PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 Nproofps_dd
 CCameraHandling
 CConfig
 CDeathKillEvent
 CDeathKillEventLister
 CDeathMatchModeIn DeathMatch a.k.a
 CDrawableEvent
 CDrawableEventListerA specified maximum number of events stored in FIFO container for a limited amount of time
 CDrawableTimeEventPair
 CDurations
 CEvent
 CEventListerA specified maximum number of events stored in FIFO container for a limited amount of time
 CTimeEventPair
 CExplosion
 CExplosionRefData
 CGameModeGameMode class represent the Frag Table and the winning condition checks
 CGUI
 CInOutSliderIn/Out Slider GUI Element for PRooFPS-dd
 CInputHandling
 CMapcycle
 CMapItem
 CMaps
 CBlockTexture
 CMinimap
 CMsgBulletUpdateFromServer
 CMsgCurrentWpnUpdateFromServer
 CMsgDeathNotificationFromServer
 CMsgGameRoundStateFromServer
 CMsgGameSessionStateFromServer
 CMsgMapChangeFromServer
 CMsgMapItemUpdateFromServer
 CMsgPlayerEventFromServer
 CUOptionalData
 CMsgServerInfoFromServer
 CMsgUserCmdFromClient
 CMsgUserInGameMenuCmd
 CMsgUserNameChangeAndBootupDone
 CMsgUserSetupFromServer
 CMsgUserUpdateFromServer
 CMsgWpnUpdateFromServer
 CNetworking
 CPhysics
 CPlayer
 CPlayerHandling
 CPlayersTableRow
 CPRooFPSappMsgId2ZStringPair
 CPRooFPSddPGEThe customized game engine class
 CPureObject3dInOutSlider
 CServerEvent
 CServerEventLister
 CSmoke
 CSmokeEmitOperValues
 CSounds
 CTeamDeathMatchModeIn Team DeathMatch game mode, players are grouped into teams
 CTeamRoundGameModeIn Team Round Game mode, players are grouped into teams, same way as in Team DeathMatch
 CRoundStateFSM
 CWeaponHandling
 CXHairFinally a dedicated class for crosshair was needed, because from PRooFPS-dd v0.2.5, the crosshair becomes smarter and smarter, and for the related functionalities we should keep some logic separate
 CCameraHandlingTest
 CEventListerPerfTest
 CEventListerTest
 CGameModeTest
 CMapcycleTest
 CMapItemTest
 CMapsTest
 CMapTestsCommon
 CPlayerTest
 CRegTestBasicServerClient2Players
 CEvaluatePktStats
 CEvaluateWpn
 CExpectedPktStatsRanges
 CPktStatRange
 CRegTestMapChangeServerClient3Players
 CSpecialGameModeThis class is for tests where we test pure GameMode functionality: we don't need DeathMatchMode for that
 CTestableMapcycle
 CTestableMaps