PRooFPS-dd Dev Doc
1.0
PRooFPS-dd Developer Documentation
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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N
proofps_dd
C
CameraHandling
C
Config
C
DeathKillEvent
C
DeathKillEventLister
C
DeathMatchMode
In DeathMatch a.k.a
C
DrawableEvent
▼
C
DrawableEventLister
A specified maximum number of events stored in FIFO container for a limited amount of time
C
DrawableTimeEventPair
C
Durations
C
Event
▼
C
EventLister
A specified maximum number of events stored in FIFO container for a limited amount of time
C
TimeEventPair
▼
C
Explosion
C
ExplosionRefData
C
GameMode
GameMode
class represent the Frag Table and the winning condition checks
C
GUI
C
InOutSlider
In/Out Slider
GUI
Element for PRooFPS-dd
C
InputHandling
C
Mapcycle
C
MapItem
▼
C
Maps
C
BlockTexture
C
Minimap
C
MsgBulletUpdateFromServer
C
MsgCurrentWpnUpdateFromServer
C
MsgDeathNotificationFromServer
C
MsgGameRoundStateFromServer
C
MsgGameSessionStateFromServer
C
MsgMapChangeFromServer
C
MsgMapItemUpdateFromServer
▼
C
MsgPlayerEventFromServer
C
UOptionalData
C
MsgServerInfoFromServer
C
MsgUserCmdFromClient
C
MsgUserInGameMenuCmd
C
MsgUserNameChangeAndBootupDone
C
MsgUserSetupFromServer
C
MsgUserUpdateFromServer
C
MsgWpnUpdateFromServer
C
Networking
C
Physics
C
Player
C
PlayerHandling
C
PlayersTableRow
C
PRooFPSappMsgId2ZStringPair
C
PRooFPSddPGE
The customized game engine class
C
PureObject3dInOutSlider
C
ServerEvent
C
ServerEventLister
▼
C
Smoke
C
SmokeEmitOperValues
C
Sounds
C
TeamDeathMatchMode
In Team DeathMatch game mode, players are grouped into teams
▼
C
TeamRoundGameMode
In Team Round Game mode, players are grouped into teams, same way as in Team DeathMatch
C
RoundStateFSM
C
WeaponHandling
C
XHair
Finally a dedicated class for crosshair was needed, because from PRooFPS-dd v0.2.5, the crosshair becomes smarter and smarter, and for the related functionalities we should keep some logic separate
C
CameraHandlingTest
C
EventListerPerfTest
C
EventListerTest
C
GameModeTest
C
MapcycleTest
C
MapItemTest
C
MapsTest
C
MapTestsCommon
C
PlayerTest
▼
C
RegTestBasicServerClient2Players
C
EvaluatePktStats
C
EvaluateWpn
C
ExpectedPktStatsRanges
C
PktStatRange
C
RegTestMapChangeServerClient3Players
C
SpecialGameMode
This class is for tests where we test pure GameMode functionality: we don't need DeathMatchMode for that
C
TestableMapcycle
C
TestableMaps
Generated on Sun Apr 26 2026 13:57:00 for PRooFPS-dd Dev Doc by
1.12.0