PGE API 0.4
PR00F's Game Engine full documentation
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▼NblIteratorAPI | |
CblAdvanceCircularly | |
CblAdvanceLinearly | |
CblArray | |
CblBeginEnd | |
CblcBeginEnd | |
CblCircularConstIterator | |
CblCircularConstReverseIterator | |
CblCircularIterator | |
CblCircularReverseIterator | |
CblcrBeginEnd | |
CblIterator | |
CblLinearConstIterator | |
CblLinearConstReverseIterator | |
CblLinearIterator | |
CblLinearReverseIterator | |
CblRawArrayWrapper | |
CblRawIterator | |
CblRawReverseIterator | |
CblrBeginEnd | |
Cnull_deleter | |
▼Npge_audio | |
CPgeAudio | |
▼Npge_network | These packet and message structs are sent between server and clients |
CMsgApp | |
CMsgAppArea | |
CMsgClientAppVersionFromClient | |
CMsgUserConnectedServerSelf | |
CMsgUserDisconnectedFromServer | |
CPgeClient | The primary interface to client networking functionality |
CPgeClientStub | The primary interface to stubbed client networking functionality |
CPgeIClient | The primary interface to client networking functionality |
CPgeINetwork | The primary interface to networking functionality |
CPgeIServer | The primary interface to server networking functionality |
CPgeIServerClient | PGE Network Client and Server Common Interface class |
CPgeNetwork | The primary interface to networking functionality |
CPgeNetworkStub | The primary interface to stubbed networking functionality |
CPgePacket | PgePacket is the carrier of information over the network |
CPgeServer | The primary interface to server networking functionality |
CPgeServerStub | The primary interface to stubbed server networking functionality |
CblAdvanceCircularly | |
CblAdvanceLinearly | |
CblArray | |
CblBeginEnd | |
CblcBeginEnd | |
CblcrBeginEnd | |
CblIterator | |
CblRawArrayWrapper | |
CblRawIterator | |
CblRawReverseIterator | |
CblrBeginEnd | |
CBullet | Bullet class for PR00F's Game Engine Weapon Manager |
Cnull_deleter | |
CPGEcfgFile | PR00F's Game Engine configuration file handler base class |
CPGEcfgProfiles | PR00F's Game Engine profile config handler class |
CPGEcfgVariable | PR00F's Game Engine cfg variable (cvar) class |
CPgeClientImpl | |
CPgeGnsClient | Client Wrapper for GameNetworkingSockets library |
▼CPgeGnsServer | Server Wrapper for GameNetworkingSockets library |
CTClient | |
CPgeGnsWrapper | PR00F's Game Engine's wrapper for GameNetworkingSockets library |
CPgeNetworkImpl | |
CPgeObjectPool | PR00F's Game Engine object pool for permanently allocating fixed number of game objects |
CPgeObjectPoolBase | Base class for pool only to have a non-template base so we can use it as non-void pointer in PgePooledObject |
CPgeOldNewValue | PR00F's Game Engine old-new variable class |
CPgePooledObject | Only classes derived from PgePooledObject can be stored in PgeObjectPool |
CPgeServerImpl | |
CPooledBullet | Pooled Bullet class to be used with PgeObjectPool |
CWeapon | Weapon class for PR00F's Game Engine Weapon Manager |
CWeaponManager | PR00F's Game Engine Weapon Manager |