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PURE API 0.5
PR00F's Ultimate Rendering Engine full documentation
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PURE 2D <-> 3D projections class. More...
PURE 2D <-> 3D projections class.
Definition at line 20 of file PureProjection.h.
#include <PureProjection.h>
Static Public Member Functions | |
static bool | project3dTo2d (TPureFloat fWorldX, TPureFloat fWorldY, TPureFloat fWorldZ, TPureFloat fCamPosX, TPureFloat fCamPosY, TPureFloat fCamPosZ, TPureFloat fCamTargetX, TPureFloat fCamTargetY, TPureFloat fCamTargetZ, TPureFloat fCamUpX, TPureFloat fCamUpY, TPureFloat fCamUpZ, TPureFloat fCamFovY, TPureFloat fCamAspect, TPureFloat fNearPlane, TPureFloat fFarPlane, TPureInt nViewportX, TPureInt nViewportY, TPureUInt nViewportW, TPureUInt nViewportH, PureVector &vecProjected) |
Makes a projection from world-space to window/screen-space. | |
static bool | project2dTo3d (TPureUInt nScreenX, TPureUInt nScreenY, TPureFloat nScreenDepth, TPureFloat fCamPosX, TPureFloat fCamPosY, TPureFloat fCamPosZ, TPureFloat fCamTargetX, TPureFloat fCamTargetY, TPureFloat fCamTargetZ, TPureFloat fCamUpX, TPureFloat fCamUpY, TPureFloat fCamUpZ, TPureFloat fCamFovY, TPureFloat fCamAspect, TPureFloat fNearPlane, TPureFloat fFarPlane, TPureInt nViewportX, TPureInt nViewportY, TPureUInt nViewportW, TPureUInt nViewportH, PureVector &vecUnprojected) |
Makes a projection from window/screen-space to world-space. | |
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Makes a projection from window/screen-space to world-space.
Makes an unprojection from window/screen-space to world-space.
nScreenX,nScreenY | nScreenDepth The window/screen-space position coordinates to be unprojected to world-space. |
vecUnprojected | The unprojected 3D world-space coordinates. Valid only if the function returned true. |
Definition at line 139 of file PureProjection.cpp.
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Makes a projection from world-space to window/screen-space.
Note that for the projected coordinates, vecProjected = (0,0,z) represents the lower left corner of the window/screen, so if you want to have this projected coordinate vecProjected to be in the same coordinate system as the sticked objects, you need to subtract the half of the camera viewport's width from vecProjected.getX() and the half of the camera viewport's height from vecProjected.getY() because sticked objects have (0,0) as the center of the window/screen as the origin.
fWorldX,fWorldY,fWorldZ | The world-space position coordinates to be projected to window/screen-space. |
vecProjected | The projected 2D window/screen space coordinates. Valid only if the function returned true. |
Definition at line 36 of file PureProjection.cpp.