PGE API 0.4
PR00F's Game Engine full documentation
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CblAdvanceCircularly
 CblIteratorAPI::blAdvanceCircularly
 CblAdvanceLinearly
 CblIteratorAPI::blAdvanceLinearly
 CblArray< blDataType, blArraySize >
 CblIteratorAPI::blArray< blDataType, blArraySize >
 CblBeginEnd
 CblIteratorAPI::blBeginEnd
 CblcBeginEnd
 CblIteratorAPI::blcBeginEnd
 CblcrBeginEnd
 CblIteratorAPI::blcrBeginEnd
 CblIteratorAPI::blRawArrayWrapper< blDataType >
 CblRawArrayWrapper< blDataType >
 CblIteratorAPI::blRawArrayWrapper< PooledBullet >
 CblIteratorAPI::blRawArrayWrapper< T >
 CblIteratorAPI::blrBeginEnd
 CblrBeginEnd
 ▼CBulletBullet class for PR00F's Game Engine Weapon Manager
 CPooledBulletPooled Bullet class to be used with PgeObjectPool
 ▼Cstd::iterator
 ▼CblIteratorAPI::blIterator< blContainerType, blAdvanceCircularly, blcBeginEnd >
 CblIteratorAPI::blCircularConstIterator< blContainerType >
 ▼CblIteratorAPI::blIterator< blContainerType, blAdvanceCircularly, blcrBeginEnd >
 CblIteratorAPI::blCircularConstReverseIterator< blContainerType >
 ▼CblIteratorAPI::blIterator< blContainerType, blAdvanceCircularly, blBeginEnd >
 CblIteratorAPI::blCircularIterator< blContainerType >
 ▼CblIteratorAPI::blIterator< blContainerType, blAdvanceCircularly, blrBeginEnd >
 CblIteratorAPI::blCircularReverseIterator< blContainerType >
 ▼CblIteratorAPI::blIterator< blContainerType, blAdvanceLinearly, blcBeginEnd >
 CblIteratorAPI::blLinearConstIterator< blContainerType >
 ▼CblIteratorAPI::blIterator< blContainerType, blAdvanceLinearly, blcrBeginEnd >
 CblIteratorAPI::blLinearConstReverseIterator< blContainerType >
 ▼CblIteratorAPI::blIterator< blContainerType, blAdvanceLinearly, blBeginEnd >
 CblIteratorAPI::blLinearIterator< blContainerType >
 ▼CblIteratorAPI::blIterator< blContainerType, blAdvanceLinearly, blrBeginEnd >
 CblIteratorAPI::blLinearReverseIterator< blContainerType >
 CblIteratorAPI::blRawIterator< T >
 CblIteratorAPI::blRawIterator< PooledBullet >
 CblIterator< blContainerType, blAdvanceDistanceFunctorType, blBeginEndFunctorType >
 CblIteratorAPI::blIterator< blContainerType, blAdvanceDistanceFunctorType, blBeginEndFunctorType >
 ▼CblIteratorAPI::blRawIterator< blDataType >
 CblIteratorAPI::blRawReverseIterator< blDataType >
 ▼CblRawIterator< blDataType >
 CblRawReverseIterator< blDataType >
 Cpge_network::MsgApp
 Cpge_network::MsgAppArea
 Cpge_network::MsgClientAppVersionFromClient
 Cpge_network::MsgUserConnectedServerSelf
 Cpge_network::MsgUserDisconnectedFromServer
 CblIteratorAPI::null_deleter< blResourceType >
 Cnull_deleter< blResourceType >
 Cpge_audio::PgeAudio
 ▼CPGEcfgFilePR00F's Game Engine configuration file handler base class
 CPGEcfgProfilesPR00F's Game Engine profile config handler class
 CWeaponWeapon class for PR00F's Game Engine Weapon Manager
 CPGEcfgVariablePR00F's Game Engine cfg variable (cvar) class
 ▼CPgeGnsWrapperPR00F's Game Engine's wrapper for GameNetworkingSockets library
 CPgeGnsClientClient Wrapper for GameNetworkingSockets library
 CPgeGnsServerServer Wrapper for GameNetworkingSockets library
 ▼Cpge_network::PgeINetworkThe primary interface to networking functionality
 ▼Cpge_network::PgeNetworkThe primary interface to networking functionality
 CPgeNetworkImpl
 Cpge_network::PgeNetworkStubThe primary interface to stubbed networking functionality
 ▼Cpge_network::PgeIServerClientPGE Network Client and Server Common Interface class
 ▼Cpge_network::PgeIClientThe primary interface to client networking functionality
 ▼Cpge_network::PgeClientThe primary interface to client networking functionality
 CPgeClientImpl
 Cpge_network::PgeClientStubThe primary interface to stubbed client networking functionality
 ▼Cpge_network::PgeIServerThe primary interface to server networking functionality
 ▼Cpge_network::PgeServerThe primary interface to server networking functionality
 CPgeServerImpl
 Cpge_network::PgeServerStubThe primary interface to stubbed server networking functionality
 ▼CPgeObjectPoolBaseBase class for pool only to have a non-template base so we can use it as non-void pointer in PgePooledObject
 CPgeObjectPool< PooledBullet >
 CPgeObjectPool< T >PR00F's Game Engine object pool for permanently allocating fixed number of game objects
 CPgeOldNewValue< T >PR00F's Game Engine old-new variable class
 CPgeOldNewValue< State >
 Cpge_network::PgePacketPgePacket is the carrier of information over the network
 ▼CPgePooledObjectOnly classes derived from PgePooledObject can be stored in PgeObjectPool
 CPooledBulletPooled Bullet class to be used with PgeObjectPool
 CPgeGnsServer::TClient
 CWeaponManagerPR00F's Game Engine Weapon Manager