Here is a list of all functions with links to the classes they belong to:
- t -
- take() : proofps_dd::MapItem
- takeItem() : proofps_dd::Player
- TeamDeathMatchMode() : proofps_dd::TeamDeathMatchMode
- TeamRoundGameMode() : proofps_dd::TeamRoundGameMode
- tearDown() : CameraHandlingTest, GameModeTest, MapItemTest, MapsTest, PlayerTest, RegTestBasicServerClient2Players, RegTestMapChangeServerClient3Players
- test_add_event() : EventListerTest
- test_add_player_already_existing_fails() : GameModeTest
- test_add_player_random_values() : GameModeTest
- test_add_player_sends_winning_state_only_when_game_is_already_won() : GameModeTest
- test_add_player_zero_values_maintains_adding_order() : GameModeTest
- test_addPlayers() : CameraHandlingTest
- test_attack() : PlayerTest
- test_available_maps_add_multi_elem() : MapcycleTest
- test_available_maps_add_single_elem() : MapcycleTest
- test_available_maps_get() : MapcycleTest
- test_available_maps_refresh() : MapcycleTest
- test_available_maps_remove_by_index() : MapcycleTest
- test_available_maps_remove_by_name() : MapcycleTest
- test_available_maps_remove_multi_elem() : MapcycleTest
- test_benchmark_add_event() : EventListerPerfTest
- test_benchmark_update() : EventListerPerfTest
- test_cameraToggleSpectatingView() : CameraHandlingTest
- test_can_take_item_health() : PlayerTest
- test_can_take_item_weapon() : PlayerTest
- test_clear() : EventListerTest
- test_client_do_crouch() : PlayerTest
- test_client_do_standup() : PlayerTest
- test_ctor() : CameraHandlingTest
- test_deathmatch_does_count_frags_with_spectators() : GameModeTest
- test_deathmatch_fetch_config() : GameModeTest
- test_deathmatch_is_player_allowed_for_gameplay() : GameModeTest
- test_die_client() : PlayerTest
- test_die_server() : PlayerTest
- test_dirtiness_one_by_one() : PlayerTest
- test_do_damage() : PlayerTest
- test_factory_creates_deathmatch() : GameModeTest
- test_factory_creates_teamdeathmatch() : GameModeTest
- test_factory_creates_teamroundgame() : GameModeTest
- test_findAnyValidPlayerToFollowInPlayerSpectatingView_togglingForcedSpectating() : CameraHandlingTest
- test_findAnyValidPlayerToFollowInPlayerSpectatingView_togglingSpectatorMode_and_removingPlayers() : CameraHandlingTest
- test_findNextValidPlayerToFollowInPlayerSpectatingView_togglingForcedSpectating() : CameraHandlingTest
- test_findNextValidPlayerToFollowInPlayerSpectatingView_togglingForcedSpectating_aux() : CameraHandlingTest
- test_findNextValidPlayerToFollowInPlayerSpectatingView_togglingSpectatorMode_and_removingPlayers() : CameraHandlingTest
- test_findNextValidPlayerToFollowInPlayerSpectatingView_togglingSpectatorMode_and_removingPlayers_aux() : CameraHandlingTest
- test_findPrevValidPlayerToFollowInPlayerSpectatingView_togglingForcedSpectating() : CameraHandlingTest
- test_findPrevValidPlayerToFollowInPlayerSpectatingView_togglingForcedSpectating_aux() : CameraHandlingTest
- test_findPrevValidPlayerToFollowInPlayerSpectatingView_togglingSpectatorMode_and_removingPlayers() : CameraHandlingTest
- test_findPrevValidPlayerToFollowInPlayerSpectatingView_togglingSpectatorMode_and_removingPlayers_aux() : CameraHandlingTest
- test_frag_limit_get_set() : GameModeTest
- test_gamemodetype_prefix_increment_operator() : GameModeTest
- test_gen_unique_user_name() : PlayerTest
- test_get_gamemodetype_from_config() : GameModeTest
- test_get_gamemodetype_name() : GameModeTest
- test_get_item_respawn_time_secs() : MapItemTest
- test_get_proposed_new_pos_y_for_standup() : PlayerTest
- test_get_rank() : GameModeTest
- test_get_weapon_instance_by_map_item_type() : PlayerTest
- test_gravity() : PlayerTest
- test_handle_falling_from_high_client_instance() : PlayerTest
- test_handle_falling_from_high_server_instance() : PlayerTest
- test_handle_jumppad_activated_client() : PlayerTest
- test_handle_jumppad_activated_server() : PlayerTest
- test_handle_landed_client_instance() : PlayerTest
- test_handle_landed_server_instance() : PlayerTest
- test_handle_take_inventory_item_client_instance() : PlayerTest
- test_handle_take_inventory_item_server_instance() : PlayerTest
- test_handle_take_non_inventory_item_client_instance() : PlayerTest
- test_handle_take_non_inventory_item_server_instance() : PlayerTest
- test_handle_take_weapon_item() : PlayerTest
- test_handle_team_id_changed() : PlayerTest
- test_handle_toggle_spectator_mode_client() : PlayerTest
- test_handle_toggle_spectator_mode_server() : PlayerTest
- test_hide() : PlayerTest
- test_initial_values() : EventListerTest, PlayerTest
- test_initially_empty() : MapcycleTest, MapItemTest, MapsTest
- test_is_in_air() : PlayerTest
- test_is_moving() : PlayerTest
- test_is_valid_map_filename() : MapcycleTest
- test_is_visible_checks_weapon_too() : PlayerTest
- test_jump() : PlayerTest
- test_map_are_team_spawnpoints_defined() : MapsTest
- test_map_can_use_team_spawnpoints() : MapsTest
- test_map_get_leftmost_spawnpoint() : MapsTest
- test_map_get_random_spawnpoint_no_teamgame() : MapsTest
- test_map_get_random_spawnpoint_teamgame() : MapsTest
- test_map_get_random_spawnpoint_teamgame_does_not_select_unassigned() : MapsTest
- test_map_get_rightmost_spawnpoint() : MapsTest
- test_map_get_team_spawnpoints() : MapsTest
- test_map_handle_map_item_update_from_server() : MapsTest
- test_map_has_default_values() : MapsTest
- test_map_load_bad_assignment() : MapsTest
- test_map_load_bad_filename() : MapsTest
- test_map_load_bad_first_block_in_line_cannot_be_stairs() : MapsTest
- test_map_load_bad_jumppad_count() : MapsTest
- test_map_load_bad_jumppad_force_value() : MapsTest
- test_map_load_bad_last_block_in_line_cannot_be_stairs() : MapsTest
- test_map_load_bad_order() : MapsTest
- test_map_load_bad_spawn_group_contains_all_indices() : MapsTest
- test_map_load_bad_spawn_group_double_spawn_index() : MapsTest
- test_map_load_bad_spawn_group_double_spawn_index_2() : MapsTest
- test_map_load_bad_spawn_group_spawn_index() : MapsTest
- test_map_load_bad_spawn_group_spawn_word_as_index() : MapsTest
- test_map_load_good() : MapsTest
- test_map_load_without_team_spawnpoints_good() : MapsTest
- test_map_server_decide_first_map_to_be_loaded() : MapsTest
- test_map_shutdown() : MapsTest
- test_map_unload_and_load_again() : MapsTest
- test_map_update() : MapsTest
- test_mapcycle_add_available_maps_remove_all() : MapcycleTest
- test_mapcycle_add_available_maps_remove_by_name() : MapcycleTest
- test_mapcycle_add_available_maps_remove_multi_elem() : MapcycleTest
- test_mapcycle_add_multi_elem() : MapcycleTest
- test_mapcycle_add_single_elem() : MapcycleTest
- test_mapcycle_available_maps_synchronize() : MapcycleTest
- test_mapcycle_clear() : MapcycleTest
- test_mapcycle_forward_to_last() : MapcycleTest
- test_mapcycle_next() : MapcycleTest
- test_mapcycle_reload() : MapcycleTest
- test_mapcycle_remove_available_maps_add_all() : MapcycleTest
- test_mapcycle_remove_available_maps_add_by_index() : MapcycleTest
- test_mapcycle_remove_available_maps_add_by_name() : MapcycleTest
- test_mapcycle_remove_available_maps_add_multi_elem() : MapcycleTest
- test_mapcycle_remove_by_index() : MapcycleTest
- test_mapcycle_remove_by_name() : MapcycleTest
- test_mapcycle_remove_multi_elem() : MapcycleTest
- test_mapcycle_remove_non_existing() : MapcycleTest
- test_mapcycle_rewind_to_first() : MapcycleTest
- test_mapcycle_save_to_file() : MapcycleTest
- test_move_time_died_earlier() : PlayerTest
- test_receive_and_update_winning_conditions_client() : GameModeTest
- test_remove_player() : GameModeTest
- test_rename_player() : GameModeTest
- test_reset_global_item_id() : MapItemTest
- test_respawn() : PlayerTest
- test_restart_deathmatches() : GameModeTest
- test_restart_deathmatches_without_removing_players() : GameModeTest
- test_restart_roundgames() : GameModeTest
- test_restart_roundgames_without_removing_players() : GameModeTest
- test_restart_updates_times() : GameModeTest
- test_round_games_client_update_time_remaining_in_current_state_millisecs() : GameModeTest
- test_round_games_get_time_limit_in_current_state() : GameModeTest
- test_round_games_get_time_remaining_in_current_state() : GameModeTest
- test_round_games_hasJustTransitionedTo_always_detects_restart() : GameModeTest
- test_round_games_hasJustTransitionedTo_functions_client() : GameModeTest
- test_round_games_hasJustTransitionedTo_functions_server() : GameModeTest
- test_round_games_player_movement_allowed() : GameModeTest
- test_round_games_round_cannot_be_won_by_killing_a_team_if_fsm_is_not_in_play_state() : GameModeTest
- test_round_games_round_ends_without_win_when_a_team_becomes_empty_and_other_team_is_not_empty() : GameModeTest
- test_round_games_round_ends_without_win_when_a_team_dies_and_other_team_is_empty() : GameModeTest
- test_round_games_round_ends_without_win_when_first_player_joins_a_team() : GameModeTest
- test_round_games_round_ends_without_win_when_second_player_joins_the_other_team() : GameModeTest
- test_round_games_round_is_won_when_a_team_dies_and_other_team_is_not_empty() : GameModeTest
- test_round_games_transition_to_play_state_after_n_seconds() : GameModeTest
- test_round_games_winning_cond_time_and_round_win_limit() : GameModeTest
- test_round_win_limit_get_set() : GameModeTest
- test_server_do_crouch() : PlayerTest
- test_server_do_standup() : PlayerTest
- test_set_armor_and_update_old_armor() : PlayerTest
- test_set_booted_up() : PlayerTest
- test_set_can_fall() : PlayerTest
- test_set_expecting_after_boot_up_delayed_update() : PlayerTest
- test_set_has_just_started_falling() : PlayerTest
- test_set_health_and_update_old_health() : PlayerTest
- test_set_invulnerability() : PlayerTest
- test_set_just_created_and_expecting_start_pos() : PlayerTest
- test_set_name() : PlayerTest
- test_set_run() : PlayerTest
- test_set_somersault_client() : PlayerTest
- test_set_strafe() : PlayerTest
- test_set_visibility_state() : PlayerTest
- test_show() : PlayerTest
- test_show_hide() : EventListerTest
- test_start_somersault_server_mid_air_when_auto_crouch_is_disabled() : PlayerTest
- test_start_somersault_server_mid_air_when_auto_crouch_is_enabled() : PlayerTest
- test_start_somersault_server_on_ground() : PlayerTest
- test_step_somersault_angle_server() : PlayerTest
- test_take() : MapItemTest
- test_take_item_health() : PlayerTest
- test_take_item_weapon() : PlayerTest
- test_team_deathmatch_get_team_color() : GameModeTest
- test_team_games_do_not_allow_any_team_id() : GameModeTest
- test_team_games_do_not_count_frags_with_zero_team_id_or_in_spectator_mode() : GameModeTest
- test_team_games_get_alive_team_players_count() : GameModeTest
- test_team_games_is_player_allowed_for_gameplay() : GameModeTest
- test_teamroundgame_fetch_config() : GameModeTest
- test_time_limit_client_update_time_remaining_secs() : GameModeTest
- test_time_limit_get_set_and_remaining_time_get() : GameModeTest
- test_toggle_has_antigravityactive() : PlayerTest
- test_untake() : MapItemTest
- test_update() : EventListerTest, MapItemTest
- test_update_audio_visuals() : PlayerTest
- test_update_old_frags_and_deaths() : PlayerTest
- test_update_old_pos() : PlayerTest
- test_update_player() : GameModeTest
- test_update_player_non_existing_fails() : GameModeTest
- test_winning_cond_defaults_to_false() : GameModeTest
- test_winning_cond_frag_limit() : GameModeTest
- test_winning_cond_time_and_frag_limit() : GameModeTest
- test_winning_cond_time_limit() : GameModeTest
- TestableMapcycle() : TestableMapcycle
- TestableMaps() : TestableMaps
- testInitGamemode() : GameModeTest
- testMethod() : RegTestBasicServerClient2Players, RegTestMapChangeServerClient3Players
- text() : proofps_dd::GameMode
- textForNextFrame() : proofps_dd::GUI
- textPermanent() : proofps_dd::GUI
- TimeEventPair() : proofps_dd::EventLister< TEvent >::TimeEventPair
- toggleSpectatorMode() : proofps_dd::MsgUserInGameMenuCmd
- toString() : proofps_dd::MapItem
- transitionToPlayState() : proofps_dd::TeamRoundGameMode::RoundStateFSM