![]() |
PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
|
This is the complete list of members for proofps_dd::PRooFPSddPGE, including all inherited members.
allowListAppMessages() | proofps_dd::Networking | protected |
cameraGetShakeForce() | proofps_dd::CameraHandling | protected |
CameraHandling(PGE &pge, Durations &durations, Maps &maps) | proofps_dd::CameraHandling | protected |
CameraHandling(const CameraHandling &)=delete | proofps_dd::CameraHandling | protected |
CameraHandling(CameraHandling &&)=delete | proofps_dd::CameraHandling | protected |
cameraInitForGameStart() | proofps_dd::CameraHandling | protected |
cameraPositionToMapCenter() | proofps_dd::CameraHandling | protected |
cameraSmoothShakeForceTowardsZero(const float &fFps) | proofps_dd::CameraHandling | private |
cameraUpdatePosAndAngle(const Player &player, const XHair &xhair, const float &fFps, bool bCamFollowsXHair, bool bCamTiltingAllowed, bool bCamRollAllowed) | proofps_dd::CameraHandling | protected |
cameraUpdatePosAndAngleWhenPlayerIsInNormalSituation(PureCamera &cam, const Player &player, const XHair &xhair, const float &fFps, bool bCamFollowsXHair, bool bCamTiltingAllowed) | proofps_dd::CameraHandling | private |
cameraUpdatePosAndAngleWhenPlayerIsSomersaulting(PureCamera &cam, const Player &player) | proofps_dd::CameraHandling | private |
cameraUpdateShakeFactorXY(const float &fFps) | proofps_dd::CameraHandling | private |
clearWeaponAutoReloadRequest() | proofps_dd::WeaponHandling | protected |
clearWeaponAutoSwitchToBestLoadedRequest() | proofps_dd::WeaponHandling | protected |
clearWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest() | proofps_dd::WeaponHandling | protected |
clearWeaponPickupInducedAutoSwitchRequest() | proofps_dd::WeaponHandling | protected |
clientHandleGameSessionStateFromServer(const proofps_dd::MsgGameSessionStateFromServer &msg) | proofps_dd::PRooFPSddPGE | private |
clientHandleInputWhenConnectedAndSendUserCmdMoveToServer(proofps_dd::GameMode &gameMode, proofps_dd::Player &player, proofps_dd::XHair &xhair, const unsigned int nTickrate, const unsigned int nClUpdateRate, const unsigned int nPhysicsRateMin, proofps_dd::WeaponHandling &wpnHandling) | proofps_dd::InputHandling | protected |
clientHandleInputWhenDisconnectedFromServer() | proofps_dd::InputHandling | protected |
clientKeyboardWhenConnectedToServer(proofps_dd::GameMode &gameMode, pge_network::PgePacket &pkt, proofps_dd::Player &player, const unsigned int nTickrate, const unsigned int nClUpdateRate, const unsigned int nPhysicsRateMin, proofps_dd::WeaponHandling &wpnHandling) | proofps_dd::InputHandling | private |
clientKeyboardWhenDisconnectedFromServer() | proofps_dd::InputHandling | private |
clientMouseWheel(const short int &nMouseWheelChange, pge_network::PgePacket &pkt, proofps_dd::Player &player) | proofps_dd::InputHandling | private |
clientMouseWhenConnectedToServer(proofps_dd::GameMode &gameMode, pge_network::PgePacket &pkt, proofps_dd::Player &player, PureObject3D &objXHair) | proofps_dd::InputHandling | private |
clientUpdateBullets(const unsigned int &nPhysicsRate) | proofps_dd::WeaponHandling | protected |
clientUpdateExplosions(proofps_dd::GameMode &gameMode, const unsigned int &nPhysicsRate) | proofps_dd::WeaponHandling | protected |
clientUpdatePlayerAsPerInputAndSendUserCmdMoveToServer(pge_network::PgePacket &pkt, proofps_dd::Player &player, PureObject3D &objXHair) | proofps_dd::InputHandling | private |
colliding(const PureObject3D &a, const PureObject3D &b) | proofps_dd::Physics | protectedstatic |
colliding2(float o1px, float o1py, float o1pz, float o1sx, float o1sy, float o1sz, float o2px, float o2py, float o2pz, float o2sx, float o2sy, float o2sz) | proofps_dd::Physics | protectedstatic |
colliding2_NoZ(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py, float o2sx, float o2sy) | proofps_dd::Physics | protectedstatic |
colliding3(const PureVector &vecPosMin, const PureVector &vecPosMax, const PureVector &vecObjPos, const PureVector &vecObjSize) | proofps_dd::Physics | protectedstatic |
colliding_NoZ(const PureObject3D &a, const PureObject3D &b) | proofps_dd::Physics | protectedstatic |
connect() | proofps_dd::PRooFPSddPGE | private |
createAndGetPRooFPSddPGEinstance() | proofps_dd::PRooFPSddPGE | static |
createExplosionClient(const proofps_dd::Explosion::ExplosionId &id, const pge_network::PgeNetworkConnectionHandle &connHandle, const PureVector &pos, const int &nDamageHp, const TPureFloat &fDamageAreaSize, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, PureVector &vecCamShakeForce) | proofps_dd::WeaponHandling | protected |
createExplosionServer(const pge_network::PgeNetworkConnectionHandle &connHandle, const PureVector &pos, const TPureFloat &fDamageAreaSize, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, const int &nDamageAp, const int &nDamageHp, XHair &xhair, PureVector &vecCamShakeForce, proofps_dd::GameMode &gameMode) | proofps_dd::WeaponHandling | protected |
deleteWeaponHandlingAll() | proofps_dd::WeaponHandling | protected |
disconnect(bool bExitFromGameSession, const std::string &sExtraDebugText="") | proofps_dd::PRooFPSddPGE | private |
distance_NoZ(float o1px, float o1py, float o2px, float o2py) | proofps_dd::Physics | protectedstatic |
proofps_dd::WeaponHandling::distance_NoZ(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py) | proofps_dd::Physics | protectedstatic |
distance_NoZ_with_distancePerAxis(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py, PureVector &vDirPerAxis, PureVector &vDistancePerAxis) | proofps_dd::Physics | protectedstatic |
Exit enum value | proofps_dd::InputHandling | protected |
getConsole() const | proofps_dd::PRooFPSddPGE | |
getDamageAndImpactForceAtDistance(const Player &player, const Explosion &xpl, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, int &nDamageAp, const int &nDamageHp, PureVector &vecImpactForce) | proofps_dd::WeaponHandling | protected |
getLoggerModuleName() | proofps_dd::PRooFPSddPGE | static |
getLongestMsgAppIdNameLength() | proofps_dd::InputHandling | privatestatic |
getMsgAppIdName(const proofps_dd::PRooFPSappMsgId &id) | proofps_dd::InputHandling | privatestatic |
getMyServerSideConnectionHandle() const | proofps_dd::Networking | protected |
getWeaponAutoReloadRequest() const | proofps_dd::WeaponHandling | protected |
getWeaponAutoSwitchToBestLoadedRequest() const | proofps_dd::WeaponHandling | protected |
getWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest() const | proofps_dd::WeaponHandling | protected |
getWeaponPickupInducedAutoSwitchRequest() const | proofps_dd::WeaponHandling | protected |
handleAutoSwitchUponWeaponPickupShared(const Player &player, Weapon &wpnCurrent, Weapon &wpnPicked, const bool &bHasJustBecomeAvailable) | proofps_dd::WeaponHandling | protected |
handleBulletUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgBulletUpdateFromServer &msg, PureVector &vecCamShakeForce) | proofps_dd::WeaponHandling | protected |
handleCurrentPlayersCurrentWeaponBulletCountsChangeShared(const Player &player, Weapon &wpnCurrent, const TPureUInt &nOldMagCount, const TPureUInt &nNewMagCount, const TPureUInt &nOldUnmagCount, const TPureUInt &nNewUnmagCount, const Weapon::State &oldState, const Weapon::State &newState) | proofps_dd::WeaponHandling | protected |
handleCurrentPlayersCurrentWeaponStateChangeShared(const Player &player, Weapon &wpnCurrent, const Weapon::State &oldState, const Weapon::State &newState, const TPureUInt &nMagCount, const TPureUInt &nUnmagCount) | proofps_dd::WeaponHandling | protected |
handleDeathNotificationFromServer(pge_network::PgeNetworkConnectionHandle nDeadConnHandleServerSide, const proofps_dd::MsgDeathNotificationFromServer &msg) | proofps_dd::PlayerHandling | protected |
handleMapChangeFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgMapChangeFromServer &msg) | proofps_dd::PRooFPSddPGE | private |
handlePlayerDied(Player &player, XHair &xhair, const pge_network::PgeNetworkConnectionHandle &nKillerConnHandleServerSide, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
handlePlayerEventFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgPlayerEventFromServer &msg) | proofps_dd::PlayerHandling | protected |
handlePlayerRespawned(Player &player, XHair &xhair) | proofps_dd::PlayerHandling | protected |
handleUserConnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserConnectedServerSelf &msg, PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, proofps_dd::GameMode &gameMode, std::function< void(int)> &cbDisplayMapLoadingProgressUpdate) | proofps_dd::PlayerHandling | protected |
handleUserDisconnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserDisconnectedFromServer &msg, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
handleUserNameChange(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserNameChangeAndBootupDone &msg, proofps_dd::Config &config, proofps_dd::GameMode &gameMode, PGEcfgProfiles &cfgProfiles) | proofps_dd::PlayerHandling | protected |
handleUserSetupFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserSetupFromServer &msg) | proofps_dd::PRooFPSddPGE | private |
handleUserUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserUpdateFromServer &msg, XHair &xhair, const proofps_dd::Config &config, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
handleWpnUpdateCurrentFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgCurrentWpnUpdateFromServer &msg) | proofps_dd::WeaponHandling | protected |
handleWpnUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgWpnUpdateFromServer &msg) | proofps_dd::WeaponHandling | protected |
hasValidConnection() const | proofps_dd::PRooFPSddPGE | private |
hideLoadingScreen() | proofps_dd::PRooFPSddPGE | private |
initializeWeaponHandling() | proofps_dd::WeaponHandling | protected |
InputHandling(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds) | proofps_dd::InputHandling | protected |
InputHandling(const InputHandling &)=delete | proofps_dd::InputHandling | protected |
InputHandling(InputHandling &&)=delete | proofps_dd::InputHandling | protected |
isBulletOutOfMapBounds(const Bullet &bullet) const | proofps_dd::WeaponHandling | protected |
isMyConnection(const pge_network::PgeNetworkConnectionHandle &connHandleServerSide) const | proofps_dd::Networking | protected |
isServer() const | proofps_dd::Networking | protected |
m_bAttack | proofps_dd::InputHandling | private |
m_bCrouch | proofps_dd::InputHandling | private |
m_bFpsFirstMeasure | proofps_dd::PRooFPSddPGE | private |
m_bPrevAttack | proofps_dd::InputHandling | private |
m_bPrevCrouch | proofps_dd::InputHandling | private |
m_bWpnAutoReloadRequest | proofps_dd::WeaponHandling | private |
m_bWpnAutoSwitchToBestLoadedRequest | proofps_dd::WeaponHandling | private |
m_bWpnAutoSwitchToBestWithAnyKindOfAmmoRequest | proofps_dd::WeaponHandling | private |
m_cbDisplayMapLoadingProgressUpdate | proofps_dd::PRooFPSddPGE | private |
m_config | proofps_dd::PRooFPSddPGE | private |
m_deathMatchMode | proofps_dd::PRooFPSddPGE | private |
m_durations | proofps_dd::PRooFPSddPGE | private |
m_explosions | proofps_dd::WeaponHandling | private |
m_fCameraMinY | proofps_dd::CameraHandling | private |
m_fLastPlayerAngleYSent | proofps_dd::InputHandling | private |
m_fLastWeaponAngleZSent | proofps_dd::InputHandling | private |
m_fps | proofps_dd::PRooFPSddPGE | private |
m_fps_counter | proofps_dd::PRooFPSddPGE | private |
m_fps_lastmeasure | proofps_dd::PRooFPSddPGE | private |
m_fShakeDegree | proofps_dd::CameraHandling | private |
m_fShakeFactorX | proofps_dd::CameraHandling | private |
m_fShakeFactorY | proofps_dd::CameraHandling | private |
m_fWeaponAngleZBigChangeThreshold | proofps_dd::InputHandling | protectedstatic |
m_gameMode | proofps_dd::PRooFPSddPGE | private |
m_gui | proofps_dd::PRooFPSddPGE | private |
m_mapPlayers | proofps_dd::PRooFPSddPGE | private |
m_maps | proofps_dd::PRooFPSddPGE | private |
m_nKeyPressOnceJumpMinumumWaitMilliseconds | proofps_dd::InputHandling | protectedstatic |
m_nKeyPressOnceWpnHandlingMinumumWaitMilliseconds | proofps_dd::InputHandling | protectedstatic |
m_nKeyPressSomersaultMaximumWaitMilliseconds | proofps_dd::InputHandling | protectedstatic |
m_nPlayerAngleYSendIntervalMilliseconds | proofps_dd::InputHandling | protectedstatic |
m_nSendClientUpdatesCntr | proofps_dd::PlayerHandling | private |
m_nSendClientUpdatesInEveryNthTick | proofps_dd::PlayerHandling | private |
m_nServerSideConnectionHandle | proofps_dd::Networking | protected |
m_nWeaponActionMinimumWaitMillisecondsAfterSwitch | proofps_dd::InputHandling | protectedstatic |
m_nWeaponAngleZBigChangeSendIntervalMilliseconds | proofps_dd::InputHandling | protectedstatic |
m_nWeaponAngleZSmallChangeSendIntervalMilliseconds | proofps_dd::InputHandling | protectedstatic |
proofps_dd::m_pge | proofps_dd::CameraHandling | private |
m_prevStrafe | proofps_dd::InputHandling | private |
m_pWpnAutoSwitchWhenPickedUp | proofps_dd::WeaponHandling | private |
m_sndChangeWeapon | proofps_dd::Sounds | protected |
m_sndExplosion | proofps_dd::Sounds | protected |
m_sndLetsgo | proofps_dd::Sounds | protected |
m_sndPlayerDie | proofps_dd::Sounds | protected |
m_sndReloadBazooka | proofps_dd::Sounds | protected |
m_sndReloadFinish | proofps_dd::Sounds | protected |
m_sndReloadStart | proofps_dd::Sounds | protected |
m_sndShootPistol | proofps_dd::Sounds | protected |
m_sndWpnReloadEndHandle | proofps_dd::WeaponHandling | private |
m_sndWpnReloadStartHandle | proofps_dd::WeaponHandling | private |
m_sounds | proofps_dd::PRooFPSddPGE | private |
m_strafe | proofps_dd::InputHandling | private |
m_timeConnectionStateChangeInitiated | proofps_dd::PRooFPSddPGE | private |
m_timeLastPrintWaitConnection | proofps_dd::PRooFPSddPGE | private |
m_timeSimulation | proofps_dd::PRooFPSddPGE | private |
m_vecCamShakeForce | proofps_dd::CameraHandling | private |
mainLoopConnectedClientOnlyOneTick(const long long &durElapsedMicrosecs) | proofps_dd::PRooFPSddPGE | private |
mainLoopConnectedServerOnlyOneTick(const long long &durElapsedMicrosecs) | proofps_dd::PRooFPSddPGE | private |
mainLoopConnectedShared(PureWindow &window) | proofps_dd::PRooFPSddPGE | private |
mainLoopDisconnectedShared(PureWindow &window) | proofps_dd::PRooFPSddPGE | private |
Networking(PGE &pge, proofps_dd::Durations &durations) | proofps_dd::Networking | protected |
Networking(const Networking &)=delete | proofps_dd::Networking | protected |
Networking(Networking &&)=delete | proofps_dd::Networking | protected |
None enum value | proofps_dd::InputHandling | protected |
onGameDestroying() override | proofps_dd::PRooFPSddPGE | protectedvirtual |
onGameFrameBegin() override | proofps_dd::PRooFPSddPGE | protectedvirtual |
onGameInitialized() override | proofps_dd::PRooFPSddPGE | protectedvirtual |
onGameInitializing() override | proofps_dd::PRooFPSddPGE | protectedvirtual |
onGameRunning() override | proofps_dd::PRooFPSddPGE | protectedvirtual |
onPacketReceived(const pge_network::PgePacket &pkt) override | proofps_dd::PRooFPSddPGE | protectedvirtual |
operator=(const PRooFPSddPGE &)=delete | proofps_dd::PRooFPSddPGE | protected |
operator=(PRooFPSddPGE &&)=delete | proofps_dd::PRooFPSddPGE | protected |
proofps_dd::CameraHandling::operator=(const CameraHandling &)=delete | proofps_dd::CameraHandling | protected |
proofps_dd::CameraHandling::operator=(CameraHandling &&)=delete | proofps_dd::CameraHandling | protected |
proofps_dd::InputHandling::operator=(const InputHandling &)=delete | proofps_dd::InputHandling | protected |
proofps_dd::InputHandling::operator=(InputHandling &&)=delete | proofps_dd::InputHandling | protected |
proofps_dd::PlayerHandling::operator=(const PlayerHandling &)=delete | proofps_dd::PlayerHandling | protected |
proofps_dd::PlayerHandling::operator=(PlayerHandling &&)=delete | proofps_dd::PlayerHandling | protected |
proofps_dd::Networking::operator=(const Networking &)=delete | proofps_dd::Networking | protected |
proofps_dd::Networking::operator=(Networking &&)=delete | proofps_dd::Networking | protected |
proofps_dd::Sounds::operator=(const Sounds &)=delete | proofps_dd::Sounds | protected |
proofps_dd::Sounds::operator=(Sounds &&)=delete | proofps_dd::Sounds | protected |
proofps_dd::WeaponHandling::operator=(const WeaponHandling &)=delete | proofps_dd::WeaponHandling | protected |
proofps_dd::WeaponHandling::operator=(WeaponHandling &&)=delete | proofps_dd::WeaponHandling | protected |
proofps_dd::Physics::operator=(const Physics &)=delete | proofps_dd::Physics | protected |
proofps_dd::Physics::operator=(Physics &&)=delete | proofps_dd::Physics | protected |
Physics(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds) | proofps_dd::Physics | protected |
proofps_dd::WeaponHandling::Physics(const Physics &)=delete | proofps_dd::Physics | protected |
proofps_dd::WeaponHandling::Physics(Physics &&)=delete | proofps_dd::Physics | protected |
PlayerAppActionRequest enum name | proofps_dd::InputHandling | protected |
PlayerHandling(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds) | proofps_dd::PlayerHandling | protected |
PlayerHandling(const PlayerHandling &)=delete | proofps_dd::PlayerHandling | protected |
PlayerHandling(PlayerHandling &&)=delete | proofps_dd::PlayerHandling | protected |
PRooFPSddPGE(const char *gametitle) | proofps_dd::PRooFPSddPGE | explicitprotected |
PRooFPSddPGE(const PRooFPSddPGE &)=delete | proofps_dd::PRooFPSddPGE | protected |
PRooFPSddPGE(PRooFPSddPGE &&)=delete | proofps_dd::PRooFPSddPGE | protected |
regTestDumpToFile(proofps_dd::GameMode &gameMode, proofps_dd::Player &player, const unsigned int nTickrate, const unsigned int nClUpdateRate, const unsigned int nPhysicsRateMin) | proofps_dd::InputHandling | private |
reinitializeNetworking() | proofps_dd::Networking | protected |
resetSendClientUpdatesCounter(proofps_dd::Config &config) | proofps_dd::PlayerHandling | protected |
scheduleWeaponAutoReloadRequest() | proofps_dd::WeaponHandling | protected |
scheduleWeaponAutoSwitchToBestLoadedRequest() | proofps_dd::WeaponHandling | protected |
scheduleWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest() | proofps_dd::WeaponHandling | protected |
scheduleWeaponPickupInducedAutoSwitchRequest(Weapon *wpn) | proofps_dd::WeaponHandling | protected |
serverGravity(XHair &xhair, const unsigned int &nPhysicsRate, proofps_dd::GameMode &gameMode) | proofps_dd::Physics | protected |
serverHandleUserCmdMoveFromClient(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserCmdFromClient &msg, proofps_dd::WeaponHandling &wpnHandling) | proofps_dd::InputHandling | protected |
serverPickupAndRespawnItems() | proofps_dd::PRooFPSddPGE | private |
serverPlayerCollisionWithWalls(const unsigned int &nPhysicsRate, XHair &xhair, proofps_dd::GameMode &gameMode) | proofps_dd::Physics | protected |
serverPlayerCollisionWithWalls_LoopKernelVertical(Player &player, const PureObject3D *obj, const int &iJumppad, const float &fPlayerHalfHeight, const float &fPlayerOPos1XMinusHalf, const float &fPlayerOPos1XPlusHalf, const float &fPlayerPos1YMinusHalf, const float &fPlayerPos1YPlusHalf, const float &fBlockSizeXhalf, const float &fBlockSizeYhalf, XHair &xhair, proofps_dd::GameMode &gameMode) | proofps_dd::Physics | protected |
serverRespawnPlayer(Player &player, bool restartGame, const proofps_dd::Config &config) | proofps_dd::PlayerHandling | protected |
serverRestartGame() | proofps_dd::PRooFPSddPGE | private |
serverSendUserUpdates(PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, proofps_dd::Durations &durations, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
serverSetAllowStrafeMidAir(bool bAllow) | proofps_dd::Physics | protected |
serverSetAllowStrafeMidAirFull(bool bAllow) | proofps_dd::Physics | protected |
serverSetFallDamageMultiplier(int n) | proofps_dd::Physics | protected |
serverUpdateBullets(proofps_dd::GameMode &gameMode, XHair &xhair, const unsigned int &nPhysicsRate, PureVector &vecCamShakeForce) | proofps_dd::WeaponHandling | protected |
serverUpdateExplosions(proofps_dd::GameMode &gameMode, const unsigned int &nPhysicsRate) | proofps_dd::WeaponHandling | protected |
serverUpdateRespawnTimers(const proofps_dd::Config &config, proofps_dd::GameMode &gameMode, proofps_dd::Durations &durations) | proofps_dd::PlayerHandling | protected |
serverUpdateWeapons(proofps_dd::GameMode &gameMode) | proofps_dd::WeaponHandling | protected |
showLoadingScreen(int nProgress) | proofps_dd::PRooFPSddPGE | private |
Sounds() | proofps_dd::Sounds | protected |
Sounds(const Sounds &)=delete | proofps_dd::Sounds | protected |
Sounds(Sounds &&)=delete | proofps_dd::Sounds | protected |
szCVarClServerIp | proofps_dd::Networking | protectedstatic |
updateFramesPerSecond(PureWindow &window) | proofps_dd::PRooFPSddPGE | private |
updatePlayersOldValues() | proofps_dd::PlayerHandling | protected |
updatePlayersVisuals(const proofps_dd::Config &config, proofps_dd::GameMode &gameMode) | proofps_dd::PlayerHandling | protected |
updateVisualsForGameMode() | proofps_dd::PRooFPSddPGE | private |
WeaponHandling(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds) | proofps_dd::WeaponHandling | protected |
WeaponHandling(const WeaponHandling &)=delete | proofps_dd::WeaponHandling | protected |
WeaponHandling(WeaponHandling &&)=delete | proofps_dd::WeaponHandling | protected |
writePlayerList() | proofps_dd::PlayerHandling | protected |
~PRooFPSddPGE() | proofps_dd::PRooFPSddPGE | protectedvirtual |