PRooFPS-dd Dev Doc 1.0
PRooFPS-dd Developer Documentation
Loading...
Searching...
No Matches
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 ▼Nproofps_dd
 CCameraHandling
 CConfig
 CDeathKillEvent
 CDeathKillEventLister
 CDeathMatchModeIn DeathMatch a.k.a
 CDrawableEvent
 ▼CDrawableEventListerA specified maximum number of events stored in FIFO container for a limited amount of time
 CDrawableTimeEventPair
 CDurations
 CEvent
 ▼CEventListerA specified maximum number of events stored in FIFO container for a limited amount of time
 CTimeEventPair
 ▼CExplosion
 CExplosionRefData
 CGameModeGameMode class represent the Frag Table and the winning condition checks
 CGUI
 CInOutSliderIn/Out Slider GUI Element for PRooFPS-dd
 CInputHandling
 CMapcycle
 CMapItem
 ▼CMaps
 CBlockTexture
 CMinimap
 CMsgBulletUpdateFromServer
 CMsgCurrentWpnUpdateFromServer
 CMsgDeathNotificationFromServer
 CMsgGameRoundStateFromServer
 CMsgGameSessionStateFromServer
 CMsgMapChangeFromServer
 CMsgMapItemUpdateFromServer
 ▼CMsgPlayerEventFromServer
 CUOptionalData
 CMsgServerInfoFromServer
 CMsgUserCmdFromClient
 CMsgUserInGameMenuCmd
 CMsgUserNameChangeAndBootupDone
 CMsgUserSetupFromServer
 CMsgUserUpdateFromServer
 CMsgWpnUpdateFromServer
 CNetworking
 CPhysics
 CPlayer
 CPlayerHandling
 CPlayersTableRow
 CPRooFPSappMsgId2ZStringPair
 CPRooFPSddPGEThe customized game engine class
 CPureObject3dInOutSlider
 CServerEvent
 CServerEventLister
 ▼CSmoke
 CSmokeEmitOperValues
 CSounds
 CTeamDeathMatchModeIn Team DeathMatch game mode, players are grouped into teams
 ▼CTeamRoundGameModeIn Team Round Game mode, players are grouped into teams, same way as in Team DeathMatch
 CRoundStateFSM
 CWeaponHandling
 CXHairFinally a dedicated class for crosshair was needed, because from PRooFPS-dd v0.2.5, the crosshair becomes smarter and smarter, and for the related functionalities we should keep some logic separate
 CCameraHandlingTest
 CEventListerPerfTest
 CEventListerTest
 CGameModeTest
 CMapcycleTest
 CMapItemTest
 CMapsTest
 CMapTestsCommon
 CPlayerTest
 ▼CRegTestBasicServerClient2Players
 CEvaluatePktStats
 CEvaluateWpn
 CExpectedPktStatsRanges
 CPktStatRange
 CRegTestMapChangeServerClient3Players
 CSpecialGameModeThis class is for tests where we test pure GameMode functionality: we don't need DeathMatchMode for that
 CTestableMapcycle
 CTestableMaps