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PGE API 0.4
PR00F's Game Engine full documentation
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| ▼NblIteratorAPI | |
| CblAdvanceCircularly | |
| CblAdvanceLinearly | |
| CblArray | |
| CblBeginEnd | |
| CblcBeginEnd | |
| CblCircularConstIterator | |
| CblCircularConstReverseIterator | |
| CblCircularIterator | |
| CblCircularReverseIterator | |
| CblcrBeginEnd | |
| CblIterator | |
| CblLinearConstIterator | |
| CblLinearConstReverseIterator | |
| CblLinearIterator | |
| CblLinearReverseIterator | |
| CblRawArrayWrapper | |
| CblRawIterator | |
| CblRawReverseIterator | |
| CblrBeginEnd | |
| Cnull_deleter | |
| ▼Npge_audio | |
| CPgeAudio | |
| ▼Npge_network | These packet and message structs are sent between server and clients |
| CMsgApp | |
| CMsgAppArea | |
| CMsgClientAppVersionFromClient | |
| CMsgUserConnectedServerSelf | |
| CMsgUserDisconnectedFromServer | |
| CPgeClient | The primary interface to client networking functionality |
| CPgeClientStub | The primary interface to stubbed client networking functionality |
| CPgeIClient | The primary interface to client networking functionality |
| CPgeINetwork | The primary interface to networking functionality |
| CPgeIServer | The primary interface to server networking functionality |
| CPgeIServerClient | PGE Network Client and Server Common Interface class |
| CPgeNetwork | The primary interface to networking functionality |
| CPgeNetworkStub | The primary interface to stubbed networking functionality |
| CPgePacket | PgePacket is the carrier of information over the network |
| CPgeServer | The primary interface to server networking functionality |
| CPgeServerStub | The primary interface to stubbed server networking functionality |
| CblAdvanceCircularly | |
| CblAdvanceLinearly | |
| CblArray | |
| CblBeginEnd | |
| CblcBeginEnd | |
| CblcrBeginEnd | |
| CblIterator | |
| CblRawArrayWrapper | |
| CblRawIterator | |
| CblRawReverseIterator | |
| CblrBeginEnd | |
| CBullet | Bullet class for PR00F's Game Engine Weapon Manager |
| Cnull_deleter | |
| CPGEcfgFile | PR00F's Game Engine configuration file handler base class |
| CPGEcfgProfiles | PR00F's Game Engine profile config handler class |
| CPGEcfgVariable | PR00F's Game Engine cfg variable (cvar) class |
| CPgeClientImpl | |
| CPgeGnsClient | Client Wrapper for GameNetworkingSockets library |
| ▼CPgeGnsServer | Server Wrapper for GameNetworkingSockets library |
| CTClient | |
| CPgeGnsWrapper | PR00F's Game Engine's wrapper for GameNetworkingSockets library |
| CPgeNetworkImpl | |
| CPgeObjectPool | PR00F's Game Engine object pool for permanently allocating fixed number of game objects |
| CPgeObjectPoolBase | Base class for pool only to have a non-template base so we can use it as non-void pointer in PgePooledObject |
| CPgeOldNewValue | PR00F's Game Engine old-new variable class |
| CPgePooledObject | Only classes derived from PgePooledObject can be stored in PgeObjectPool |
| CPgeServerImpl | |
| CPooledBullet | Pooled Bullet class to be used with PgeObjectPool |
| CWeapon | Weapon class for PR00F's Game Engine Weapon Manager |
| CWeaponManager | PR00F's Game Engine Weapon Manager |