Here is a list of all functions with links to the classes they belong to:
- s -
- scheduleWeaponAutoReloadRequest() : proofps_dd::WeaponHandling
- scheduleWeaponAutoSwitchToBestLoadedRequest() : proofps_dd::WeaponHandling
- scheduleWeaponAutoSwitchToBestWithAnyKindOfAmmoRequest() : proofps_dd::WeaponHandling
- scheduleWeaponPickupInducedAutoSwitchRequest() : proofps_dd::WeaponHandling
- serverCheckAndUpdateWinningConditions() : proofps_dd::DeathMatchMode, proofps_dd::GameMode
- serverDecideFirstMapAndUpdateNextMapToBeLoaded() : proofps_dd::Maps
- serverGravity() : proofps_dd::Physics
- serverHandleUserCmdMoveFromClient() : proofps_dd::InputHandling
- serverPickupAndRespawnItems() : proofps_dd::PRooFPSddPGE
- serverPlayerCollisionWithWalls() : proofps_dd::Physics
- serverPlayerCollisionWithWalls_LoopKernelVertical() : proofps_dd::Physics
- serverRespawnPlayer() : proofps_dd::PlayerHandling
- serverRestartGame() : proofps_dd::PRooFPSddPGE
- serverSaveServerInfo() : proofps_dd::Config
- serverSendGameSessionStateToClient() : proofps_dd::GameMode
- serverSendGameSessionStateToClients() : proofps_dd::GameMode
- serverSendUserUpdates() : proofps_dd::PlayerHandling
- serverSetAllowStrafeMidAir() : proofps_dd::Physics
- serverSetAllowStrafeMidAirFull() : proofps_dd::Physics
- serverSetFallDamageMultiplier() : proofps_dd::Physics
- serverUpdateBullets() : proofps_dd::WeaponHandling
- serverUpdateExplosions() : proofps_dd::WeaponHandling
- serverUpdateRespawnTimers() : proofps_dd::PlayerHandling
- serverUpdateWeapons() : proofps_dd::WeaponHandling
- setAngleY() : proofps_dd::MsgUserCmdFromClient
- setArmor() : proofps_dd::Player
- setBaseScaling() : proofps_dd::XHair
- setCanFall() : proofps_dd::Player
- setExpectingAfterBootUpDelayedUpdate() : proofps_dd::Player
- setFragLimit() : proofps_dd::DeathMatchMode
- setGameModeInstance() : proofps_dd::GUI
- setGravity() : proofps_dd::Player
- setHasJustStartedFallingAfterJumpingStoppedInThisTick() : proofps_dd::Player
- setHasJustStartedFallingNaturallyInThisTick() : proofps_dd::Player
- setHealth() : proofps_dd::Player
- setInvulnerability() : proofps_dd::Player
- setJumpAllowed() : proofps_dd::Player
- setJustCreatedAndExpectingStartPos() : proofps_dd::Player
- setKeybd() : proofps_dd::MsgUserCmdFromClient
- setMouse() : proofps_dd::MsgUserCmdFromClient
- setName() : proofps_dd::Player
- setRelativeScaling() : proofps_dd::XHair
- setRun() : proofps_dd::Player
- setServerInfoNotReceived() : proofps_dd::Config
- setSomersaultClient() : proofps_dd::Player
- setStrafe() : proofps_dd::Player
- setTimeBootedUp() : proofps_dd::Player
- setTimeLimitSecs() : proofps_dd::DeathMatchMode
- setUp() : GameModeTest, MapItemTest, MapsTest, PlayerTest, RegTestBasicServerClient2Players, RegTestMapChangeServerClient3Players
- setVisibilityState() : proofps_dd::Player
- setWeaponMomentaryAccuracy() : proofps_dd::Player
- SetWeaponSwitch() : proofps_dd::MsgUserCmdFromClient
- setWillJumpInNextTick() : proofps_dd::Player
- setWillSomersaultInNextTick() : proofps_dd::Player
- setWpnAngles() : proofps_dd::MsgUserCmdFromClient
- shouldBeDeleted() : proofps_dd::Explosion
- shouldSend() : proofps_dd::MsgUserCmdFromClient
- show() : proofps_dd::EventLister, proofps_dd::Minimap, proofps_dd::Player, proofps_dd::XHair
- showAndLoopGameInfoPages() : proofps_dd::GUI
- showBgWithLogo() : proofps_dd::GUI
- showConfigApplyAndRestartDialogBox() : proofps_dd::GUI
- showGameObjectives() : proofps_dd::GUI
- showIdText() : proofps_dd::XHair
- showInCenter() : proofps_dd::XHair
- showLoadingScreen() : proofps_dd::GUI, proofps_dd::PRooFPSddPGE
- showRespawnTimer() : proofps_dd::GUI
- shutdown() : proofps_dd::GUI, proofps_dd::Mapcycle, proofps_dd::Maps
- Sounds() : proofps_dd::Sounds
- startBlinking() : proofps_dd::XHair
- StartGame() : RegTestBasicServerClient2Players, RegTestMapChangeServerClient3Players
- startSomersaultServer() : proofps_dd::Player
- stepSomersaultAngleServer() : proofps_dd::Player
- stopBlinking() : proofps_dd::XHair
- stopJumping() : proofps_dd::Player