PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
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proofps_dd::PRooFPSddPGE Member List

This is the complete list of members for proofps_dd::PRooFPSddPGE, including all inherited members.

allowListAppMessages()proofps_dd::Networkingprotected
cameraGetShakeForce()proofps_dd::CameraHandlingprotected
CameraHandling(PGE &pge, Durations &durations, Maps &maps)proofps_dd::CameraHandlingprotected
CameraHandling(const CameraHandling &)=deleteproofps_dd::CameraHandlingprotected
CameraHandling(CameraHandling &&)=deleteproofps_dd::CameraHandlingprotected
cameraInitForGameStart()proofps_dd::CameraHandlingprotected
cameraPositionToMapCenter()proofps_dd::CameraHandlingprotected
cameraSmoothShakeForceTowardsZero(const float &fFps)proofps_dd::CameraHandlingprivate
cameraUpdatePosAndAngle(const Player &player, const XHair &xhair, const float &fFps, bool bCamFollowsXHair, bool bCamTiltingAllowed, bool bCamRollAllowed)proofps_dd::CameraHandlingprotected
cameraUpdatePosAndAngleWhenPlayerIsInNormalSituation(PureCamera &cam, const Player &player, const XHair &xhair, const float &fFps, bool bCamFollowsXHair, bool bCamTiltingAllowed)proofps_dd::CameraHandlingprivate
cameraUpdatePosAndAngleWhenPlayerIsSomersaulting(PureCamera &cam, const Player &player)proofps_dd::CameraHandlingprivate
cameraUpdateShakeFactorXY(const float &fFps)proofps_dd::CameraHandlingprivate
clearWeaponAutoReloadRequest()proofps_dd::WeaponHandlingprotected
clearWeaponAutoSwitchToBestLoadedRequest()proofps_dd::WeaponHandlingprotected
clearWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest()proofps_dd::WeaponHandlingprotected
clearWeaponPickupInducedAutoSwitchRequest()proofps_dd::WeaponHandlingprotected
clientHandleGameSessionStateFromServer(const proofps_dd::MsgGameSessionStateFromServer &msg)proofps_dd::PRooFPSddPGEprivate
clientHandleInputWhenConnectedAndSendUserCmdMoveToServer(proofps_dd::GameMode &gameMode, proofps_dd::Player &player, proofps_dd::XHair &xhair, const unsigned int nTickrate, const unsigned int nClUpdateRate, const unsigned int nPhysicsRateMin, proofps_dd::WeaponHandling &wpnHandling)proofps_dd::InputHandlingprotected
clientHandleInputWhenDisconnectedFromServer()proofps_dd::InputHandlingprotected
clientKeyboardWhenConnectedToServer(proofps_dd::GameMode &gameMode, pge_network::PgePacket &pkt, proofps_dd::Player &player, const unsigned int nTickrate, const unsigned int nClUpdateRate, const unsigned int nPhysicsRateMin, proofps_dd::WeaponHandling &wpnHandling)proofps_dd::InputHandlingprivate
clientKeyboardWhenDisconnectedFromServer()proofps_dd::InputHandlingprivate
clientMouseWheel(const short int &nMouseWheelChange, pge_network::PgePacket &pkt, proofps_dd::Player &player)proofps_dd::InputHandlingprivate
clientMouseWhenConnectedToServer(proofps_dd::GameMode &gameMode, pge_network::PgePacket &pkt, proofps_dd::Player &player, PureObject3D &objXHair)proofps_dd::InputHandlingprivate
clientUpdateBullets(const unsigned int &nPhysicsRate)proofps_dd::WeaponHandlingprotected
clientUpdateExplosions(proofps_dd::GameMode &gameMode, const unsigned int &nPhysicsRate)proofps_dd::WeaponHandlingprotected
clientUpdatePlayerAsPerInputAndSendUserCmdMoveToServer(pge_network::PgePacket &pkt, proofps_dd::Player &player, PureObject3D &objXHair)proofps_dd::InputHandlingprivate
colliding(const PureObject3D &a, const PureObject3D &b)proofps_dd::Physicsprotectedstatic
colliding2(float o1px, float o1py, float o1pz, float o1sx, float o1sy, float o1sz, float o2px, float o2py, float o2pz, float o2sx, float o2sy, float o2sz)proofps_dd::Physicsprotectedstatic
colliding2_NoZ(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py, float o2sx, float o2sy)proofps_dd::Physicsprotectedstatic
colliding3(const PureVector &vecPosMin, const PureVector &vecPosMax, const PureVector &vecObjPos, const PureVector &vecObjSize)proofps_dd::Physicsprotectedstatic
colliding_NoZ(const PureObject3D &a, const PureObject3D &b)proofps_dd::Physicsprotectedstatic
connect()proofps_dd::PRooFPSddPGEprivate
createAndGetPRooFPSddPGEinstance()proofps_dd::PRooFPSddPGEstatic
createExplosionClient(const proofps_dd::Explosion::ExplosionId &id, const pge_network::PgeNetworkConnectionHandle &connHandle, const PureVector &pos, const int &nDamageHp, const TPureFloat &fDamageAreaSize, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, PureVector &vecCamShakeForce)proofps_dd::WeaponHandlingprotected
createExplosionServer(const pge_network::PgeNetworkConnectionHandle &connHandle, const PureVector &pos, const TPureFloat &fDamageAreaSize, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, const int &nDamageAp, const int &nDamageHp, XHair &xhair, PureVector &vecCamShakeForce, proofps_dd::GameMode &gameMode)proofps_dd::WeaponHandlingprotected
deleteWeaponHandlingAll()proofps_dd::WeaponHandlingprotected
disconnect(bool bExitFromGameSession, const std::string &sExtraDebugText="")proofps_dd::PRooFPSddPGEprivate
distance_NoZ(float o1px, float o1py, float o2px, float o2py)proofps_dd::Physicsprotectedstatic
proofps_dd::WeaponHandling::distance_NoZ(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py)proofps_dd::Physicsprotectedstatic
distance_NoZ_with_distancePerAxis(float o1px, float o1py, float o1sx, float o1sy, float o2px, float o2py, PureVector &vDirPerAxis, PureVector &vDistancePerAxis)proofps_dd::Physicsprotectedstatic
Exit enum valueproofps_dd::InputHandlingprotected
getConsole() constproofps_dd::PRooFPSddPGE
getDamageAndImpactForceAtDistance(const Player &player, const Explosion &xpl, const Bullet::DamageAreaEffect &eDamageAreaEffect, const TPureFloat &fDamageAreaPulse, int &nDamageAp, const int &nDamageHp, PureVector &vecImpactForce)proofps_dd::WeaponHandlingprotected
getLoggerModuleName()proofps_dd::PRooFPSddPGEstatic
getLongestMsgAppIdNameLength()proofps_dd::InputHandlingprivatestatic
getMsgAppIdName(const proofps_dd::PRooFPSappMsgId &id)proofps_dd::InputHandlingprivatestatic
getMyServerSideConnectionHandle() constproofps_dd::Networkingprotected
getWeaponAutoReloadRequest() constproofps_dd::WeaponHandlingprotected
getWeaponAutoSwitchToBestLoadedRequest() constproofps_dd::WeaponHandlingprotected
getWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest() constproofps_dd::WeaponHandlingprotected
getWeaponPickupInducedAutoSwitchRequest() constproofps_dd::WeaponHandlingprotected
handleAutoSwitchUponWeaponPickupShared(const Player &player, Weapon &wpnCurrent, Weapon &wpnPicked, const bool &bHasJustBecomeAvailable)proofps_dd::WeaponHandlingprotected
handleBulletUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgBulletUpdateFromServer &msg, PureVector &vecCamShakeForce)proofps_dd::WeaponHandlingprotected
handleCurrentPlayersCurrentWeaponBulletCountsChangeShared(const Player &player, Weapon &wpnCurrent, const TPureUInt &nOldMagCount, const TPureUInt &nNewMagCount, const TPureUInt &nOldUnmagCount, const TPureUInt &nNewUnmagCount, const Weapon::State &oldState, const Weapon::State &newState)proofps_dd::WeaponHandlingprotected
handleCurrentPlayersCurrentWeaponStateChangeShared(const Player &player, Weapon &wpnCurrent, const Weapon::State &oldState, const Weapon::State &newState, const TPureUInt &nMagCount, const TPureUInt &nUnmagCount)proofps_dd::WeaponHandlingprotected
handleDeathNotificationFromServer(pge_network::PgeNetworkConnectionHandle nDeadConnHandleServerSide, const proofps_dd::MsgDeathNotificationFromServer &msg)proofps_dd::PlayerHandlingprotected
handleMapChangeFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgMapChangeFromServer &msg)proofps_dd::PRooFPSddPGEprivate
handlePlayerDied(Player &player, XHair &xhair, const pge_network::PgeNetworkConnectionHandle &nKillerConnHandleServerSide, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
handlePlayerEventFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgPlayerEventFromServer &msg)proofps_dd::PlayerHandlingprotected
handlePlayerRespawned(Player &player, XHair &xhair)proofps_dd::PlayerHandlingprotected
handleUserConnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserConnectedServerSelf &msg, PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, proofps_dd::GameMode &gameMode, std::function< void(int)> &cbDisplayMapLoadingProgressUpdate)proofps_dd::PlayerHandlingprotected
handleUserDisconnected(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const pge_network::MsgUserDisconnectedFromServer &msg, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
handleUserNameChange(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserNameChangeAndBootupDone &msg, proofps_dd::Config &config, proofps_dd::GameMode &gameMode, PGEcfgProfiles &cfgProfiles)proofps_dd::PlayerHandlingprotected
handleUserSetupFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserSetupFromServer &msg)proofps_dd::PRooFPSddPGEprivate
handleUserUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserUpdateFromServer &msg, XHair &xhair, const proofps_dd::Config &config, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
handleWpnUpdateCurrentFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgCurrentWpnUpdateFromServer &msg)proofps_dd::WeaponHandlingprotected
handleWpnUpdateFromServer(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgWpnUpdateFromServer &msg)proofps_dd::WeaponHandlingprotected
hasValidConnection() constproofps_dd::PRooFPSddPGEprivate
hideLoadingScreen()proofps_dd::PRooFPSddPGEprivate
initializeWeaponHandling()proofps_dd::WeaponHandlingprotected
InputHandling(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds)proofps_dd::InputHandlingprotected
InputHandling(const InputHandling &)=deleteproofps_dd::InputHandlingprotected
InputHandling(InputHandling &&)=deleteproofps_dd::InputHandlingprotected
isBulletOutOfMapBounds(const Bullet &bullet) constproofps_dd::WeaponHandlingprotected
isMyConnection(const pge_network::PgeNetworkConnectionHandle &connHandleServerSide) constproofps_dd::Networkingprotected
isServer() constproofps_dd::Networkingprotected
m_bAttackproofps_dd::InputHandlingprivate
m_bCrouchproofps_dd::InputHandlingprivate
m_bFpsFirstMeasureproofps_dd::PRooFPSddPGEprivate
m_bPrevAttackproofps_dd::InputHandlingprivate
m_bPrevCrouchproofps_dd::InputHandlingprivate
m_bWpnAutoReloadRequestproofps_dd::WeaponHandlingprivate
m_bWpnAutoSwitchToBestLoadedRequestproofps_dd::WeaponHandlingprivate
m_bWpnAutoSwitchToBestWithAnyKindOfAmmoRequestproofps_dd::WeaponHandlingprivate
m_cbDisplayMapLoadingProgressUpdateproofps_dd::PRooFPSddPGEprivate
m_configproofps_dd::PRooFPSddPGEprivate
m_deathMatchModeproofps_dd::PRooFPSddPGEprivate
m_durationsproofps_dd::PRooFPSddPGEprivate
m_explosionsproofps_dd::WeaponHandlingprivate
m_fCameraMinYproofps_dd::CameraHandlingprivate
m_fLastPlayerAngleYSentproofps_dd::InputHandlingprivate
m_fLastWeaponAngleZSentproofps_dd::InputHandlingprivate
m_fpsproofps_dd::PRooFPSddPGEprivate
m_fps_counterproofps_dd::PRooFPSddPGEprivate
m_fps_lastmeasureproofps_dd::PRooFPSddPGEprivate
m_fShakeDegreeproofps_dd::CameraHandlingprivate
m_fShakeFactorXproofps_dd::CameraHandlingprivate
m_fShakeFactorYproofps_dd::CameraHandlingprivate
m_fWeaponAngleZBigChangeThresholdproofps_dd::InputHandlingprotectedstatic
m_gameModeproofps_dd::PRooFPSddPGEprivate
m_guiproofps_dd::PRooFPSddPGEprivate
m_mapPlayersproofps_dd::PRooFPSddPGEprivate
m_mapsproofps_dd::PRooFPSddPGEprivate
m_nKeyPressOnceJumpMinumumWaitMillisecondsproofps_dd::InputHandlingprotectedstatic
m_nKeyPressOnceWpnHandlingMinumumWaitMillisecondsproofps_dd::InputHandlingprotectedstatic
m_nKeyPressSomersaultMaximumWaitMillisecondsproofps_dd::InputHandlingprotectedstatic
m_nPlayerAngleYSendIntervalMillisecondsproofps_dd::InputHandlingprotectedstatic
m_nSendClientUpdatesCntrproofps_dd::PlayerHandlingprivate
m_nSendClientUpdatesInEveryNthTickproofps_dd::PlayerHandlingprivate
m_nServerSideConnectionHandleproofps_dd::Networkingprotected
m_nWeaponActionMinimumWaitMillisecondsAfterSwitchproofps_dd::InputHandlingprotectedstatic
m_nWeaponAngleZBigChangeSendIntervalMillisecondsproofps_dd::InputHandlingprotectedstatic
m_nWeaponAngleZSmallChangeSendIntervalMillisecondsproofps_dd::InputHandlingprotectedstatic
proofps_dd::m_pgeproofps_dd::CameraHandlingprivate
m_prevStrafeproofps_dd::InputHandlingprivate
m_pWpnAutoSwitchWhenPickedUpproofps_dd::WeaponHandlingprivate
m_sndChangeWeaponproofps_dd::Soundsprotected
m_sndExplosionproofps_dd::Soundsprotected
m_sndLetsgoproofps_dd::Soundsprotected
m_sndPlayerDieproofps_dd::Soundsprotected
m_sndReloadBazookaproofps_dd::Soundsprotected
m_sndReloadFinishproofps_dd::Soundsprotected
m_sndReloadStartproofps_dd::Soundsprotected
m_sndShootPistolproofps_dd::Soundsprotected
m_sndWpnReloadEndHandleproofps_dd::WeaponHandlingprivate
m_sndWpnReloadStartHandleproofps_dd::WeaponHandlingprivate
m_soundsproofps_dd::PRooFPSddPGEprivate
m_strafeproofps_dd::InputHandlingprivate
m_timeConnectionStateChangeInitiatedproofps_dd::PRooFPSddPGEprivate
m_timeLastPrintWaitConnectionproofps_dd::PRooFPSddPGEprivate
m_timeSimulationproofps_dd::PRooFPSddPGEprivate
m_vecCamShakeForceproofps_dd::CameraHandlingprivate
mainLoopConnectedClientOnlyOneTick(const long long &durElapsedMicrosecs)proofps_dd::PRooFPSddPGEprivate
mainLoopConnectedServerOnlyOneTick(const long long &durElapsedMicrosecs)proofps_dd::PRooFPSddPGEprivate
mainLoopConnectedShared(PureWindow &window)proofps_dd::PRooFPSddPGEprivate
mainLoopDisconnectedShared(PureWindow &window)proofps_dd::PRooFPSddPGEprivate
Networking(PGE &pge, proofps_dd::Durations &durations)proofps_dd::Networkingprotected
Networking(const Networking &)=deleteproofps_dd::Networkingprotected
Networking(Networking &&)=deleteproofps_dd::Networkingprotected
None enum valueproofps_dd::InputHandlingprotected
onGameDestroying() overrideproofps_dd::PRooFPSddPGEprotectedvirtual
onGameFrameBegin() overrideproofps_dd::PRooFPSddPGEprotectedvirtual
onGameInitialized() overrideproofps_dd::PRooFPSddPGEprotectedvirtual
onGameInitializing() overrideproofps_dd::PRooFPSddPGEprotectedvirtual
onGameRunning() overrideproofps_dd::PRooFPSddPGEprotectedvirtual
onPacketReceived(const pge_network::PgePacket &pkt) overrideproofps_dd::PRooFPSddPGEprotectedvirtual
operator=(const PRooFPSddPGE &)=deleteproofps_dd::PRooFPSddPGEprotected
operator=(PRooFPSddPGE &&)=deleteproofps_dd::PRooFPSddPGEprotected
proofps_dd::CameraHandling::operator=(const CameraHandling &)=deleteproofps_dd::CameraHandlingprotected
proofps_dd::CameraHandling::operator=(CameraHandling &&)=deleteproofps_dd::CameraHandlingprotected
proofps_dd::InputHandling::operator=(const InputHandling &)=deleteproofps_dd::InputHandlingprotected
proofps_dd::InputHandling::operator=(InputHandling &&)=deleteproofps_dd::InputHandlingprotected
proofps_dd::PlayerHandling::operator=(const PlayerHandling &)=deleteproofps_dd::PlayerHandlingprotected
proofps_dd::PlayerHandling::operator=(PlayerHandling &&)=deleteproofps_dd::PlayerHandlingprotected
proofps_dd::Networking::operator=(const Networking &)=deleteproofps_dd::Networkingprotected
proofps_dd::Networking::operator=(Networking &&)=deleteproofps_dd::Networkingprotected
proofps_dd::Sounds::operator=(const Sounds &)=deleteproofps_dd::Soundsprotected
proofps_dd::Sounds::operator=(Sounds &&)=deleteproofps_dd::Soundsprotected
proofps_dd::WeaponHandling::operator=(const WeaponHandling &)=deleteproofps_dd::WeaponHandlingprotected
proofps_dd::WeaponHandling::operator=(WeaponHandling &&)=deleteproofps_dd::WeaponHandlingprotected
proofps_dd::Physics::operator=(const Physics &)=deleteproofps_dd::Physicsprotected
proofps_dd::Physics::operator=(Physics &&)=deleteproofps_dd::Physicsprotected
Physics(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds)proofps_dd::Physicsprotected
proofps_dd::WeaponHandling::Physics(const Physics &)=deleteproofps_dd::Physicsprotected
proofps_dd::WeaponHandling::Physics(Physics &&)=deleteproofps_dd::Physicsprotected
PlayerAppActionRequest enum nameproofps_dd::InputHandlingprotected
PlayerHandling(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds)proofps_dd::PlayerHandlingprotected
PlayerHandling(const PlayerHandling &)=deleteproofps_dd::PlayerHandlingprotected
PlayerHandling(PlayerHandling &&)=deleteproofps_dd::PlayerHandlingprotected
PRooFPSddPGE(const char *gametitle)proofps_dd::PRooFPSddPGEexplicitprotected
PRooFPSddPGE(const PRooFPSddPGE &)=deleteproofps_dd::PRooFPSddPGEprotected
PRooFPSddPGE(PRooFPSddPGE &&)=deleteproofps_dd::PRooFPSddPGEprotected
regTestDumpToFile(proofps_dd::GameMode &gameMode, proofps_dd::Player &player, const unsigned int nTickrate, const unsigned int nClUpdateRate, const unsigned int nPhysicsRateMin)proofps_dd::InputHandlingprivate
reinitializeNetworking()proofps_dd::Networkingprotected
resetSendClientUpdatesCounter(proofps_dd::Config &config)proofps_dd::PlayerHandlingprotected
scheduleWeaponAutoReloadRequest()proofps_dd::WeaponHandlingprotected
scheduleWeaponAutoSwitchToBestLoadedRequest()proofps_dd::WeaponHandlingprotected
scheduleWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest()proofps_dd::WeaponHandlingprotected
scheduleWeaponPickupInducedAutoSwitchRequest(Weapon *wpn)proofps_dd::WeaponHandlingprotected
serverGravity(XHair &xhair, const unsigned int &nPhysicsRate, proofps_dd::GameMode &gameMode)proofps_dd::Physicsprotected
serverHandleUserCmdMoveFromClient(pge_network::PgeNetworkConnectionHandle connHandleServerSide, const proofps_dd::MsgUserCmdFromClient &msg, proofps_dd::WeaponHandling &wpnHandling)proofps_dd::InputHandlingprotected
serverPickupAndRespawnItems()proofps_dd::PRooFPSddPGEprivate
serverPlayerCollisionWithWalls(const unsigned int &nPhysicsRate, XHair &xhair, proofps_dd::GameMode &gameMode)proofps_dd::Physicsprotected
serverPlayerCollisionWithWalls_LoopKernelVertical(Player &player, const PureObject3D *obj, const int &iJumppad, const float &fPlayerHalfHeight, const float &fPlayerOPos1XMinusHalf, const float &fPlayerOPos1XPlusHalf, const float &fPlayerPos1YMinusHalf, const float &fPlayerPos1YPlusHalf, const float &fBlockSizeXhalf, const float &fBlockSizeYhalf, XHair &xhair, proofps_dd::GameMode &gameMode)proofps_dd::Physicsprotected
serverRespawnPlayer(Player &player, bool restartGame, const proofps_dd::Config &config)proofps_dd::PlayerHandlingprotected
serverRestartGame()proofps_dd::PRooFPSddPGEprivate
serverSendUserUpdates(PGEcfgProfiles &cfgProfiles, proofps_dd::Config &config, proofps_dd::Durations &durations, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
serverSetAllowStrafeMidAir(bool bAllow)proofps_dd::Physicsprotected
serverSetAllowStrafeMidAirFull(bool bAllow)proofps_dd::Physicsprotected
serverSetFallDamageMultiplier(int n)proofps_dd::Physicsprotected
serverUpdateBullets(proofps_dd::GameMode &gameMode, XHair &xhair, const unsigned int &nPhysicsRate, PureVector &vecCamShakeForce)proofps_dd::WeaponHandlingprotected
serverUpdateExplosions(proofps_dd::GameMode &gameMode, const unsigned int &nPhysicsRate)proofps_dd::WeaponHandlingprotected
serverUpdateRespawnTimers(const proofps_dd::Config &config, proofps_dd::GameMode &gameMode, proofps_dd::Durations &durations)proofps_dd::PlayerHandlingprotected
serverUpdateWeapons(proofps_dd::GameMode &gameMode)proofps_dd::WeaponHandlingprotected
showLoadingScreen(int nProgress)proofps_dd::PRooFPSddPGEprivate
Sounds()proofps_dd::Soundsprotected
Sounds(const Sounds &)=deleteproofps_dd::Soundsprotected
Sounds(Sounds &&)=deleteproofps_dd::Soundsprotected
szCVarClServerIpproofps_dd::Networkingprotectedstatic
updateFramesPerSecond(PureWindow &window)proofps_dd::PRooFPSddPGEprivate
updatePlayersOldValues()proofps_dd::PlayerHandlingprotected
updatePlayersVisuals(const proofps_dd::Config &config, proofps_dd::GameMode &gameMode)proofps_dd::PlayerHandlingprotected
updateVisualsForGameMode()proofps_dd::PRooFPSddPGEprivate
WeaponHandling(PGE &pge, proofps_dd::Durations &durations, proofps_dd::GUI &gui, std::map< pge_network::PgeNetworkConnectionHandle, proofps_dd::Player > &mapPlayers, proofps_dd::Maps &maps, proofps_dd::Sounds &sounds)proofps_dd::WeaponHandlingprotected
WeaponHandling(const WeaponHandling &)=deleteproofps_dd::WeaponHandlingprotected
WeaponHandling(WeaponHandling &&)=deleteproofps_dd::WeaponHandlingprotected
writePlayerList()proofps_dd::PlayerHandlingprotected
~PRooFPSddPGE()proofps_dd::PRooFPSddPGEprotectedvirtual