m_angle
| TXYZ proofps_dd::MsgBulletUpdateFromServer::m_angle |
◆ m_bulletId
| Bullet::BulletId proofps_dd::MsgBulletUpdateFromServer::m_bulletId |
◆ m_delete
| BulletDelete proofps_dd::MsgBulletUpdateFromServer::m_delete |
◆ m_eDamageAreaEffect
| Bullet::DamageAreaEffect proofps_dd::MsgBulletUpdateFromServer::m_eDamageAreaEffect |
◆ m_fDamageAreaPulse
| TPureFloat proofps_dd::MsgBulletUpdateFromServer::m_fDamageAreaPulse |
◆ m_fDamageAreaSize
| TPureFloat proofps_dd::MsgBulletUpdateFromServer::m_fDamageAreaSize |
◆ m_nDamageHp
| int proofps_dd::MsgBulletUpdateFromServer::m_nDamageHp |
◆ m_pos
| TXYZ proofps_dd::MsgBulletUpdateFromServer::m_pos |
◆ m_weaponId
| WeaponId proofps_dd::MsgBulletUpdateFromServer::m_weaponId |
The documentation for this struct was generated from the following file: