PGE API 0.4
PR00F's Game Engine full documentation
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CblAdvanceCircularly
 CblIteratorAPI::blAdvanceCircularly
 CblAdvanceLinearly
 CblIteratorAPI::blAdvanceLinearly
 CblArray< blDataType, blArraySize >
 CblIteratorAPI::blArray< blDataType, blArraySize >
 CblBeginEnd
 CblIteratorAPI::blBeginEnd
 CblcBeginEnd
 CblIteratorAPI::blcBeginEnd
 CblcrBeginEnd
 CblIteratorAPI::blcrBeginEnd
 CblIteratorAPI::blRawArrayWrapper< blDataType >
 CblRawArrayWrapper< blDataType >
 CblIteratorAPI::blRawArrayWrapper< PooledBullet >
 CblIteratorAPI::blRawArrayWrapper< T >
 CblIteratorAPI::blrBeginEnd
 CblrBeginEnd
 CBulletBullet class for PR00F's Game Engine Weapon Manager
 CPooledBulletPooled Bullet class to be used with PgeObjectPool
 Cstd::iterator
 CblIteratorAPI::blIterator< blContainerType, blAdvanceCircularly, blcBeginEnd >
 CblIteratorAPI::blCircularConstIterator< blContainerType >
 CblIteratorAPI::blIterator< blContainerType, blAdvanceCircularly, blcrBeginEnd >
 CblIteratorAPI::blCircularConstReverseIterator< blContainerType >
 CblIteratorAPI::blIterator< blContainerType, blAdvanceCircularly, blBeginEnd >
 CblIteratorAPI::blCircularIterator< blContainerType >
 CblIteratorAPI::blIterator< blContainerType, blAdvanceCircularly, blrBeginEnd >
 CblIteratorAPI::blCircularReverseIterator< blContainerType >
 CblIteratorAPI::blIterator< blContainerType, blAdvanceLinearly, blcBeginEnd >
 CblIteratorAPI::blLinearConstIterator< blContainerType >
 CblIteratorAPI::blIterator< blContainerType, blAdvanceLinearly, blcrBeginEnd >
 CblIteratorAPI::blLinearConstReverseIterator< blContainerType >
 CblIteratorAPI::blIterator< blContainerType, blAdvanceLinearly, blBeginEnd >
 CblIteratorAPI::blLinearIterator< blContainerType >
 CblIteratorAPI::blIterator< blContainerType, blAdvanceLinearly, blrBeginEnd >
 CblIteratorAPI::blLinearReverseIterator< blContainerType >
 CblIteratorAPI::blRawIterator< T >
 CblIteratorAPI::blRawIterator< PooledBullet >
 CblIterator< blContainerType, blAdvanceDistanceFunctorType, blBeginEndFunctorType >
 CblIteratorAPI::blIterator< blContainerType, blAdvanceDistanceFunctorType, blBeginEndFunctorType >
 CblIteratorAPI::blRawIterator< blDataType >
 CblIteratorAPI::blRawReverseIterator< blDataType >
 CblRawIterator< blDataType >
 CblRawReverseIterator< blDataType >
 Cpge_network::MsgApp
 Cpge_network::MsgAppArea
 Cpge_network::MsgClientAppVersionFromClient
 Cpge_network::MsgUserConnectedServerSelf
 Cpge_network::MsgUserDisconnectedFromServer
 CblIteratorAPI::null_deleter< blResourceType >
 Cnull_deleter< blResourceType >
 Cpge_audio::PgeAudio
 CPGEcfgFilePR00F's Game Engine configuration file handler base class
 CPGEcfgProfilesPR00F's Game Engine profile config handler class
 CWeaponWeapon class for PR00F's Game Engine Weapon Manager
 CPGEcfgVariablePR00F's Game Engine cfg variable (cvar) class
 CPgeGnsWrapperPR00F's Game Engine's wrapper for GameNetworkingSockets library
 CPgeGnsClientClient Wrapper for GameNetworkingSockets library
 CPgeGnsServerServer Wrapper for GameNetworkingSockets library
 Cpge_network::PgeINetworkThe primary interface to networking functionality
 Cpge_network::PgeNetworkThe primary interface to networking functionality
 CPgeNetworkImpl
 Cpge_network::PgeNetworkStubThe primary interface to stubbed networking functionality
 Cpge_network::PgeIServerClientPGE Network Client and Server Common Interface class
 Cpge_network::PgeIClientThe primary interface to client networking functionality
 Cpge_network::PgeClientThe primary interface to client networking functionality
 CPgeClientImpl
 Cpge_network::PgeClientStubThe primary interface to stubbed client networking functionality
 Cpge_network::PgeIServerThe primary interface to server networking functionality
 Cpge_network::PgeServerThe primary interface to server networking functionality
 CPgeServerImpl
 Cpge_network::PgeServerStubThe primary interface to stubbed server networking functionality
 CPgeObjectPoolBaseBase class for pool only to have a non-template base so we can use it as non-void pointer in PgePooledObject
 CPgeObjectPool< PooledBullet >
 CPgeObjectPool< T >PR00F's Game Engine object pool for permanently allocating fixed number of game objects
 CPgeOldNewValue< T >PR00F's Game Engine old-new variable class
 CPgeOldNewValue< State >
 Cpge_network::PgePacketPgePacket is the carrier of information over the network
 CPgePooledObjectOnly classes derived from PgePooledObject can be stored in PgeObjectPool
 CPooledBulletPooled Bullet class to be used with PgeObjectPool
 CPgeGnsServer::TClient
 CWeaponManagerPR00F's Game Engine Weapon Manager