PGE API 0.4
PR00F's Game Engine full documentation
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 NblIteratorAPI
 CblAdvanceCircularly
 CblAdvanceLinearly
 CblArray
 CblBeginEnd
 CblcBeginEnd
 CblCircularConstIterator
 CblCircularConstReverseIterator
 CblCircularIterator
 CblCircularReverseIterator
 CblcrBeginEnd
 CblIterator
 CblLinearConstIterator
 CblLinearConstReverseIterator
 CblLinearIterator
 CblLinearReverseIterator
 CblRawArrayWrapper
 CblRawIterator
 CblRawReverseIterator
 CblrBeginEnd
 Cnull_deleter
 Npge_audio
 CPgeAudio
 Npge_networkThese packet and message structs are sent between server and clients
 CMsgApp
 CMsgAppArea
 CMsgClientAppVersionFromClient
 CMsgUserConnectedServerSelf
 CMsgUserDisconnectedFromServer
 CPgeClientThe primary interface to client networking functionality
 CPgeClientStubThe primary interface to stubbed client networking functionality
 CPgeIClientThe primary interface to client networking functionality
 CPgeINetworkThe primary interface to networking functionality
 CPgeIServerThe primary interface to server networking functionality
 CPgeIServerClientPGE Network Client and Server Common Interface class
 CPgeNetworkThe primary interface to networking functionality
 CPgeNetworkStubThe primary interface to stubbed networking functionality
 CPgePacketPgePacket is the carrier of information over the network
 CPgeServerThe primary interface to server networking functionality
 CPgeServerStubThe primary interface to stubbed server networking functionality
 CblAdvanceCircularly
 CblAdvanceLinearly
 CblArray
 CblBeginEnd
 CblcBeginEnd
 CblcrBeginEnd
 CblIterator
 CblRawArrayWrapper
 CblRawIterator
 CblRawReverseIterator
 CblrBeginEnd
 CBulletBullet class for PR00F's Game Engine Weapon Manager
 Cnull_deleter
 CPGEcfgFilePR00F's Game Engine configuration file handler base class
 CPGEcfgProfilesPR00F's Game Engine profile config handler class
 CPGEcfgVariablePR00F's Game Engine cfg variable (cvar) class
 CPgeClientImpl
 CPgeGnsClientClient Wrapper for GameNetworkingSockets library
 CPgeGnsServerServer Wrapper for GameNetworkingSockets library
 CTClient
 CPgeGnsWrapperPR00F's Game Engine's wrapper for GameNetworkingSockets library
 CPgeNetworkImpl
 CPgeObjectPoolPR00F's Game Engine object pool for permanently allocating fixed number of game objects
 CPgeObjectPoolBaseBase class for pool only to have a non-template base so we can use it as non-void pointer in PgePooledObject
 CPgeOldNewValuePR00F's Game Engine old-new variable class
 CPgePooledObjectOnly classes derived from PgePooledObject can be stored in PgeObjectPool
 CPgeServerImpl
 CPooledBulletPooled Bullet class to be used with PgeObjectPool
 CWeaponWeapon class for PR00F's Game Engine Weapon Manager
 CWeaponManagerPR00F's Game Engine Weapon Manager