Here is a list of all functions with links to the classes they belong to:
- t -
- take() : proofps_dd::MapItem
- takeItem() : proofps_dd::Player
- TearDown() : GameModeTest, MapItemTest, MapsTest, PlayerTest, RegTestBasicServerClient2Players, RegTestMapChangeServerClient3Players
- test_add_event() : EventListerTest
- test_attack() : PlayerTest
- test_available_maps_add_multi_elem() : MapcycleTest
- test_available_maps_add_single_elem() : MapcycleTest
- test_available_maps_get() : MapcycleTest
- test_available_maps_refresh() : MapcycleTest
- test_available_maps_remove_by_index() : MapcycleTest
- test_available_maps_remove_by_name() : MapcycleTest
- test_available_maps_remove_multi_elem() : MapcycleTest
- test_can_take_item_health() : PlayerTest
- test_can_take_item_weapon() : PlayerTest
- test_clear() : EventListerTest
- test_client_do_crouch() : PlayerTest
- test_client_do_standup() : PlayerTest
- test_deathmatch_add_player_already_existing_fails() : GameModeTest
- test_deathmatch_add_player_random_values() : GameModeTest
- test_deathmatch_add_player_sends_winning_state_only_when_game_is_already_won() : GameModeTest
- test_deathmatch_add_player_zero_values_maintains_adding_order() : GameModeTest
- test_deathmatch_fetch_config() : GameModeTest
- test_deathmatch_frag_limit_get_set() : GameModeTest
- test_deathmatch_receive_and_update_winning_conditions_client() : GameModeTest
- test_deathmatch_remove_player() : GameModeTest
- test_deathmatch_restart() : GameModeTest
- test_deathmatch_restart_without_removing_players() : GameModeTest
- test_deathmatch_time_limit_client_update_time_remaining_secs() : GameModeTest
- test_deathmatch_time_limit_get_set_and_remaining_time_get() : GameModeTest
- test_deathmatch_update_player() : GameModeTest
- test_deathmatch_update_player_non_existing_fails() : GameModeTest
- test_deathmatch_winning_cond_defaults_to_false() : GameModeTest
- test_deathmatch_winning_cond_frag_limit() : GameModeTest
- test_deathmatch_winning_cond_time_and_frag_limit() : GameModeTest
- test_deathmatch_winning_cond_time_limit() : GameModeTest
- test_die_client() : PlayerTest
- test_die_server() : PlayerTest
- test_dirtiness_one_by_one() : PlayerTest
- test_do_damage() : PlayerTest
- test_factory_creates_deathmatch_only() : GameModeTest
- test_gen_unique_user_name() : PlayerTest
- test_get_item_respawn_time_secs() : MapItemTest
- test_get_proposed_new_pos_y_for_standup() : PlayerTest
- test_get_weapon_instance_by_map_item_type() : PlayerTest
- test_gravity() : PlayerTest
- test_handle_falling_from_high_client_instance() : PlayerTest
- test_handle_falling_from_high_server_instance() : PlayerTest
- test_handle_jumppad_activated_client() : PlayerTest
- test_handle_jumppad_activated_server() : PlayerTest
- test_handle_landed_client_instance() : PlayerTest
- test_handle_landed_server_instance() : PlayerTest
- test_handle_take_item_client_instance() : PlayerTest
- test_handle_take_item_server_instance() : PlayerTest
- test_handle_take_weapon_item() : PlayerTest
- test_hide() : PlayerTest
- test_initial_values() : EventListerTest, PlayerTest
- test_initially_empty() : MapcycleTest, MapItemTest, MapsTest
- test_is_in_air() : PlayerTest
- test_is_moving() : PlayerTest
- test_is_valid_map_filename() : MapcycleTest
- test_jump() : PlayerTest
- test_map_get_leftmost_spawnpoint() : MapsTest
- test_map_get_random_spawnpoint() : MapsTest
- test_map_get_rightmost_spawnpoint() : MapsTest
- test_map_handle_map_item_update_from_server() : MapsTest
- test_map_load_bad_assignment() : MapsTest
- test_map_load_bad_filename() : MapsTest
- test_map_load_bad_jumppad_count() : MapsTest
- test_map_load_bad_jumppad_force_value() : MapsTest
- test_map_load_bad_order() : MapsTest
- test_map_load_good() : MapsTest
- test_map_server_decide_first_map_to_be_loaded() : MapsTest
- test_map_shutdown() : MapsTest
- test_map_unload_and_load_again() : MapsTest
- test_map_update() : MapsTest
- test_mapcycle_add_available_maps_remove_all() : MapcycleTest
- test_mapcycle_add_available_maps_remove_by_name() : MapcycleTest
- test_mapcycle_add_available_maps_remove_multi_elem() : MapcycleTest
- test_mapcycle_add_multi_elem() : MapcycleTest
- test_mapcycle_add_single_elem() : MapcycleTest
- test_mapcycle_available_maps_synchronize() : MapcycleTest
- test_mapcycle_clear() : MapcycleTest
- test_mapcycle_forward_to_last() : MapcycleTest
- test_mapcycle_next() : MapcycleTest
- test_mapcycle_reload() : MapcycleTest
- test_mapcycle_remove_available_maps_add_all() : MapcycleTest
- test_mapcycle_remove_available_maps_add_by_index() : MapcycleTest
- test_mapcycle_remove_available_maps_add_by_name() : MapcycleTest
- test_mapcycle_remove_available_maps_add_multi_elem() : MapcycleTest
- test_mapcycle_remove_by_index() : MapcycleTest
- test_mapcycle_remove_by_name() : MapcycleTest
- test_mapcycle_remove_multi_elem() : MapcycleTest
- test_mapcycle_remove_non_existing() : MapcycleTest
- test_mapcycle_rewind_to_first() : MapcycleTest
- test_mapcycle_save_to_file() : MapcycleTest
- test_rename_player() : GameModeTest
- test_reset_global_item_id() : MapItemTest
- test_respawn() : PlayerTest
- test_restart_updates_times() : GameModeTest
- test_server_do_crouch() : PlayerTest
- test_server_do_standup() : PlayerTest
- test_set_armor_and_update_old_armor() : PlayerTest
- test_set_booted_up() : PlayerTest
- test_set_can_fall() : PlayerTest
- test_set_expecting_after_boot_up_delayed_update() : PlayerTest
- test_set_has_just_started_falling() : PlayerTest
- test_set_health_and_update_old_health() : PlayerTest
- test_set_invulnerability() : PlayerTest
- test_set_just_created_and_expecting_start_pos() : PlayerTest
- test_set_name() : PlayerTest
- test_set_run() : PlayerTest
- test_set_somersault_client() : PlayerTest
- test_set_strafe() : PlayerTest
- test_set_visibility_state() : PlayerTest
- test_show() : PlayerTest
- test_show_hide() : EventListerTest
- test_start_somersault_server_mid_air_when_auto_crouch_is_disabled() : PlayerTest
- test_start_somersault_server_mid_air_when_auto_crouch_is_enabled() : PlayerTest
- test_start_somersault_server_on_ground() : PlayerTest
- test_step_somersault_angle_server() : PlayerTest
- test_take() : MapItemTest
- test_take_item_health() : PlayerTest
- test_take_item_weapon() : PlayerTest
- test_untake() : MapItemTest
- test_update() : EventListerTest, MapItemTest
- test_update_old_frags_and_deaths() : PlayerTest
- test_update_old_pos() : PlayerTest
- TestableMapcycle() : TestableMapcycle
- TestableMaps() : TestableMaps
- testInitDeathmatch() : GameModeTest
- testMethod() : RegTestBasicServerClient2Players, RegTestMapChangeServerClient3Players
- text() : proofps_dd::GameMode
- textForNextFrame() : proofps_dd::GUI
- textPermanent() : proofps_dd::GUI
- toString() : proofps_dd::MapItem